passerby
Arcane
- Joined
- Nov 16, 2016
- Messages
- 2,788
But the same pause and micromanagement is perfectly fine when it's streamlined, forced and stretched over 5x longer timeframe and god forbid you can't admire in awe glorious walking, whacking and spell animations one at a time for thousands times.You always take advantage of the pause and the AI can't handle it. Also, it becomes a total clusterfuck where you can't see wtf is happening, which leads to even more pause and micromanagement.
5x more trash mobs, or 5x more time wasted to kill a single trash mob, which kind of filler shit is better and why, discuss.In BG is always a matter of quantity over quality. You have plenty of quests, items, and encounters, but the quality of most of it is debatable.
This is why RTwP is superior by definition, because it adds another layer of depth with simultaneous movement and actions, without sacrificing anything of value from TB rules.What matters is whether it has more tactical depth.
Like most people with limited cognitive ability, you are unaware of your limitations and project onto others your difficulties with processing more than one piece of information at a time."But it adds pacing!", screams your inner retard. That’s like saying that overpowered weapons add character progression and nonsensical characters are fun. It’s retarded territory and I’m not going there.
In reality we can deploy the same depth of decision making as in TB, without having our brains shut down out of boredom, due to dilluted intellectual stimuli and sanity loss from watching the same slow animations for hours.