Myobi
Liturgist
- Joined
- Feb 26, 2016
- Messages
- 1,502
It’s all about family, innit
It’s all about family, innit
As you said, the game isn't difficult. So why are you insisting on "rotations"? Every class being builder/spender is awful.There are too many changes and a lot of them are straight up taken from retail. The biggest problems of vanilla are things like one-button rotations (for Shaman/Paladin healers as well), the debuff cap, unusable specs that require a single ability to fix and raids that are way, waaaay too easy. Why not concentrate on fixing vanilla's issues first before going balls deep into incoherent private server territory?
Because pressing 1 button in vanilla and the same button in TBC is extremely boring. I've seen DPS players constantly complain about that, so I'm not pulling it out of my ass. As for the debuff limits and warlocks, warlocks would still only cast shadow bolt even without the debuff limit, as demonstrated already and in TBC too.As you said, the game isn't difficult. So why are you insisting on "rotations"? Every class being builder/spender is awful.There are too many changes and a lot of them are straight up taken from retail. The biggest problems of vanilla are things like one-button rotations (for Shaman/Paladin healers as well), the debuff cap, unusable specs that require a single ability to fix and raids that are way, waaaay too easy. Why not concentrate on fixing vanilla's issues first before going balls deep into incoherent private server territory?
Ignite is way more involved than just fireball spam, gotta stack scorch, then gotta let the ignite drop, then CD/call for PI fireball spam, while taking care of letting it drop if threat gets too high. Also ignite can still drop due to bad rng, and reactive play still possible with fireblast if ignite is going to drop off. And that's just bosses, mages also are the best aoe class in the game which makes them uniquely good at many encounter that require clearing a lot of mobs and trash in general. They get cool roles like tech pack kite tanking in BWL too.Warlocks and Mages literally have 1 button to press for the entirety of vanilla (frost bolt in MC and BWL, fireball in AQ+). Warlocks continue that in TBC. Shaman and Paladin healers as well, chain heal for shamans, flash of or holy light (but not both) for paladins, depending on the gearing situation.
Why? Why specifically this and not the healthy private server scene that's had all of this already for ages? Why do you specifically like that it's Blizzards take? They're not the same company as they were 20 years ago. It's essentially a different private server variation.Not interested in Wow Retail expansions, nor Cata Classic. But I am very very curious about Season of Discovery
I don't play DPS, so I don't have any idea what DPS players find fun. The whole concept of DPS is anti-fun for me specifically, so I'm not the best person to ask, lol. If people are ok with 1-button rotations, then add more raid mechanics to look out for. As for healing, Priest is in a very good spot and I found it engaging enough to last until late AQ before guild drama made me quit entirely. However, healing has another, bigger issue in general - meter whoring. The type where every innervate and mana tide is funneled toward the Druid guild leader who still doesn't top the charts even in the best server-first guild I was in. This is the case because fights are too easy and healers don't have bigger priorities than meter whoring. Tbh, the fun stuff happens outside of raids and raiding is soul-draining in vanilla, but there's nothing to do outside of raids if you have even a modicum of knowledge of economy and know how to squeeze the AH for all its worth, and there's only grind if you don't. Seasons could be interesting, but not the way they are doing them.Anyway, vanilla raiding was designed with preparation/numbers>action so I don't see the ''one button'' single target rotations being an issue. Would gameplay really be better if every class had a couple GCD prio ability with 6-8 second cooldown, a GCD filler ability and a debuff to keep up ?
They removed down-ranking?But it is 1 button gameplay in a raiding situation. I've played basically all healers in vanilla and the only engaging healer is Priest, unless you are playing sub-optimally and trying fancy shit that doesn't even work well. Dispel/Cleanse hardly counts as a second button. If you are doing something other than spamming your designated spell as a healer paladin, you are doing it wrong. Even picking up Holy Shock in the talent tree is sub-optimal. The one exception is the paladin who is designated to judge Light (if you have the debuff slots for it).
They removed down-ranking?
Pretty much, and that was always written in the cards. When people started shilling TBC in the lull between BWL and AQ40, I knew it would happen. Tons and tons of youtube videos on how TBC is the real high point of WoW etc... Same with wotlk. Now for Cata, video aren't so enthusiastic, but the ''Cata wasn't as bad as your remembered'' or ''Cata was asckskstually a good expansion'' started dropping right on cue.Weird. The whole point of "classic" is to return to the old game world, which Cataclysm removed and couldn't legally be accessed.MEDIA=youtube]8XT7Q9Am8yM[/MEDIA]
Catasisters we are so back
I guess its just a progression server now? Because as far as I know, literally everything in Cataclysm can be played in the retail version of the game.
Because that rune system does looks similar to how Ascencion WoW private server worked and I played it a fair amount earlier this year, and enjoyed it.Why? Why specifically this and not the healthy private server scene that's had all of this already for ages? Why do you specifically like that it's Blizzards take? They're not the same company as they were 20 years ago. It's essentially a different private server variation.Not interested in Wow Retail expansions, nor Cata Classic. But I am very very curious about Season of Discovery
I'd be mildly interested in I knew blizzard would tune existing content (the one they are not reimagining as ''end phase'' content) properly -and that includes the overworld- to match the insane class buffs they are introducing via runes, and properly scaled existing mechanics (like threat) to the new abilities they are litterally copypasting from later xpac. Not even mentionning pvp, already very bursty in vanilla, which would require a big tweak of player health/damage mitigation - i.e likely a redo/rebalance of every single piece of gear in the game.Because that rune system does looks similar to how Ascencion WoW private server worked and I played it a fair amount earlier this year, and enjoyed it.Why? Why specifically this and not the healthy private server scene that's had all of this already for ages? Why do you specifically like that it's Blizzards take? They're not the same company as they were 20 years ago. It's essentially a different private server variation.Not interested in Wow Retail expansions, nor Cata Classic. But I am very very curious about Season of Discovery
just curious how much Blizzard was inspired by, and how long it remains active