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Anime Overwatch

Discussion in 'General Gaming' started by Hoaxmetal, Nov 7, 2014.

  1. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    From the Forbes article:

    Yeah, boys NEVER get doxxed. They have patriarchal immunity. :lol:

    Still, I guess he's right. A boy pretending to be a boy wouldn't have blown up quite the same way a boy pretending to be a girl did.

    Behead professional victims and their enablers.
     
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  2. Zer0wing Arbiter

    Zer0wing
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    [​IMG]

    Whatever, Sombra is better now anyway.
     
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  3. sullynathan Magister

    sullynathan
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    Still haven't played overwatch
     
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  4. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
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    quake >> CS >>> pubg >/= tf2 >>>>>>>>>> OW
     
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  5. Gangrelrumbler Arcane

    Gangrelrumbler
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    Pretty fitting considering the fact that the game sucks dick.
     
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  6. Blaine Cis-Het Oppressor Patron

    Blaine
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    There's been exactly one (competitive) nushooter worth playing, in my view, and that was Tribes: Ascend. It wasn't without its faults, but it had heavily defined and differentiated team roles, a fairly high skill and experience ceiling, majestically non-hitscan projectiles, and most importantly: it was fast. Oh yeah, it was fun, too.

    Tribes (in various iterations, not just T:A) can still be played of course, and if I get the itch for a competitive team shooter, I might fire one up again. Someone call me when they release a nushooter where you can actually go fast; otherwise, they just go right into the rubbish bin where they belong.

     
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  7. unfairlight ヽ(✿゚▽゚)ノ Patron

    unfairlight
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    Midair released last year in august. It died shortly after.
     
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  8. DDZ Red blood, white skin, blue collar Patron

    DDZ
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015


    I also loved Tribes: Ascend, shame Hi-Rez are a bunch of cunts and that MOBAS ruined everything.
     
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  9. Dawkinsfan69 Dumbfuck! Dumbfuck Bethestard

    Dawkinsfan69
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    yea fast shooters are the best. I never played tribes but it looks sick
     
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  10. Black Arcane

    Black
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  11. Pika-Cthulhu Arcane

    Pika-Cthulhu
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    No wonder they attacked the robot people, the concept of Binary and Male to Female ports was too triggering
     
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  12. Space Satan Arcane

    Space Satan
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    Overwatch players deserve all this faggotry
     
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  13. rusty_shackleford Arcane

    rusty_shackleford
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    but remember, women are oppressed or something which is why they're not represented in e-sports
    ignore the fact that esports teams were so desperate to sign any woman at all even if it was really a man
     
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  14. Maggot Erudite Patron

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    Midair was unironically soulless.
     
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  15. Blaine Cis-Het Oppressor Patron

    Blaine
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    It seems as though Midair failed for a variety of reasons (the specific reasons probably differ from person to person), but what's indisputable is that they did absolutely no marketing of any kind whatsoever. That can't have helped.

    I've watched several very promising competitive games wither on the vine because they just couldn't get a critical mass of players in. Case in point: https://store.steampowered.com/app/570460/Laser_League/

    They apparently couldn't/didn't want to afford the manpower and resources to implement private matches, meaning you're left with a near-useless brick if you buy it at this point.
     
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  16. unfairlight ヽ(✿゚▽゚)ノ Patron

    unfairlight
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    Marketing is difficult if you have practically no budget. How would you market it anyway? Pay streamers? That audience won't care and it isn't particularly large either unless you manage to get a top 10 streamer with >10k viewers.
    Marketing doesn't work for more hardcore FPS games, either. Quake Champions was on E3 multiple times and it's hovering at ~1k players, probably dropping to the 800-1.2k player range within a few months and after that it's 2 years tops before all the new players quit, all the old ones go back to QL and Bethesda pulls the plug.
    Midair primarily failed because the largest "audience" of FPS-Z games played Tribes Ascend for a short period and they thought that Midair was a T:A clone instead of a T2-like, so they thought that the movement was too hard and quit. The weak state of launch also didn't help. I wrote a post on a imageboard a few days ago. Copy paste of that.
    There's Novakin that's currently being made, but that's probably not even coming out. Radio silence from the devs for about half a year and the website is dead.
     
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  17. Maggot Erudite Patron

    Maggot
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    Codex 2016 - The Age of Grimoire
    QC is crap so that doesn't do it any favors.
     
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  18. Blaine Cis-Het Oppressor Patron

    Blaine
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    Chad J. Thundercock Competitive FPS games with very high skill ceilings have suffered from that phenomenon for many years now: They eventually end up with a player base consisting of a few hundred hardcore, extremely high-skill veterans. Everyone else will have drifted off to other games in the meantime (including high-skill players who'd simply had enough and were ready to move on); you sure as shit won't get more than a precious few greenhorns sticking around, because not only do they start off astonishingly far behind the hardcore veterans, but (the real killer) it's also much more difficult for greenhorns to learn such a game at all—players learn best when their opponents are neither too high above nor too far below their own level of expertise.

    That's the biggest problem, really. When you're new, you need some newbies, some almost-newbies, and a few intermediate players to play with. If you're new and you just spend your time being helplessly obliterated by supercharged Terminators with photographic memories of every level layout, power-up location, and mortar/ambush spot, it's an uphill battle to say the least.

    It's the built-in self-destruct of every high-skill shooter, and the big red button always gets pushed sooner or later.

    Absolutely every single super-successful competitive game that's been released in the past decade or so shares a particular trait: They're designed, quite on purpose, so that unskilled idiots can play and enjoy them for prolonged periods of time. This applies to TF2 and OW, all dotas, all survival sandbox games, all battle royale games, etc.
     
    Last edited: Jan 11, 2019
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  19. unfairlight ヽ(✿゚▽゚)ノ Patron

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    Poor excuse. Majority of the playerbase of Quake Champions is new players and it's still bleeding. CS:GO also is pure skill and it's doing excellent. I don't think that there will ever be a market for any sort of arena FPS at this point. They will just keep dying and dying. I expect to see more Reflex: Arenas, more Toxikks and more Midairs in the next 10 years and they'll keep going down.
    No, it doesn't.
    In TF2 you will still get shit all over by high skill players. TF2 just happens to have more low skill players than high skill players.
     
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  20. Blaine Cis-Het Oppressor Patron

    Blaine
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    I thought of CS:GO, but it's a bit of a singularity... also, Russia.

    Seems you utterly missed the point I was making. Here it is again:

    TF2 "happens to have" a lot of low-skill players eleven years after its release because it's designed in such a way that unskilled idiots can still enjoy it long-term, as I've said. If it weren't, those low-skill players wouldn't be around anymore.

    The doesn't preclude the existence of high-skill players or even a very high skill ceiling. That's an erroneous conclusion.
     
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  21. TheHeroOfTime Arcane

    TheHeroOfTime
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    CSGO has no marketing at all, and since almost a year is not receiving any content of value. Valve should thank god every day for CSGO not dying yet. They don't deserve the community that their games have.
     
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  22. Kruno Savant Shitposter

    Kruno
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    Overwatch is my favourite CRPG of all time. I really love the lootboxes. I am Bronze 700 SR!
     
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  23. BlackAdderBG Arcane Patron

    BlackAdderBG
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Community is thanking Valve everyday they don't do shit, because they can only fuck it up. ;)
     
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  24. Blaine Cis-Het Oppressor Patron

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    Valve does the have advantage of a large and dedicated following, both of their company and their games—and of course, they own the world's most successful digital distribution platform. I think it also helps that TF2 and the various CS iterations run very smoothly on most people's computers, netcode included. Blizzard is able to leverage a similar collection of advantages.

    Funnily enough, I played TF2 when it was released, but was less interested in the team play aspect and more so in running around in deathmatch mode or whatever bonking my British online gaming pals with the Scout's baseball bat. Once the hat retardation came, I never touched it again.
     
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  25. luj1 You're all shills

    luj1
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    CSGO got a huge update last month. Purged cheaters + many new modes + prime + went F2P
     
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