Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Blizzard announced "Classic" World of Warcraft

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,269
Location
Frostfell
d nerfing Infernal and Doomguard summons to despawn quickly and not aggro players like normal mobs, iirc.

IMO they should do the opposite. Allow warlocks to do very large scale rituals involving extremely expensive reagents and many players working together to create a large Fel portal which will be used to spawn a army of Demons to invade and attack alliance/horde cities.
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Well the summons are even less useful as pets now. Originally the Infernal was meant to be the level 50 pet and the Doomguard the level 60 pet (level 40 pet = Felsteed), but Blizz chain nerfed Enslave Demon even during the vanilla days and later nerfed Soul Link to no longer work with non-summoned pets because people used it with Gnomish Mind Control Caps, along with adding the Master Demonologist talent, which left the Demonology spec in the now-ridiculous spot that Demonic Sacrifice is a prerequisite for Soul Link even though you can no longer use both of them together and Demonic Sacrifice gets rather unappealing when you lose out on your pets and their new MD bonuses. It's clear that whatever happened there meant that the design of the Warlock class was no longer in the hands of the same people, which makes sense considering the way the original World of Warcraft vision and the ultimate Everquest-ified, raid-obsessed, class-pigeonholed* vision differ.

*Druids, Shamans, and Paladins are all pushed very heavily into being endgame healers only.
 
Last edited:

pickmeister

Learned
Joined
Nov 2, 2021
Messages
400
They finally rolled back Alterac Valley from the incredibly unpopular 1.11 version to the earlier one
Are you shitting me? This is the thing I wouldn't stop bitching about. I always said there's no reason to play unless they bring back original AV.
When and where?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,269
Location
Frostfell
Does the Season of Mastery makes anything interesting? Because honestly, Duskhaven/Turtle/Vanilla+ seems more interesting to play..
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
It mostly just raises endgame raid difficulty, which I'm not sure is an improvement if you're in the habit of just reducing raid sizes to get more loot per raider while raising the difficulty. SoM also basically removed world buffs from raids and removed debuff limits (mostly in order to give casters better DPS) iirc. But early raids are more irrelevant anyway thanks to PvP and PvP gear being implemented from the start along with having an accelerated PvP rank progression (iirc they doubled the size of the PvP brackets, which still doesn't fix their no-lifing shithole design, but it does make it more bearable).

It also made the ill-advised mistakes of implementing TBC Looking For Group and Meeting Stones as well as raising leveling exp, because much like the EQ idiots who took over WoW's design after the original devs mostly left they only valued endgame and didn't understand the appeal of leveling progression (which is part of what makes Turtle WoW more appealing), even though the whole "powerleveling and fast-traveling past 90% of the content" bits are part of what ruined retail WoW.

Other than that, they also lowered the costs of getting mounts for the same reason, but that can probably be legitimately classified as a QoL improvement. The game needs better gold sinks than mounts, although inflation has already largely diminished the impact of most gold sinks. They did nerf a bunch of dungeon gold farming iirc. Pickpocketing has been nerfed and Strat and Mara had AoE farming nerfed.
 
Last edited:

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,269
Location
Frostfell
All awful changes...

If was up to me :
  • More quests
  • More RP mechanics. For eg, warlocks casting spells would "build" Fel corruption, having too high fel corruption would cause debufs and demons under WLK service would get a chance to break free and attack its former master
  • Soul Shards would be diferentiated in between lesser soul shard, soul shard and greater soul shard(only from elite mobs)
  • More pet customization for Hunters and Warlocks. Warlocks would be able to craft custom whip for her Succubus and unique bracers for voidlords
  • Weather will affect spells. For eg, during the night, shadow based spells become stronger, frost spells in winterspring, electric spells underwater or under rain and so on
  • Players would be able to allocate attributes and spell points but gear magical bonus would be toned down
  • Variations on enemy level, eg, instead of every single spider being lv X, some spiders would be lv X-2 and others, X+3
  • Mob modifiers and unique mobs like D2
  • Better mob AI.
  • New spells and abilities for mobs and dungeon bosses
  • Resistances and weaknesses from mobs strengthened.
  • New unique elite mobs patrolling areas
  • High level areas much more dangerous
  • Traps in dungeons
  • Mimics in chests
  • Diseases with longer duration and stronger effects
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
Your Fel Corruption mechanic sounds like a nuisance in practice; even more soul shard management also sounds like a nuisance; weather affecting spells will demand a combat design overhaul to be meaningful, playable, and fun and is therefore probably not worth doing; but the rest sounds okay. Blizzard's response to better mob AI, even during vanilla, was "You think you want that, but you don't."

