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Blizzard announced "Classic" World of Warcraft

ind33d

Learned
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Jun 23, 2020
Messages
1,805
I always played MMOs on RP/PVP servers, and the experience was much better. WOW will always degenerate into Diablo-style Baal Runs unless players treat it as a fantasy-themed chat room like the developers originally intended. The difference between Classic and Retail is that the playerbase metagames too much now, not that Retail itself is necessarily that much worse. Hardcore fixes some of these problems, but then you get other issues like collusion and players wiping on purpose. Doing autistic stuff like giving other players in cities buffs in exchange for money or buying high and selling low on the auction house should get as much devtime as dungeons. Why the entire endgame revolves around raids makes no sense
 

whydoibother

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No way I'm playing a game designed and balanced around dying (some class/race abilities literally require you to die) in hardcore mode.
However, I know the game well enough to enjoy the hardcore death compilations. Please continue leveling for 100 hours and then falling down the elevator, its great.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
I always played MMOs on RP/PVP servers, and the experience was much better. WOW will always degenerate into Diablo-style Baal Runs unless players treat it as a fantasy-themed chat room like the developers originally intended. The difference between Classic and Retail is that the playerbase metagames too much now, not that Retail itself is necessarily that much worse. Hardcore fixes some of these problems, but then you get other issues like collusion and players wiping on purpose. Doing autistic stuff like giving other players in cities buffs in exchange for money or buying high and selling low on the auction house should get as much devtime as dungeons. Why the entire endgame revolves around raids makes no sense

It kinda didn't in vanilla. Thing is Classic is not vanilla. As I've said before, it defeats the whole purpose and selling point of the product. Like selling you tickets to a Rolling Stone concert and then it's some cover band.
 

Gromoer

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I always played MMOs on RP/PVP servers, and the experience was much better. WOW will always degenerate into Diablo-style Baal Runs unless players treat it as a fantasy-themed chat room like the developers originally intended. The difference between Classic and Retail is that the playerbase metagames too much now, not that Retail itself is necessarily that much worse. Hardcore fixes some of these problems, but then you get other issues like collusion and players wiping on purpose. Doing autistic stuff like giving other players in cities buffs in exchange for money or buying high and selling low on the auction house should get as much devtime as dungeons. Why the entire endgame revolves around raids makes no sense

It kinda didn't in vanilla. Thing is Classic is not vanilla. As I've said before, it defeats the whole purpose and selling point of the product. Like selling you tickets to a Rolling Stone concert and then it's some cover band.
What are the main differences?
 
Joined
Aug 10, 2012
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5,904
Classic wow was filled with single moms who sexted guild leaders to be invited into MC to afk for 2/3rds of the run while the raid listened to their children cry over the mic incessantly for 4 hours
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
I always played MMOs on RP/PVP servers, and the experience was much better. WOW will always degenerate into Diablo-style Baal Runs unless players treat it as a fantasy-themed chat room like the developers originally intended. The difference between Classic and Retail is that the playerbase metagames too much now, not that Retail itself is necessarily that much worse. Hardcore fixes some of these problems, but then you get other issues like collusion and players wiping on purpose. Doing autistic stuff like giving other players in cities buffs in exchange for money or buying high and selling low on the auction house should get as much devtime as dungeons. Why the entire endgame revolves around raids makes no sense

It kinda didn't in vanilla. Thing is Classic is not vanilla. As I've said before, it defeats the whole purpose and selling point of the product. Like selling you tickets to a Rolling Stone concert and then it's some cover band.
What are the main differences?

Mostly structural server/design choices. But there's probably plenty I've forgotten. I think those are the most important though. They're what sets vanilla WoW apart from what it became, and they didn't restore it with Classic.

Vanilla did not have sharding--whatsoever. This means when you go to a place, you're there with everyone else who is there. This, yes, crashed lots of vanilla servers back in the day when 100 people went to raid the other faction's capital, but that was an exquisite part of the charm. Single server architecture is what led to all the social connections too. Even if you never talked to someone on the other faction, you knew them by reputation. All you had to do was go places and do things and you would eventually build a story across the server. All of that disappeared, first with cross server queues for BGs (this actually happened at the very end of vanilla with a patch that also gave out all the PVP rewards for free), and then later with them introducing sharding and mixing players across servers in the same area in PVE. Same thing with auction house, probably more things I'm forgetting related to this architecture.

