Sawyer at least understands the importance of difficulty
Even though it is not important for sales
Sawyer at least understands the importance of difficulty
Even though it is not important for sales
I take it you didn't play Deadfire on launch.
I can see this being possible; i.e. the bashing of Kingmaker highest difficulty proving it might be a good move to release game too easy; releasing it too hard even if it's optional is worse.I thought that was mandated by Feargus and Sawyer argued against it.
But thanks to that, look in how many projects he's taken part in just the last few years, bless him. Plus while it might's not be a stable "job", I bet it's more profitable, and it's not like he's going to get more famous in the industry anyways.Going freelance bars you from overseeing a whole project, though. When was the last time Avellone was a lead on anything? His talents are criminally underused, Larian didn't even use his work for Fane in the end (afaik).
How so? Boyarsky was lead narrative designer and co-director here. Shouldn't the blame for this be placed on him?
Can you also see Boyarsky being all "oh wow, that's so funny Megan, great job!", all grimacing and pretending to wipe his tears, desperately trying to steer clear from the meetoo waters, quietly thinking "I'm too old for this shit, just trying to survive till my first social security check"?
Or, as you say yourself:
My take is that Leonard is still burned out and doesn't have the energy to wrangle 5.5 incompetent writers into creating something decent.
Also this
TOW ended up being half-women/half-soymen in terms of writing staff anyway.
Well Feargus just tought "How can I hire writers on almost minimum wage levels here on California? Nobody gives a shit about writing anyway." Well, I can't blame him, most normies are loving this game, his plan worked flawlessly.
I agree with Infinitron, this will only get worse, but you guise relic nostalgia for Obsidian is an old man obcession at this point, the company is dead, at least the things that were good about it. Dunno why people still care, at this point there is no difference from Obsidian and other AAA garbage factories, I dunno why you guys keep holding the flame of hope. Maybe now on Microsoft, they get money to hire real writers but I doubt anything appealing to our niche will come out of it. Maybe Obsidian will make another looter shooter to compete with Borderlands 3 and Destiny 2, Feargus will love it, maybe we will get a looter shooter that is 10% slightly better written, guess that is incline amiright?
Appealing to male audience means this:The first burning question is "what does it mean to appeal to a male audience?". Your answer would be "pretty ladies and buff dudes saving those pretty ladies", but that's extremely shallow and most well-read adult men wouldn't find that very exciting or stimulating. There's a whole novel about that, it's called Don Quixote. What is left then?But even if I go full liberal and pretend that women can successfully write for a male audience (which is not impossible, I just consider it very rare), can they at least try to hire competent ones that can appeal to said audience?
You like men eh. Lots of men in the video games. A masculine narrative. Traditional virile values. The phallus is omnipotent, but gentle at the same time. It must come from within, but also express itself outwards. And so, women want to take over the world, and the video game. A fatal mistake. God is absolute. The Phallus eternally erect. It must come from within, but also express itself outwards. As I walk through the valley of death, the masculine virtues eject sperm all over the maternal stratosphere. There can be only one. Power is Unity. Unity is the Phallus. These fools think to emasculate us, but I write on an rpg internet forum. I am beyond contemporary feminist culture. Nothing stops men from taking what they want. And what they want is the phallus. You know you want this fucking dick bonzo. It's coming out for you. It must come from within, but also express itself outwards.
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.But thanks to that, look in how many projects he's taken part in just the last few years, bless him.
Yeah, things slowing down. I guess game is already dead.Oh, two more pages
I am very glad that infinitron is not blindly defending TOW and is instead writing pretty good assessments of Obsidian's condition with its current writing team. Infinitron stat changes (Apologist - 1, Respectful +1).Mistakes were made, but I think in the long run these guys from the MOTB era like George Ziets, Eric Fenstermaker, etc were never going to be content to remain a dream team of "Avellone understudies" forever. It seems that if you're a really smart professional male video game writer, your natural career path is to eventually either become a bigshot Creative Lead (which means you have to find a studio where that position is open - see Fallout: New Vegas's John Gonzales) or go freelance.
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.
I don't think Sawyer is the problem at all. In the right team, with other people in charge of areas which are their strength, Sawyer can be a GREAT designer. I don't think he should be a studio lead though.Sawyer is a good developer but he needs someone to hold his leash. He understands where the problems are and has vision and ambition, but he needs help.
it was a bug dude.
I thought that was mandated by Feargus and Sawyer argued against it.
Yeah, things slowing down. I guess game is already dead.Oh, two more pages
*mumblegrumbleColonyshipgrumblemumble*High hopes for Iron Tower writer Vince's next game too, Mothership.
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.
He sure looks like he's creatively burned out. If there was a great game inside him waiting to get out, he would do whatever it takes to make it happen.
Fate of "open world rpg game" with nothing to do in and without modding community.Yeah, things slowing down. I guess game is already dead.Oh, two more pages
Despite all that normie teeheeing and cooing RN this game is not gonna have one tenth of the legs and long term presence PoE1 had. It's gonna be digested and shat out just like the cotton candy of a game that it it.
Even if, so what? He really done his part, it's not up to him that no-one stepped into his shoes.That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.
He sure looks like he's creatively burned out. If there was a great game inside him waiting to get out, he would do whatever it takes to make it happen.
This game is 50% smaller than it looks like. In all areas. All this talk of extensive C&C and hidden approaches, deep systems etc etc. is all ignorance. So much of it is smoke and mirrors. Of course, we can't expect the average "journalist" and Tubers to actually play two runs before writing their reviews.Real scummy on Obsidian part to make the game appear bigger than it is by putting planets on the galaxy map with no way to get to it (outside of buying the fucking DLC in the future lol)