Also, reverting Alterac Valley and removing the debuff cap are probably positive changes, tbh. Doubling the size of the upper PvP brackets is also a positive change, but an inadequate one. Adding PvP from the start is also a positive change but needs adjustment so that the PvP loot doesn't blatantly outperform raid loot (and probably endgame PvP loot should be buffed around the time of Naxx).

If it were me I'd make the following changes:
  • Better mob AI.
  • Harder dungeons with loot approaching endgame tier.
  • More raid loot instead of just chain-grinding the same raid and inflicting lockouts on people who wanted to join the raiding scene late.
  • Add open-world content and battlegrounds that reward endgame loot, with all the insanity it causes.
  • Add more open-world PvP zones, sort of like the original concept for Alterac Valley.
  • Add more BGs.
  • Add PvP arenas like in TBC.
  • Do more with FFA arenas.
  • Remove/reduce dishonorable kills and make different accommodations for dead NPCs.
  • Make PvP gear more reasonably grindable, probably using some kind of token system instead of just a horrible rep grind. For higher brackets in arenas, make it reward more PvP tokens/points and probably consider adding regular consumables and shit as PvP-purchasable items so that PvP points still have value if you have your PvP epics.
  • Add multiple PvP sets for different playstyles instead of just having one for each class.
  • Give Paladins actual tanking and DPS abilities. Give Paladins actual offensive moves and probably a movespeed bonus.
  • Give melee Shamans actual offensive moves, maybe turning some of the weapon enchants (Frostbrand, Flametongue) into strike abilities, as well as a real gap closer (maybe a Charge without the stun).
  • Buff feral Druids so they can tank and DPS better.
  • Considerably extend the amount of diminishing returns on Enslave Demon.
  • Buff Firestones so Warlocks have an actual reason to contemplate using them. Maybe make them scale with spelldamage and give their damage on every hit, like a stronger Flametongue/Seal of Righteousness.
  • Remove Master Demonologist and combine it with Demonic Sacrifice somehow, which no longer disappears if you use summoned demons.
  • Make Tactical Mastery and Anger Management passives instead of talents for Warriors, so that you don't feel as pigeonholed into using Arms for PvP.
  • Remove the healing penalty from Mortal Strike and either add it to some kind of normal Warrior ability or create a new one with the ability.
  • Buff Bloodthirst's damage a bit and make it give much bigger heals.
  • Make Shield Slam have a 100% chance of dispelling the enemy.
  • Remove diminishing returns from Warrior stuns. Warriors cannot stunlock anyway and the only thing it does is make Concussive Blow unusable in PvP because your Charge and Intercept inflict Diminishing Returns on it, along with making Improved Intercept's reduced cooldown underperform by now being frequent enough to gain diminishing returns on the stun.
  • Create more actual hybrid gear for hybrid classes.
  • Make dungeons where role versatility can actually be useful.
  • Add some kind of unique functionality/buff for each profession, instead of Engineering being an obvious must-have for PvP since you can buy the rest.
  • Give crafting professions access to better leveling gear instead of making ridiculous whites and greens that no one uses, even if some of it needs to be BoP.
  • Add more affix properties to crafting professions and let crafters choose which affixes their crafted items spawn with.
  • Create a new secondary profession called Treasure-hunting which allows you to make progress if you are just chain-running the same dungeon or open-world mob (no world bosses like dragons or similar) for a specific piece of loot, culminating in a guaranteed drop just for you.
  • Give Humans and Trolls actual racials.
  • Make Shadowmeld into an actual stealth ability with a lower stealth level than a Rogue gets.
  • Remove healing penalty from Orc Blood Fury and give it a spell damage buff as well.
  • Expand the Priest's racial spells and give NElf Priests better spells. Fix the Human Feedback spell as well.
  • Add Goblins and Ogres to Horde as well as Elves to Alliance. Probably needs another Alliance race, so Dark Iron Dwarves or maybe Worgen.
Honestly I can think of more than that but it's a big enough list as is.
 
