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Blizzard announced "Classic" World of Warcraft

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
Blizz are beating this dead horse again. No substantial changes, just dual spec and GDKP ban (instead of dealing with the real problem - bots). Have fun.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
and GDKP ban
What does that mean? GDKP has always been a meta mechanic, how do you ban it?
That's what I've been asking, but it seems like they've been banned in season of discovery, so I guess it's not a new thing. I haven't looked into it, however, but I'm sure there are workarounds anyway (like organizing on Discord instead of the in-game chat). Banning GDKPs instead of tackling the bot problem really shows where Blizz's priorities are. GDKPs are good, actually. Still a bad game, though.
 
Joined
Jun 13, 2019
Messages
792
and GDKP ban
What does that mean? GDKP has always been a meta mechanic, how do you ban it?
its impossible to fully ban, they just forced it underground through use of discords etc. before this rule was even in place i got a warning because i had announced recruitment for a gdkp raid. instead of going after bots (they could ban thousands upon thousands in a very short amount of time by hiring even a single person) they went after everyone even if their gold was legit. people were using gdkp raids to gear their alts or for getting items they'd been unlucky with on their mains - people who didn't need gear would show up and get paid in gold for carrying (some people show up with literally nothing, fresh dinged characters). now basically impossible unless you have an in to those underground communities.

this only happened because normies feel the need to police how other people play the game, they think it's unfair to buy gear and the developers finally jumped on it. they use AI for this. all of this under the guise of fighting RMT (which they didn't accomplish whatsoever, and you can do it scot free by buying on a separate blizzard account and just directly trading it over to your main - comically easy to bypass. people are still buying gold because it skips grinding and they're spending it on consumables - something you almost have to do unless you have no life and want to compete in a guild that doesnt suck ass. so in a way, they made it even more necessary to RMT since you no longer have easy access to gdkp raids. in economic terms, this is almost as bad as disabling pvp on pvp servers just because faggot shitters cry about getting owned too much.

tldr; its just blizzard decline
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,831
Pathfinder: Wrath
In GDKPs you don't "buy gear", you just bypass the RNG rolling with gold. People are just salty because they can't make in-game gold and bid on the items themselves. GDKPs are good for everyone involved, both the boosters and boosted. Bots are a problem not because of GDKPs but because they inflate the economy with huge amounts of gold that wrecks the market. Blizzard aren't interested in stopping bots because they pay subs and game keys and Blizz have no shame.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,598
Codex USB, 2014
When TBC hits again they had better keep it and not progress to Wrath, and not add boosts and gold tokens.
 

damager

Liturgist
Joined
Jan 19, 2016
Messages
1,797
The new server is a blast. Enjoy the game like on my first playthrough last year. Can’t put it down.

My guild went from classic era allies to horde on anniversary. Everybody loves the new content and being able to progress fresh.

I went from mage to warrior and smacking people in PvP feels so right. Both classes are really great but warrior is obviously my favorite right now.

Games still quality shit after 20 years.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,658
Location
Dutchland
Patrician TV has started to make a video on vanilla WoW:



Though so far it's only act one.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,971
Location
London, UK
Strap Yourselves In
MMOs and multiplayer games, and probably ARPGs too, have suffered a lot from devs feeling they have to keep introducing new shit and new levels etc., etc., at regular intervals, whereas actually such games are probably just about perfect roundabout the first couple of major updates (which will usually have all the ideas the devs wanted to implement from their original vision) and then gradally go downhill from want of observation of the maxim, "if it ain't broken, don't fix it."

I only played WoW for a bit when the Dranei were introduced, and enjoyed it, but from what I can gather the game suffered from this syndrome later.

Warframe was also a particularly bad case of this, it was kind of a perfect game up to the point where they overhauled the Void rewards and broke the endgame the players had developed among themselves (although I thought the later outdoors planet areas were good, and a good addition, the unfinished systems larded over unfinished systems eventually became a horrible mess).
 

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