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Fallout 4: New Vegas - remake in FO4 engine

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Gonna play it after my second or third Fallout: Miami run.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,073
Location
Okie Land
I can't believe people devote tons of their free time to these retarded projects that will never be finished, and are useless even if they were.

Tickle Me-Elmo, Furby, Tamagotchi, etc. Plenty of toys, real and virtual litter the highway of human entertainment-land. One minute they can't be found, a year later there's 20 million of them in land fills.

I wish it weren't true for vidya gamz, but it is. Plenty of good ideas, but patience, dedication, and persistence were never gamers strong suits. Rome wasn't built in a day... neither was a good mod.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,818
After a modder drama, F4NV's lead 3d artist poached some of the team members and started his own "New Vegas in F4 engine project".



So now we have two projects about basically the same thing, and both of them aren't gonna see the light of day.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
"lead 3d artist" so nothing was lost ?

FNV project was impressive not because they produce bunch of 3D assets which anyone can do but because they have some skilled programmers who managed to bend Fallout 4 systems or produce entirely new ones to make FNV properly.

They also created FNV project with idea that moders drama will probably happen at some point or that project will halt or gets abandoned so they adjusted their workflow so that in any case of above stuff they made will be released to public. They were also publishing every system, weapon etc. they were making aside from environment itself.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,977
Project Mojave sadly looks like shit, because it seems to basically just serve as a DLC for Fallout 4. You're still playing Fallout 4 in the end.

Fallout 4 New Vegas is exciting because they're going to put an actual good game into Fallout 4, improving New Vegas in important ways in the process - combat and aesthetic being chief of which.
 

Cpt. Dallas

Learned
Joined
Dec 15, 2020
Messages
527
Location
Keep on the Borderlands
After forgetting to uncheck HD textures, I blew ~95GB playing with this. There are simply NV locations rendered in the F4 engine. It's pretty, at least compared to NV, but that's it. Aside from wandering monsters and vanilla NPC's, it's empty of plot assets. Those NPCs are voiced in 'speak and spell' level synthetic speech, which is somewhat comical, especially in the Topps Casino. Maybe it will be done by 2030.
It highlights all the effort that Bethestard spent on doing certain things pretty well, which made F4 an 'ok' open world shooter, but awful RPG.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,158
Location
Searching for my kidnapped sister
If you have the rigs for it, you can play modded FNV with HD quality. There's a lot of upscaled graphic mods that break your knees, let alone gameplay mods (example: spawn mod that increase spawn, so a battle become humongous battle).
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
FNV's main issue wrt modding is the is the 32bit address limit, something you can hit very easily with texture mods.

Kind of silly that Bethesda doesn't seem interested in giving their older games(and FNV) the SE treatment, they'd probably sell about as well. They've always been popular with normies.
 

typical user

Arbiter
Joined
Nov 30, 2015
Messages
957
On Nexus Mods comments people are saying Project Mojave was done by a separate team also responsible for Fo3 remake (Fo4 Capital Wasteland or something). Project Mojave is using different assets than F4:NV (not counting stuff which was already released like NCR Ranger armor or That Gun). More on that is on F4:NV discord. Dunno really, if there was a drama then fuck them both. This was already a pro-bono project for everyone's involved portfolio.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,206
After a modder drama, F4NV's lead 3d artist poached some of the team members and started his own "New Vegas in F4 engine project".



So now we have two projects about basically the same thing, and both of them aren't gonna see the light of day.

DAMN YOU, WUNDERBAR! :argh:

"lead 3d artist" so nothing was lost ?
Eh, I dunno. If F4NV really lost "800+" assets with this move, it's gonna set them back quite a bit. I always thought it was a waste that F4NV was recreating stuff like supermutant and protectron meshes, but if you're losing resources like New Vegas-specific items and architecture, that's a problem.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
Eh, I dunno. If F4NV really lost "800+" assets with this move, it's gonna set them back quite a bit. I always thought it was a waste that F4NV was recreating stuff like supermutant and protectron meshes, but if you're losing resources like New Vegas-specific items and architecture, that's a problem.

The point is that there are plenty of 3D artists in modding community. Good programmers usually don't work on mods. When FNV started their main issue wasn't in 3D art aspect but in recreating properly all systems FNV used that were not in F4. Like DT system, skillpoints etc.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,206
The point is that there are plenty of 3D artists in modding community. Good programmers usually don't work on mods. When FNV started their main issue wasn't in 3D art aspect but in recreating properly all systems FNV used that were not in F4. Like DT system, skillpoints etc.
I dunno, man. I remember listening to a podcast with a lead for one of these Fo4 megamods and he was saying that they had no trouble finding scripters (even though the work takes a long time), but flash animators were at a premium. As for 3D artists, yeah, they're in no short supply, but that's a lot of work the F4NV team would have to build all over again if they wanna carry on. Here's a couple of choice quotes from the thread discussing Project Mojave on the Nexus:

This is not the F4NV team uploading this, though some members do work between projects, F4CW members GrilledTurkey (HcG x Grill & TheFriedTurkey) removed their assets from the F4NV Project due to complications which have not been disclosed

The creators of this mod are the same people making the Capital wasteland mod. The team split off from F4NV a while back and Friedturkey had done most of the mods available from the F4NV team anyways. He also managed to streamline a custom creature skeleton and animation system.

Meanwhile, as I just noted in my own fabulously optimistic thread, this year's F4NV showcase consisted of three screenshots and a couple of renders on Facebook. Down from last year's fantastic video trailer, the situation doesn't look too encouraging.


P.S.
So now we have two projects about basically the same thing, and both of them aren't gonna see the light of day.
Still better odds than Bloodlines 2.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I'll believe one of these projects will actually be made when they make the decision of reusing FNV assets rather than 3D artists using it as a project to pad their portfolio.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,206
So there was no drama.
Is there another key I can press to Doubt? Don't wanna wear out my X. The only real question is whether or not any work these guys contributed is still available to F4NV.

It will never happen if they have to recreate the voice assets.
That's not the big hurdle, you've got enough precedent on Skyrim (Enderal, Bruma, AHO etc.). The quality of the VO might vary, but if F4NV made it to fully playable, recording audio would merely be a matter of time. It's reaching that fully playable state that's the hard part.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
It will never happen if they have to recreate the voice assets.
why can't they just reuse the original voices of NV? Not redistributing them of course, but installing the mod you'd point to your totally legit install of NV and the mod would use that?
 

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