shihonage
DEVELOPER
We had that before WoW with EverQuest.
And?
We had that before WoW with EverQuest.
Read the rest of the posting?And?
Eh I'll do Burning Crusade again but there is no chance in hell I'm sitting through the complete failure that was Trial of the Crusader ever again. Blizzard should be ashamed that raid even exists. It's the laziest fucking thing they had ever done and looking back, a sign of the new direction they were going in. Icecrown has its moments, especially the heroic Lich King fight, but for the time investment? The entire first tier of the expansion is a joke except for sarth+3d.Best thing you can hope for is servers for The Burning Crusade and Wrath of the Lich King.
He missed a bunch of other stunts. For instance if you want to kill lowbies all you need to do is buff the mobs they tag with Curse of Recklessness. The subsequent boost to mob DPS will do them in nicely. And you can also fear mobs so they come back with an aggro train. As for using pets to store debuffs, aside from being essential to promoting AIDS epidemic (aka "the corrupted blood incident") alongside Hunters with their pets, it's typically used to store debuffs that do AoE damage and then summon the mobs in the AH, preferably to kill everyone, but some people settle for just killing lowbies. Adding Warlocks usually helps. This is usually referred to as "bombing the Auction House," a stunt Warlocks were particularly notorious for. The under-ranked healthstone stunt is pretty worthless though. In my experience when your idiot warrior tank dies and you ask him if he used his healthstone, the answer is "I forgot," even if it's the third time he got himself killed in this dungeon run, so it's not like the healthstone rank makes any difference, in which case soulstoning yourself for an easy hearth is sound advice.Fucking hell, I laughed at that way more than I should have. Those were the days, even if that level of shithousery was way too much for me.
WoW was pretty famous for instancing though, which deliberately limited the amount of player interaction.The player interaction.
That was one of those stunts that people didn't like mentioning too much during vanilla because they were sure Blizzard would nerf the pummeler if it became a common tactic. A Druid tank with MCPs actually does a shitload more threat than a Warrior, which can make them preferred MTs if your healers are good enough to offset the inferior mitigation and you want to use the higher threat cap to do more DPS. Either way you should pool rage pre-fight, even if that means summoning infernals/doomguards to keep punching the druid/warrior until he has 100 rage.Yeah, sure, if you want to spend hours farming https://classic.wowhead.com/item=9449/manual-crowd-pummeler before every raid so you can build enough Threat when tanking a boss, and use every single consumable under the sun, then your Druid tank might be able to do what a Warrior can do with much less effort and more safely.
He missed a bunch of other stunts. For instance if you want to kill lowbies all you need to do is buff the mobs they tag with Curse of Recklessness. The subsequent boost to mob DPS will do them in nicely. And you can also fear mobs so they come back with an aggro train. As for using pets to store debuffs, aside from being essential to promoting AIDS epidemic (aka "the corrupted blood incident") alongside Hunters with their pets, it's typically used to store debuffs that do AoE damage and then summon the mobs in the AH, preferably to kill everyone, but some people settle for just killing lowbies. Adding Warlocks usually helps. This is usually referred to as "bombing the Auction House," a stunt Warlocks were particularly notorious for. The under-ranked healthstone stunt is pretty worthless though. In my experience when your idiot warrior tank dies and you ask him if he used his healthstone, the answer is "I forgot," even if it's the third time he got himself killed in this dungeon run, so it's not like the healthstone rank makes any difference, in which case soulstoning yourself for an easy hearth is sound advice.Fucking hell, I laughed at that way more than I should have. Those were the days, even if that level of shithousery was way too much for me.
That was one of those stunts that people didn't like mentioning too much during vanilla because they were sure Blizzard would nerf the pummeler if it became a common tactic. A Druid tank with MCPs actually does a shitload more threat than a Warrior, which can make them preferred MTs if your healers are good enough to offset the inferior mitigation and you want to use the higher threat cap to do more DPS. Either way you should pool rage pre-fight, even if that means summoning infernals/doomguards to keep punching the druid/warrior until he has 100 rage.
If Pala is so low maintenence to level, should you expect to see them as preferred multibox class?