Last edited:

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
I can't stomach wotlk, did one level up on my tbc paladin. I wish they did focus on expanding WoW making those island expansions was a mistake. On the other hand i am still kinda tempted to do ICC since I never raided it back in a day, have doubts if its worth my time.
 
Joined
Mar 3, 2018
Messages
7,695
Duskhaven/Turtle/Vanilla+ seems more interesting to play..
V+ had interesting balance changes to classes to make more things viable it's just a shame that the server is pretty much on life support population wise, especially compared to Turtle or others.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
14,019
I don't understand what the point of "Classic" is when so many things are so different from actual vanilla back in the day. Is it just full of zoomers who never played it back then? As someone who did play it, I see zero reason I would ever want to return, even if I had the desire to play launch WoW again, because this isn't it, and has never been it.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
Is it just full of zoomers who never played it back then?


From my exeperience it is mostly people who have played WoW before, grew tired of it, and would like to recapture some of that nostalgia. The age ranges vary wildly but a large portion seem to be between 25 - 35 or thereabouts.
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,269
Location
Frostfell
How much time till Blizzard just sells max gear lv 80 chars?

IMO the greatest problem of WoW is that they started to focus too much in the gear farming, cooldown managing aspect. And before someone mentions "muh profits", DDO has the highest income per player of ALL mmorpg's and is not focused on end game gear farming. In fact, their new expansion introduced a lot of lv 7 quests to do.
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
The obese senior "producer" for WoW classic, otherwise known as a gopher (gopher coffee, gopher subway), and also a scum pocket gm for the celebrity streamers that play hardcore classic, stating the obvious about the WoW Token in WoTLK classic.



He isn't talking about that in the video below but this dude cracks me up. He is like a car salesmen that would sell a lemon to your grandma.

timestampeed at :94 seconds



Here is a video about the favoritism jabba shows to streamers

 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
It was already happening. Retail and classic WoW are the same sub, so some people were manually trading classic gold for retail WoW tokens, which Blizzard chose to turn a blind eye towards. This is just adding the mechanism directly to classic, which will make it happen on a larger scale.

The obese senior "producer" for WoW classic, otherwise known as a gopher (gopher coffee, gopher subway), and also a scum pocket gm for the celebrity streamers that play hardcore classic, stating the obvious about the WoW Token in WoTLK classic.


Many things are impossible if you are an incompetent hack. These guys are probably still having difficulty figuring out that you can chart accounts' gold over time, farming consistency, and lack of engagement in non-gold farming content to isolate what are most probably gold farmer accounts and have some eyeballs investigate their activity and history to identify who is really a gold farmer and then banning them. If you get a bit more clever you can also follow the gold farmers' gold transactions and isolate who is either a middleman or buying gold and punish them too. Welp. Too much to ask for these guys.

Here is a video about the favoritism jabba shows to streamers


Yeah, that's favoritism, not corruption, and it is asinine, but the bigger issue is the fact they are doling out permabans for behavior that doesn't even break ToS because they get sore about people playing the game in ways they do not like and pushing hotfixes to inhibit those playstyles. Seems like they're really not clear on the MMO part of MMORPG with the way the flip their shit about other players interfering with their game. Well, these are the guys who did shit like make Gnomish Death Ray pierce Divine Shield now, no doubt. The most ridiculous case of mod intervention though was someone apparently getting banned for 24h and the guy ends his video on a much more important note of certain streamers and popular players being effectively protected from bans or GM intervention despite cheating in arenas and the like but declines to elaborate, saying maybe he'll make another video about it later. Seriously, what are this dude's priorities?

