Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
Haven't played full melee yet. Care to elaborate, who is the biggest offender? Natives?The only problem with melee builds is that expedition is absolute SHIT with them. Expedition was made with ranged combat in mind.
Natives are manageable, if you have good evasion - get netted and you're screwed unless you burned a feat slot to get escape artist. Jet ski combat with melee is crap, absolute crap. You'll miss all the time and when you do hit, you'll hit the jet, not the enemy, and it will do pitiiful damage. Oh, and most enemies on expedition, namely robots that apparently are made of stone, have ridiculously high mech DT. I could reliable damage them with the Balor Hammer most of the time. Can't see a fist/knife build work there.
I don't know if it's easier than / just as good as ranged, but melee Dominating can be made fairly smooth affairs, e.g. with crit builds. Even spears can do it. You could certainly beeline for plasma nades and stock up, and if you have stealth, there's a limited number of places where you have to deal with crabs and robots.
I can imagine a build, e.g. without metaknowledge, that ends up, say, without stealth or hacking, fighting every wave in the Nexus, and perhaps not quite optimised to punch through the defences, just getting bogged down in boring shit.