# Hello everyone!
We'd like to discuss our plans for *the future*. With in acknowledgment of the server's current rough edges and the need to revisit our server core, we've decided to relaunch Duskhaven Reforged in mid October to early November (precise date forthcoming). This implies that the Smolderthorn realm will cease to exist from the first week of August. To be clear, *it will go down*. However, before it goes down, everyone who has stood by us during Smolderthorn's reign will be able to participate in our custom, highly engaging, Doomsday Event - as part of our relaunch. *This relaunch is canon to Duskhaven lore!*
This wasn't an easy decision, but after careful evaluation of our server core and the technical debt required it was decided that we were better off re-releasing the server. Consequently, we've decided to transition to the DuskForge Core, *a new open-source core based on AC and a* joint venture between the Duskhaven and Forged Teams. Further details will follow soon. In the meantime, I’ll do what I can to clarify some common concerns – both with this announcement, and in today’s Q&A session https://discord.com/channels/812811978048798752/1126631239928004669 If, at a future date, you find that you have a specific concern that is not addressed, please don’t hesitate to reach out.
> **First up is the big question that has been swirling around our community these last several hours: whether we plan to reset the server.**
Ultimately, we will be resetting the server, and all characters will be wiped from all accounts. It's a difficult decision to reach, and we are aware that it isn’t pleasant for anyone to lose the character(s) they’ve built up over their history on Duskhaven, but at the end of the day, we believe that the ways we can best serve our community, serve you, is through methods that require a server wipe to accomplish. Not the least of which is the implementation of the DuskReforged Core discussed in today’s announcement.
That said, we are taking steps to limit the loss to each individual player’s time as best we can; to that end, your existing accounts will transfer over to the new server, and we will periodically hold polls to help ensure that we’re taking your perspectives and desires into account as we prepare for Duskhaven’s relaunch.
One major concern we’ve seen repeated perhaps more than any other over the last few months is a lack of clear communication.
Let us be very clear about this matter: This will be the **LAST** time Duskhaven will **EVER** reset. We would not have chosen to reset if it wasn't absolutely necessary and essential to the experience. We want to hear what the biggest pain points for a reset are so we can decide what we can do to make this process suck less.
> **The next issue how we plan to compensate those who have donated to Smolderthorn only to learn that the server is temporarily closing.**
For those who've spent money on Donation Coins: You will regain those Donation Points when we relaunch. Please provide the Transaction ID# to Kebful, and we'll deposit the Donation Points into your account so that come relaunch, you can spend them on the character(s) of your choice as you see fit.
I’m a firm believer of actions speaking louder than words. That’s why, instead of just telling you that we’re working on the situation, I’m here to bring you up to speed on the following steps we’ve taken so far:
> **Duskhaven Team**
We now have about 15-20 additional people who will be helping with the Development/Design concepts of Duskhaven Reforged.
> **Raids and Mythic+ Dungeons:**
We will be supporting existing custom dungeons and raids, as well as adding new custom and retroported dungeons and raids that fit the Duskhaven lore and vision!
> **Account-Wide System:**
As a massive QoL improvement, we are incorporating an Account-Wide System for:
All of these will be account-bound and shared between all your characters.
> **Dragonflight's UI Talent System:**
The new core has a new UI system called ForgedUI, which we will be using to create Dragonflight-like talents that retain the old vanilla flavor. This means each class will have a separate Class tree and a Specialization tree. This means we're bringing Specializations to Vanilla!
> **Cataclysm Haste Changes:**
Which will apply melee haste to energy regeneration and rune cooldowns for Death Knights. Spell haste will add additional ticks to DoTs and HoTs, and the duration of spells and abilities will no longer be reduced by spell and melee haste.
> **Changes to Combo Points:**
We are reworking combo points to be stored on YOU, not your target. Your combo points will no longer reset after combat or when a target dies, but will only be usable during combat, and will degrade gradually while out of combat.
> **Custom Classes & Races**
Custom classes (such as Demon Hunters, Bards, Tinkers, Monks, and potential future introductions ) will no longer be tied to existing classes.
We will also be introducing multiple *custom races* like the following.
*This is just a snippet of the available races. We have many more available which will be contingent on the results we get from polls*
> **Hunter Focus:**
We are investigating Focus as a resource for Hunters on re-launch. We believe there is a lot of potential with this resource and a lot of possibilities that we can play around with that will make this class quite enjoyable.
There's a lot more in store, and we'll share more information in due course.
During this time our website, launcher, and discord will be overhauled.
The ad is like a reminder telling you why you should stay away: "Consensual PvP" only! The last sentence is written so poorly, it implies PvE is not tolerated either. I remember when choosing to play on a PvP server was considered to be the "consent" to PvP on a PvP server happening, but now I guess ganking is rape. Guess it fits with how it used to be common in games to say someone who got pwnt got raped. Too many noobs must have been raped too hard too many times and never recovered from the brutal trauma of non-consensual PvP.
So how's hardcore? Full bot economy kicked in yet?
Misdirection doesn't exist in vanilla. You can still force mobs to attack other players as a hunter, though. Blizz somehow fucked up the leashing and mobs aggro players who are simply around them whenever, so you can feign death near someone else and there's a good chance the mob will aggro on them. The ultimate grief already happened on hardcore anyway. A warrior was playing with the first hardcore guild to raid Naxx for over a year in order to wipe almost all of them on Four Horsemen because Petrification Flask doesn't work on the marks.Hunter would probably be the best class for PvE hardcore, since the only fun to be had would be in using misdirection to get as many people killed as you can. Wiping raids was always fun and one of the best reasons to play a tank or hunter, but imagine the rage doing it in "hardcore" mode. Bonus points if you can get streamers killed. They say it's against the rules, but Blizzard always worked at glacial speeds to ban for any of that even back in the day when they had way more employees and not multiday queues for your ticket to even be seen, and the worst you'd get is a stern talking to and suspension even for tons of people reporting you at once. Hunter has more plausible deniability for it, too, just like for rolling on whatever items you want. Then again, maybe you're better off trying to find novel ways to distract everyone and make them wipe where it's their own fault. Of course, worst scenario if you do get banned from WoW today, you're better off anyway.
If you've played priests or healers in general for the last 15 years like I have, it's basically impossible to force yourself to not heal when someone is low, lol. But yeah, technically playing a healer will enable you to grief more than trying to glitch mobs into attacking bystanders as a hunter.just play a priest and forget to heal people in a dungeon