Also, that Alex dude who made the video seriously needs to learn to being a defensive, meandering mess and start getting to the point more.
 
Last edited:

Mebrilia the Viera Queen

Guest
implying it wasn't already getting rekt in 2019, dumb cunt
I stopped to play wow since wotlk. So... who exactly is dumb now?
 

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
implying it wasn't already getting rekt in 2019, dumb cunt
I stopped to play wow since wotlk. So... who exactly is dumb now?
still you
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,588
but the bigger issue is the fact they are doling out permabans for behavior that doesn't even break ToS because they get sore about people playing the game in ways they do not like and pushing hotfixes to inhibit those playstyles. Seems like they're really not clear on the MMO part of MMORPG with the way the flip their shit about other players interfering with their game.

well blizz has kinda always been like this, they're not fans of the whole emergent gameplay side of mmos and never really have been.

pretty dumb considering the whole hardcore thing is a player-imposed restriction anyway, the players could simply just add a rule that's like "if you die from griefing it doesn't count" if they really care so much, but instead of letting the players figure shit out for themselves daddy blizz steps in (as usual) and perma-bans people

I'll say again though that if you support blizzard in modern day you're supporting just about everything that's wrong with the gaming industry and gaming culture
 

Absinthe

Arcane
Joined
Jan 6, 2012
Messages
4,062
They have never been fans of the MMO side at all, considering how much they just love instancing the fuck out of everything and making the open world the equivalent of a player hub zone before instancing the open world too (with the implementation of sharding), but new Blizz is more likely to take issue with players interfering with other players' game (even though that is kind of the point of a MMO - having to deal with other players affecting what you are doing) and have GMs act up and punish people over it. At this rate I expect corpse-camping and lowbie ganking to be a GM-punished offense too.

At any rate, Warlocks are still kings of same-faction killing, even with Infernals and Doomguards being stealth nerfed to no longer behave like actual neutral mobs and to despawn stupidly fast. You can still store AoE damage debuffs on your pets I believe and you can cast Curse of Recklessness on mobs to give them buffed AP and fear immunity (along with an armor penalty). I wonder if Fear training (ie. a Feared mob bringing back a train of other mobs) still works. Reckon GMs will flip out and ban and HC players will appeal their weird "hardcore" moderators to give them a pass for getting killed, but hey.

Honestly the most ridiculous bit is how Blizzard flipped their shit at players doing normal shit on regular servers that interferes with HC players running their imaginary ruleset, like the guy who was apparently selling shit on the AH getting a tempban.
 
Last edited:

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
Better late than never. Blizzard official hardcore is allowing trading / ah / grouping outside of dungeons... They always find a way to fuck things up.

WoW Classic Hardcore Announced

https://worldofwarcraft.blizzard.co...assic-hardcore-is-coming-to-world-of-warcraft


This means that if you die, you won’t be able to run back to your corpse and resurrect, nor can you be resurrected by any other spell or ability. This means that even if you have abilities as a part of your class, such as the Shaman Reincarnation, or Warlock Soulstone, they won’t be of any use to you.

You will continue to exist in the game world as a ghost to facilitate communication with in-game friends and resolve logistical matters such as handing over guild leadership if you are a Guild Master who has died an unfortunate death at the hands of a Defias Bandit or some other deadly creature.

Your character is not necessarily lost if you die, however. After dying on a Hardcore realm, players will be able to choose to utilize the Free Character Move service and move their dead character to a non-Hardcore Classic Era realm. Once the move is complete to the non-hardcore realm, that character may resurrect as normal, but the way back to a Hardcore realm will be closed to them.

Public Test Realm opens tomorrow June 29th.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom