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Baldur's Gate Baldur's Gate 3 Pre-Release Thread [EARLY ACCESS RELEASED, GO TO NEW THREAD]

anvi

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This game will be postponed a year I bet. If not more.
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
"the A.I. can decide to shoot a barrel near the hero if the A.I. concludes that in the barrel can be some liquid that provides "difficult terrain".

maxresdefault.jpg

THE END.
 
Joined
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Messages
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Yeah no matter what people say about pausing, TB takes significantly more time to get through similar encounters than RTWP.
That is irrelevant. What matters is whether it has more tactical depth. You think RTwP is better suited for games like BG but that’s only because the game was designed with this system in mind. In BG is always a matter of quantity over quality. You have plenty of quests, items, and encounters, but the quality of most of it is debatable. Yet, the fact that you have so much quantity can be a surprise if you are used to smaller games. If you implement turn-based combat in BG2, the game would be dross because it has so much trash combat with so many enemies in each encounter. "But it adds pacing!", screams your inner retard. That’s like saying that overpowered weapons add character progression and nonsensical characters are fun. It’s retarded territory and I’m not going there.
Exactly, they just pile up tons of shitty encounters, but they pass so fast, players don't notice that they are shit.
 

jackofshadows

Arcane
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Oct 21, 2019
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let's agree on the implementation having the most importance

(skipping OD&D, 1st ed AD&D, BECMI, etc. as having no relevance to a Balur's Gate game)

a 2nd ed AD&D game should use a phase-based system (note simultaneous resolution and "realism", within reasonable AD&D limits) or lose a lot of the system's finesse

a 3rd ed D&D game should use a turn-based system

a 4th ed D&D game should use a... who the hell knows, or cares?

a 5th ed D&D game should use a turn-based system

if it doesn't, the ruleset loses it role - so, what's the purpose?

i do not posses the inclination to rehash two decades of codex discussions, but RTwP is a clunky artefact of its time, a quaint reminder of flash-in-the pan fashions, like disco music or enfield bulpup assault rifles - today, good only to laugh at
Unfortunately I cannot argue about feasibility of any particular system since I'm not familiar with them outside of implementation in various games. But if RTwP is just an "artefact", why you think Pf:K received a such warm welcome here? Please don't say "despite it's system".
RTWP makes for absolutely lousiest mechanics possible for controlling small handful of units, each demanding ultra fine precision AND featuring huge number of options (inventory, spellcasting, etc.). Like you do in an RPG.
Then, layering RTWP on top of TB PnP mechanics is just a bad joke.
But that's simply not true in a low-lvl DnD context for which it was created. Subj will be no different, basically.
For single character RPGs best make them RT, preferably FPP or TPP with actiony controls, for best timing, movement and targetting precision.
For party based, just make them TB or Phase-Based for unintrusively multiplexing the control flow between different characters.
You must have some specific examples in mind to say that because I'm thinking exactly the opposite while keeping in mind AoD/Fallout for best single TB experience and any party-based with lots of possible summons for RTwP, let's say Pf:K again.
 

CappenVarra

phase-based phantasmist
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let's agree on the implementation having the most importance

(skipping OD&D, 1st ed AD&D, BECMI, etc. as having no relevance to a Balur's Gate game)

a 2nd ed AD&D game should use a phase-based system (note simultaneous resolution and "realism", within reasonable AD&D limits) or lose a lot of the system's finesse

a 3rd ed D&D game should use a turn-based system

a 4th ed D&D game should use a... who the hell knows, or cares?

a 5th ed D&D game should use a turn-based system

if it doesn't, the ruleset loses it role - so, what's the purpose?

i do not posses the inclination to rehash two decades of codex discussions, but RTwP is a clunky artefact of its time, a quaint reminder of flash-in-the pan fashions, like disco music or enfield bulpup assault rifles - today, good only to laugh at
Unfortunately I cannot argue about feasibility of any particular system since I'm not familiar with them outside of implementation in various games. But if RTwP is just an "artefact", why you think Pf:K received a such warm welcome here? Please don't say "despite it's system".
new disco is still being made, and there are people who think it's the best thing ever and demand more, no?

Pf:K succeeded because is the first decent game that even remotely scratches the itch (in comparison to POEs and stuffies), and thankfully the turn-based mod is there for people who want it

without doubt, it is known there are many people who love RTwP, and a market for games to sell them; if commercial success if the criterion, skyrim is even better since its market is bigger?

it is also known those people (that prefer RTwP) are free to enjoy as much RTwP/disco/McDonald's as they want - but their judgment is found lacking by the Kodex Kritikal Konsenzus: we are here to define what a *proper* CRPG is, not to munch on BigMacs ffs
 

Daidre

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Pathfinder: Wrath I'm very into cock and ball torture
it is also known those people (that prefer RTwP) are free to enjoy as much RTwP/disco/McDonald's as they want - but their judgment is found lacking by the Kodex Kritikal Konsenzus: we are here to define what a *proper* CRPG is, not to munch on BigMacs ffs
It is difficult to comprehend greatness of TB when it is promoted in Larian's thread - studio that achieved success by creating THE most casualtarded RPG-TB imaginable for a wide masses.
 

anvi

Prophet
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it is also known those people (that prefer RTwP) are free to enjoy as much RTwP/disco/McDonald's as they want - but their judgment is found lacking by the Kodex Kritikal Konsenzus: we are here to define what a *proper* CRPG is, not to munch on BigMacs ffs
It is difficult to comprehend greatness of TB when it is promoted in Larian's thread - studio that achieved success by creating THE most casualtarded RPG-TB imaginable for a wide masses.
I think that is a bit harsh. I mean games like Blackguards are not all that deep either. That game is hard because the battles are so well tuned, but there are not many spells and abilities. RTWP or not, something like IWD is more complex and interesting. DoS is pretty basic but with a full set of AD&D spells it could be much better. My only issue with DoS was the annoying writing and the shallow combat. Change both of those and I'd be really happy with it.
 

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