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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,718
Pathfinder: Wrath
But thanks to that, look in how many projects he's taken part in just the last few years, bless him.
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Mistakes were made, but I think in the long run these guys from the MOTB era like George Ziets, Eric Fenstermaker, etc were never going to be content to remain a dream team of "Avellone understudies" forever. It seems that if you're a really smart professional male video game writer, your natural career path is to eventually either become a bigshot Creative Lead (which means you have to find a studio where that position is open - see Fallout: New Vegas's John Gonzales) or go freelance.
I am very glad that infinitron is not blindly defending TOW and is instead writing pretty good assessments of Obsidian's condition with its current writing team. Infinitron stat changes (Apologist - 1, Respectful +1).
 

Prime Junta

Guest
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.

He sure looks like he's creatively burned out. If there was a great game inside him waiting to get out, he would do whatever it takes to make it happen.
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Sawyer is a good developer but he needs someone to hold his leash. He understands where the problems are and has vision and ambition, but he needs help.
I don't think Sawyer is the problem at all. In the right team, with other people in charge of areas which are their strength, Sawyer can be a GREAT designer. I don't think he should be a studio lead though.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,552
it was a bug dude.

Combat being too easy wasn't a bug. They had to rework all the encounters for POTD from the ground up.

I thought that was mandated by Feargus and Sawyer argued against it.

Nah, watch the postmortem video, difficulty was entirely Sawyer's fault. He dismissed the feedback about difficulty during the beta because he assumed all the complaints are from hardcore minmaxers.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
there was also a bug with highest difficulty

but yeah, I remember it now, he indeed lafed off grognard troubles there.

However, Josh still stated that, by design he does think difficulty is important and some ez things making game too easy is bad. That was my point; not if he does it super well always or anything - but his mod for FNV shows he can do it well.
 
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Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,382
Bubbles In Memoria
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.

He sure looks like he's creatively burned out. If there was a great game inside him waiting to get out, he would do whatever it takes to make it happen.

He is old, fat and out of cocaine.

Perhaps the codex could organise a fundraiser in order to send him a care-package?
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,920

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,562
Location
Brazil
Real scummy on Obsidian part to make the game appear bigger than it is by putting planets on the galaxy map with no way to get to it (outside of buying the fucking DLC in the future lol)

Kinda reminds me of that one guy in the camp in Dragon Age Origins that tells you about an old Grey Warden keep but hey bro gotta buy that shit first!!!!
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.

He sure looks like he's creatively burned out. If there was a great game inside him waiting to get out, he would do whatever it takes to make it happen.
Even if, so what? He really done his part, it's not up to him that no-one stepped into his shoes.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,920
So far my impressions fron Cain+Boyarsky dream game are perfectly described by words of russian classic

"Вот так скотина! добрые люди кровопролитиев от него ждали, а он Чижика съел!"
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
Well, i do agree that at this point, obsessing over the long-gone
Real scummy on Obsidian part to make the game appear bigger than it is by putting planets on the galaxy map with no way to get to it (outside of buying the fucking DLC in the future lol)
This game is 50% smaller than it looks like. In all areas. All this talk of extensive C&C and hidden approaches, deep systems etc etc. is all ignorance. So much of it is smoke and mirrors. Of course, we can't expect the average "journalist" and Tubers to actually play two runs before writing their reviews.
 

Deleted Member 22431

Guest
i think the reason is fallout 2-ization of the themes. it can work as a theme but they satire'd it too much while focusing on capitalism bad thing as a one big joke, it's like they try to critisize the system trough satire ala south park but dont really have the teeth nor writing acument for it.
The problem is trying to emulate a previous classic made by different people and a different time (yeah, I would consider Tim Cain to be a completely different person nowadays). The result works if it expresses something genuine about you. Right now, we see a completely different industry composed of burnout oldfarts who don't play games anymore trying to cash in on formulas, a team of pretentious youngsters who despise their audience and the medium, etc. The result? Nothing but trash. People have different personalities and formative experiences. It is bad that people think they can follow a template based on an old game and expect it to be good. This includes satires too. You either have this humor in you or you don't. The recent cRPGs I enjoyed the most are completely different from each other (e.g., Age of Decadence, Underrail, Atom RPG, Battle Brothers, etc.). Atom and Underrail, for instance, are heavily influenced by Fallout, but try to do their own thing. They would suck otherwise.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
Oh, two more pages
Yeah, things slowing down. I guess game is already dead.

Despite all that normie teeheeing and cooing RN this game is not gonna have one tenth of the legs and long term presence PoE1 had. It's gonna be digested and shat out just like the cotton candy of a game that it it.
It's going to be popular for a long while at least, even if on behalf of time needed for all the normies to get and play it. You can bet shitload of them are so clueless they don't even know this game exists.
 

Deleted Member 22431

Guest
That's good of course, but the problem is that we don't see much of his efforts even in the games he has worked on. Writing a single companion only makes the rest of the writing look worse by comparison and we aren't satisfied either way.

He sure looks like he's creatively burned out. If there was a great game inside him waiting to get out, he would do whatever it takes to make it happen.
Please, define creatively burned out. He looks like he doesn't give a damn about cRPGs anymore and have other priorities in life. Just because you, as a gamer, care about cRPGs doesn't mean he, as a developer, cares. Also, just because Tim Cain cared about cRPGs in the past, doesn't mean he cares about cRPGs now. Please, guys. Once and for all: stop and think. People change. This personality cult is cancer. cRPGs are hard work. They are hard to make even if you are giving your 100%. Imagine if you see this is as a product to pay your bills.
 

Nano

Arcane
Patron
Joined
Mar 6, 2016
Messages
4,817
Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
Mistakes were made, but I think in the long run these guys from the MOTB era like George Ziets, Eric Fenstermaker, etc were never going to be content to remain a dream team of "Avellone understudies" forever. It seems that if you're a really smart professional male video game writer, your natural career path is to eventually either become a bigshot Creative Lead (which means you have to find a studio where that position is open - see Fallout: New Vegas's John Gonzales) or go freelance.
It's not like we know for sure. Ziets didn't leave, he was fired. Gonzalez did leave, but that's only because he was driven out of the company by an unpleasant coworker. Fenstermaker left after Avellone did, but only for personal reasons and he's yet to come back to the game industry.
 

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