Think of it like the feel of a small town IRL compared to a big city. In Modern WoW, including Classic, everything is transient and you know nobody. Even if you recognize them, there is no connection and you simply don't care. You're an atomized individual just collecting your economic benefit from the huge clusterfuck and moving on with no sense of community. Even guilds have fallen prey to this, where people will just transfer between servers and leaves guilds behind, with little social ties involved.

WoW "evolved" itself out of the genre entirely, and in so doing also destroyed the genre. There is no MMO in the modern MMO. Classic is the same. You're just retreading the content of vanilla WoW inside the skin of modern WoW.
 

Gromoer

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Yeah, it was a surprise for me when I recently discovered this sharding thing. My pal which we decided to play WoW hardcore together was invisible for me standing right in front of me until I added him to the party. It’s like taking away what is essentially WoW wtf.
 
Joined
Aug 11, 2022
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I think the idea is to remove crazy competition for quest mobs. I do lean towards single server though. Seeing everyone in one place would be amazing.
 

whydoibother

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Catasisters we are so back

Weird. The whole point of "classic" is to return to the old game world, which Cataclysm removed and couldn't legally be accessed.
I guess its just a progression server now? Because as far as I know, literally everything in Cataclysm can be played in the retail version of the game.
 

Elttharion

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Joined
Jan 10, 2023
Messages
2,800


Catasisters we are so back

Weird. The whole point of "classic" is to return to the old game world, which Cataclysm removed and couldn't legally be accessed.
I guess its just a progression server now? Because as far as I know, literally everything in Cataclysm can be played in the retail version of the game.

Yes, classic cata is a bizarre idea. Not to mention that for a lot of people Cata is the point where the game started to decline, even if some of the bad stuff was already there during WOTLK.

Also this probably means they will launch classid WOD and even BFA at some point lmao
 
Joined
Feb 3, 2022
Messages
1,235
It seems there are always some people longing for something “classic”

People paid for World of Warcraft and it was a game they enjoyed, and then one day Blizzard stopped allowing them to play that game that they paid for and enjoyed, which is why private servers like Nostalrius became big in the first place.

Also, most WoW fans are Gen Ys or Millennials, who grew up materially wealthy but spiritually poor. That has produced weird psychological effects. It's why they are so neurotic. It's why they rage about Star Wars. It's why people care too much about WoW. A lot of Gen Y and millennials had divorced parents, which tremendously disrupted their spiritual life. It disrupts going to Church. Their parents were not present in their lives life. You're in daycare or at school all day. So they had a spiritually deprived existence, and replaced that with inappropriate things. They replaced missing attachments to parents and siblings and the lack of communities with entertainment and fandoms.
 

Gromoer

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It seems there are always some people longing for something “classic”

People paid for World of Warcraft and it was a game they enjoyed, and then one day Blizzard stopped allowing them to play that game that they paid for and enjoyed, which is why private servers like Nostalrius became big in the first place.

Also, most WoW fans are Gen Ys or Millennials, who grew up materially wealthy but spiritually poor. That has produced weird psychological effects. It's why they are so neurotic. It's why they rage about Star Wars. It's why people care too much about WoW. A lot of Gen Y and millennials had divorced parents, which tremendously disrupted their spiritual life. It disrupts going to Church. Their parents were not present in their lives life. You're in daycare or at school all day. So they had a spiritually deprived existence, and replaced that with inappropriate things. They replaced missing attachments to parents and siblings and the lack of communities with entertainment and fandoms.
It’s all about family, innit
 

Talby

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Mar 15, 2008
Messages
5,597
Codex USB, 2014
I have no interested in Cata "classic" as most of the things that ruined the retail game are already present by that point. (a lot quicker this time around with boosts/gold tokens already being added to TBC/Wrath which defeated the point) I was huffing copium and hoping for them to announce fresh TBC servers without boosts or tokens, but no dice. Season of Discovery might be worth a look though.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
WotLK was already unbearable and borderline unplayable if you are a healer (I certainly didn't last more than 3 months), Cata was better in this regard. I'd argue Cata was better than WotLK in a lot of ways, especially if you are a PvEr.
 

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