lvl 2 Blue Slime
Educated
I'm thinking an Undead Shadow Priest.I'm thinking of starting a new lvl 1 character, anyone wanna join me (if you're in Oceania region)?
Not playing on Oceania here. But what did you decide on for your class?
I'm thinking an Undead Shadow Priest.I'm thinking of starting a new lvl 1 character, anyone wanna join me (if you're in Oceania region)?
Not playing on Oceania here. But what did you decide on for your class?
Questing has always been more efficient. The only exception I can think of is if you are playing a paladin with full str/agi two-handed build. Grinding is more efficient in this single case, but I still wouldn't recommend it because it's boring and requires gold you typically don't have as a new character.Are there any alternatives to grind for leveling up nowadays?
I do agree with this somewhat. Although I still think there is fun to be had there, only reason to speed level in groups was to race world first raid kills which most people won't do.I think the hardcore servers were corrupted from the start because there were no restrictions on grouping outside of dungeons, so everyone leveled in a duo, invalidating the whole idea. What they should've done is restrict grouping to dungeon stones exclusively before level 60, so you'd have to touch the dungeon stone in order to be put in a group and you are automatically kicked if you are not in a dungeon in 5 minutes or something. I'm glad I didn't give in to the hype. It IS a good idea and probably the most interesting thing WoW has had going for it since original TBC, but it requires much more work than Blizzard put in.
But that’s like.. taking away all the fun from wow.I think the hardcore servers were corrupted from the start because there were no restrictions on grouping outside of dungeons, so everyone leveled in a duo, invalidating the whole idea. What they should've done is restrict grouping to dungeon stones exclusively before level 60, so you'd have to touch the dungeon stone in order to be put in a group and you are automatically kicked if you are not in a dungeon in 5 minutes or something. I'm glad I didn't give in to the hype. It IS a good idea and probably the most interesting thing WoW has had going for it since original TBC, but it requires much more work than Blizzard put in.
But that’s like.. taking away all the fun from wow.
Yeah, well those rules you mentioned make sense. I am in fact that kind of an autist.But that’s like.. taking away all the fun from wow.
I understand your sentiment, but doing a solo run on the unofficial hardcore server, with the mod, was a lot of fun. The community built around it was very robust and interactive. There was a certain amount of enjoyment with how it all played out with death announcements, final words being posted in chat, seeing a lot of other people out in the world making their way through the challenge, that made the world feel alive. Guild chat was linked with other guilds, and was very active. I had friends from as far back as EQ playing too, so it was fun to keep track of and talk about our trial and tribulations. There was no AH, mail, can't ask for buffs, and only one dungeon run per character (you could only do deadmines once as an example). The mod (rules) allowed for duo and trio but with a caveat. You couldn't be in seperate zones (had to remain a certain distance from one another) and you could only be logged in at the same time. Otherwise, the run would be invalid.. I leveled up duo and it was fun too, but the solo challenge was the most fun.
There are a lot of people (autist mostly) that enjoy these type of strict rules. Blizzard would be foolish to not introduce a special rules server, once the success of the current offical hardcore server dies down. Right now, there are way to many people playing (mostly alliance) on the main official hc server to introduce anything that would potentialy interupt that.
Yeah, well those rules you mentioned make sense. I am in fact that kind of an autist.
As far as I understand the restriction about groups in this case was about making it impossible to get free XP while being in a different location? If so, it makes sense, though I thought this is basic mechanic in WoW.
Addon
All member of a duo or trio are required to have the addon, meet at level 1, and select your team in the addon before beginning your adventure
Class combination
You must choose a combo that spawns in the same starting location OR find a way to meet in the middle before any of you dings level 2.
Stick together
You must stay in the same zone together eg Darkshore (unless you are a Druid going to Moonglade to complete essential class quests).
Presence
You must be logged on together at the same time even if not questing.
Cling together, swing together
You are Soulbound and share one life. If one of you dies, the other/s must fall on the sword and the run is over.
Trading
You can trade any solo self found items or crafted items only to each other including conjurables and gold.
