What I'm little worried about is that after 2-3 class switches for melees, you can max out lethal blow pretty fast and have crit-fest galore for the rest of the game.
True to much extent, tbh this can be said about pretty much almost every cRPG.The thing is, if you know what you're doing, then the difficulty is indeed not that high - though still challenging in many instances.
Wizardry 7 is pretty much the same.
Grimoire is definitely way, way too trivial in the first part. I'm now in Samhain and difficulty-wise it still feels like that starter meadow in Wiz7. In Wiz7 the first non-trivial fight is Ra-Sep-Re-Tep, the boss of the starting dungeon. in Grimoire (at least V2, apparently gaem was p. hard on D1) it's Hobknob, 10+ hours into the game. I just re-read Felipe's review and apparently fights will get progressively harder (or more BS according to him) so we'll see.
some of the mechanics that seem pointless (all that sharpening and poisoning and enchanting that lasts like 2 fights) and a few other quirks.
The early difficulty is really not trivial, especially if you start in Crowl or use the early stick weapons instead of unequipping them. I'd say the gang outside Crowl is more akin to the first early challenge or that undead mini-boss in Aquavia - which is actually directly inspired by Ra-Sep-Re-Tep.
QQ - is metallurgy working now, i.e can you craft weapons and shit?
QQ - is metallurgy working now, i.e can you craft weapons and shit?
The character with the Forge Craft can add an armor bonus to any qualified armor in proportion to their METALLURGY skill. Each time the enhanced armor is hit in combat and penetrated by the enemy it will lose a point until this enhancement vanishes.