Back in vanilla people did all of these things and got away with them on a regular basis. But odds are today's GMs will be a lot more trigger happy than the GMs back then, who mostly did not give a fuck. Nowadays I wouldn't be surprised if you got banned just for corpse-camping someone for 3 kills in world PvP. IIRC Blizzard GMs are ridiculously heavy-handed these days. This is the company that suicided their subscription rates a few years ago by trying to make everyone go by their real names in an attempt to reduce what they perceived as misbehavior, so sanity is in short supply there.Blizz will 100% ban anyone doing any sort of griefing in this manner, including things like kiting big mobs to major cities etc if they haven't already flat out patched them out of the game
First, the benefit from parrying is bigger with slower weapons, and most warriors swing 1Hs, and if you pool rage fast 1Hs are preferred to spam more heroic strikes, so I doubt parrying is going to make a major difference between Warriors and Druids. The second problem is that dodge/parry/miss also represent a loss of rage income. It's actually dangerous to dodge/parry/miss too many attacks in a row, as it can leave a Warrior rage-starved, causing them to suddenly lose threat output, and lose boss aggro by extension if the raid fails to adjust to the sudden drop in threat output. This actually wipes raids, so parrying and dodging attacks can actually be undesirable.I wonder how much of this is Private Server bullshit, though. With a 15% parry rate in Classic (vs. about 5% on Private servers) and the parry-haste effect, tank damage can potentially become EXTREMELY spiky. Doing just a rough back-of-the-envelope calculation, the scenario of three boss attacks in very close succession (normal attack followed by two parries and parry-hasted attacks) over a hypothetical 10 minute tank-and-spank fight will statistically maybe happen once (if even) with a 5% parry chance. With a 15% parry chance, it can easily happen 6-10 times.
As long as the Druid cannot be one-shot, skilled and geared healers can overcome the damage spikes. And bear tanks usually have more health (+500 health and +20% stamina) and armor than Warriors, so there are compensating factors. Crushing blows are basically tons of rage at the expense of healers coming under more strain. In a 40-man raid you usually have at least 10 healers anyhow. That +2K health flask is pretty much a must though.Add in the the MCP-hasted Druid attack frequency, the Druid's higher susceptibility to Crushing Blows and the lack of defensive cooldowns, and I am not sure that healers actually CAN negate the incoming damage in every case. Ninjerk mentioned that the raid bosses were overtuned on Private Server and in some regards, they were - mainly in terms of armor value. But man, that 15% parry chance is a big one, so I am not sure anymore that Private Server bosses were actually harder. 5% boss parry chance makes incoming boss damage much more predictable by producing significantly fewer extreme damage events. It also negates a lot of the potential tank Threat generation advantage a tank might have due to lower armor values.
Assuming multi-boxing is about being a 1-man party, probably not, because the Paladins are dead weight to your leveling experience and make awful grinders too. It is workable to do a Warlock+Paladin combo for AoE farming where the Warlock uses Hellfire, the Paladin uses Consecration, Concentration Aura, Blessing of Sacrifice, and spams heals, but most people don't want to roll Warlocks on Alliance because this means you PvP against Undead as a class whose primary forms of CC are Fear and Seduction. Then again multi-boxing sounds more like a PvE server thing.If Pala is so low maintenence to level, should you expect to see them as preferred multibox class?
First, the benefit from parrying is bigger with slower weapons, and most warriors swing 1Hs, and if you pool rage fast 1Hs are preferred to spam more heroic strikes, so I doubt parrying is going to make a major difference between Warriors and Druids. The second problem is that dodge/parry/miss also represent a loss of rage income.
Still don't know what I want to play.
That can fucking suck, yes. Not much else to say to that. If you want to go out of your way to avoid parries you can delay your attacks so you don't risk a parry while your health is dangerously fragile.I think you completely misunderstood me. I am talking about the boss parrying the player.
Trials was absolutely awful but Ulduar is up there with Kara in my books as one of the most immersive and fun raids.Icecrown has its moments, especially the heroic Lich King fight, but for the time investment? The entire first tier of the expansion is a joke except for sarth+3d.
Wrath is when Blizzard seems to have really wanted to push in vehicular combat and mounting cannons. They probably felt like they can squeeze more mini games into their engine (TBC already allowed you to carry out bombing missions) to allow players bored with their rotation to mix it up by wrestling a dragon or whatever. So, the mounted combat in ToC5 was probably just an extension of Blizzard's fetish for mini games. Of course, a lot of those mini games were a part of repeatable daily content, and that simplistic shit got old real soon. Note that raid fights that rely on these gimmicks the most are also the easiest (Flame Leviathan, Lootship) and that Wintergrasp has the whole buy-a-car setup under the hood.Also, "mounted" combat was such a huge let down. I would love to know who thought that system was a good idea to base content over.