Oh, I think I’m starting getting it, thanks for explaining this. Now it makes more sense to me. So in order to play with somebody in a group you had to chose your companions from the start (along with other restrictions)? And other than that, you couldn’t form any other groups except for dungeons?Yeah, well those rules you mentioned make sense. I am in fact that kind of an autist.
As far as I understand the restriction about groups in this case was about making it impossible to get free XP while being in a different location? If so, it makes sense, though I thought this is basic mechanic in WoW.
If I am understanding your question correctly, the restriction was to force the players who formed a duo or trio to always have to play together. As for grouping at random, it was to prevent players from forming groups for the tougher aspects of the game world. Things like caves, elite mobs, and certain escort quests. I never thought about the XP while being in different locations, but yes, that being restricted would certainly be a reason not to allow it.
As it stands now, grouping for these aspects of the game, does happen regularly. Dungeons can be completed once per day. I was able to get an item I wanted from Zul'farrak on my third attempt, which would have been restriced on the unoffical servers. It certainly is a lot easier to get to 60. It is still quite fun though and a decent challenge is still there. As an example, I made a careless pull solo, one to many basilisk with their 4 second stun was pretty never wracking while also being at a spot where a 60 elite pathed.
Here are the rules for duo and trio from the (addon) before the official hardcore servers came out.
Addon
All member of a duo or trio are required to have the addon, meet at level 1, and select your team in the addon before beginning your adventure
Class combination
You must choose a combo that spawns in the same starting location OR find a way to meet in the middle before any of you dings level 2.
Stick together
You must stay in the same zone together eg Darkshore (unless you are a Druid going to Moonglade to complete essential class quests).
Presence
You must be logged on together at the same time even if not questing.
Cling together, swing together
You are Soulbound and share one life. If one of you dies, the other/s must fall on the sword and the run is over.
Trading
You can trade any solo self found items or crafted items only to each other including conjurables and gold.
Oh, I think I’m starting getting it, thanks for explaining this. Now it makes more sense to me. So in order to play with somebody in a group you had to chose your companions from the start (along with other restrictions)? And other than that, you couldn’t form any other groups except for dungeons?
That’s pretty hardcore and I like it, is this still a thing?
Eh, I think it's more about limiting steamrolling. I knew some guys who ran around as a group of 5 orc hunters, all on vent. They basically one shot anything they could see. Probably looked almost like a multiboxer.Those weird autistic restrictions made up by the mod author ruin the point of playing an MMO, it's much better if it's just "dead is dead" with no further changes. Even the dungeon lockout seemed unnecessary.
Those unofficial hardcore rules also had choice for duos and grouping.But that’s like.. taking away all the fun from wow.
I understand your sentiment, but doing a solo run on the unofficial hardcore server, with the mod, was a lot of fun. The community built around it was very robust and interactive. There was a certain amount of enjoyment with how it all played out with death announcements, final words being posted in chat, seeing a lot of other people out in the world making their way through the challenge, that made the world feel alive. Guild chat was linked with other guilds, and was very active. I had friends from as far back as EQ playing too, so it was fun to keep track of and talk about our trial and tribulations. There was no AH, mail, can't ask for buffs, and only one dungeon run per character (you could only do deadmines once as an example). The mod (rules) allowed for duo and trio but with a caveat. You couldn't be in seperate zones (had to remain a certain distance from one another) and you could only be logged in at the same time. Otherwise, the run would be invalid.. I leveled up duo and it was fun too, but the solo challenge was the most fun.
There are a lot of people (autist mostly) that enjoy these type of strict rules. Blizzard would be foolish to not introduce a special rules server, once the success of the current offical hardcore server dies down. Right now, there are way to many people playing (mostly alliance) on the main official hc server to introduce anything that would potentialy interupt that.
Exactly. Also grouping with randoms is a huge risk. You can never know if they're griefers, shit players or just plain ol'retards. The wipe compilations on youtube are a window to human psychology showing how most people act when shit hits the fan. You could also just play solo and just grind green mobs until you hit 60 and claim your 1337 gamer status but then again, nobody gives a fuck.It's a cooperative game so I don't see the issue there. Teaming up is the point. People die constantly in hardcore, both in the open world an in dungeons.