I can't believe people devote tons of their free time to these retarded projects that will never be finished, and are useless even if they were.
Oh wow another megamod that will never ever be finished.
Source for the drama please.After a modder drama, F4NV's lead 3d artist poached some of the team members and started his own "New Vegas in F4 engine project".
it seems like all the drama was contained in modder's discord servers. I just saw it in the comment section on reddit.Source for the drama please.After a modder drama, F4NV's lead 3d artist poached some of the team members and started his own "New Vegas in F4 engine project".
After a modder drama, F4NV's lead 3d artist poached some of the team members and started his own "New Vegas in F4 engine project".
So now we have two projects about basically the same thing, and both of them aren't gonna see the light of day.
Eh, I dunno. If F4NV really lost "800+" assets with this move, it's gonna set them back quite a bit. I always thought it was a waste that F4NV was recreating stuff like supermutant and protectron meshes, but if you're losing resources like New Vegas-specific items and architecture, that's a problem."lead 3d artist" so nothing was lost ?
Eh, I dunno. If F4NV really lost "800+" assets with this move, it's gonna set them back quite a bit. I always thought it was a waste that F4NV was recreating stuff like supermutant and protectron meshes, but if you're losing resources like New Vegas-specific items and architecture, that's a problem.
I dunno, man. I remember listening to a podcast with a lead for one of these Fo4 megamods and he was saying that they had no trouble finding scripters (even though the work takes a long time), but flash animators were at a premium. As for 3D artists, yeah, they're in no short supply, but that's a lot of work the F4NV team would have to build all over again if they wanna carry on. Here's a couple of choice quotes from the thread discussing Project Mojave on the Nexus:The point is that there are plenty of 3D artists in modding community. Good programmers usually don't work on mods. When FNV started their main issue wasn't in 3D art aspect but in recreating properly all systems FNV used that were not in F4. Like DT system, skillpoints etc.
This is not the F4NV team uploading this, though some members do work between projects, F4CW members GrilledTurkey (HcG x Grill & TheFriedTurkey) removed their assets from the F4NV Project due to complications which have not been disclosed
The creators of this mod are the same people making the Capital wasteland mod. The team split off from F4NV a while back and Friedturkey had done most of the mods available from the F4NV team anyways. He also managed to streamline a custom creature skeleton and animation system.
Still better odds than Bloodlines 2.So now we have two projects about basically the same thing, and both of them aren't gonna see the light of day.
They could probably use this for voice assets: https://www.nexusmods.com/newvegas/mods/69562It will never happen if they have to recreate the voice assets.
Is there another key I can press to Doubt? Don't wanna wear out my X. The only real question is whether or not any work these guys contributed is still available to F4NV.So there was no drama.
That's not the big hurdle, you've got enough precedent on Skyrim (Enderal, Bruma, AHO etc.). The quality of the VO might vary, but if F4NV made it to fully playable, recording audio would merely be a matter of time. It's reaching that fully playable state that's the hard part.It will never happen if they have to recreate the voice assets.
It will never happen if they have to recreate the voice assets.
why can't they just reuse the original voices of NV? Not redistributing them of course, but installing the mod you'd point to your totally legit install of NV and the mod would use that?It will never happen if they have to recreate the voice assets.