Derringer
Prophet
- Joined
- Jan 28, 2020
- Messages
- 1,934
If there was something then Dark Souls and Doom 2016 probably wouldn't have been the most relevant games of last decade, as pathetic as that sounds.What didn't?
If there was something then Dark Souls and Doom 2016 probably wouldn't have been the most relevant games of last decade, as pathetic as that sounds.What didn't?
Before I played it I thought ‘I liked Quake 2, I liked Doom 3, and neither of those games were amazing so a decent sequel should be easy... you'd think...’ and then as soon it started I knew it was shit.Quake 4
The Rainbow Six games span the full decline of FPS too. The first game you died from a single bullet wound and the hostages often got shot and you failed. Fast forward to Rainbow Six Vegas and it was a full blown console game with regenerating health and GO! GO! GO! style.CoD2 is definitely a strong contender for the game that killed shooters, if such a game exists.
- Recharging health - it's impossible to overstate how badly this mechanic fucked up the FPS genre
- Player mostly superfluous to the experience, you're basically just there to shoot a set number of enemies so that your allies can play out their scripts and unlock the next room for you to do the same thing again
- No enemy variety, just the same goons over and over, sometimes with different weapons if you're lucky
- Weak weapon variety for the player, with one (MP40) clearly being the best choice
- Boring real-world military setting (compare with the fantastical situations, weapons and settings of most 90s shooters)
- Absolutely no puzzles or platforming or any of the other things previous FPS games used to shake things up - you're just a camera with a gun attached, and you move through the linear levels shooting everyone in your way until your AI teammates tell you you're done
- This one isn't really CoD2's fault, but it's worth mentioning anyway: strong focus on multiplayer, with the single-player being sort of a bonus thing (this would obviously become far more pronounced in later games)
Mostly stuff that already existed, but CoD2 really pushed a lot of bad ideas together into one terrible package.
The move on consoles also killed the arena shooter.
CoD2 is definitely a strong contender for the game that killed shooters, if such a game exists.
- Recharging health - it's impossible to overstate how badly this mechanic fucked up the FPS genre
- Player mostly superfluous to the experience, you're basically just there to shoot a set number of enemies so that your allies can play out their scripts and unlock the next room for you to do the same thing again
- No enemy variety, just the same goons over and over, sometimes with different weapons if you're lucky
- Weak weapon variety for the player, with one (MP40) clearly being the best choice
- Boring real-world military setting (compare with the fantastical situations, weapons and settings of most 90s shooters)
- Absolutely no puzzles or platforming or any of the other things previous FPS games used to shake things up - you're just a camera with a gun attached, and you move through the linear levels shooting everyone in your way until your AI teammates tell you you're done
- This one isn't really CoD2's fault, but it's worth mentioning anyway: strong focus on multiplayer, with the single-player being sort of a bonus thing (this would obviously become far more pronounced in later games)
Mostly stuff that already existed, but CoD2 really pushed a lot of bad ideas together into one terrible package.
[...] you're basically just there to shoot a set number of enemies [...]
Who killed the shooter genre? Consoles and gamepads.
Easily F.E.A.R. lol. The true sequel of Half-Life.What are good pure shooters then? Cite, say, a handful ones.
F.E.A.R. is stupid easy because of the abundant slow motion. Of course I could handicap myself by not using it, but the game doesn't have enough else going for it.Easily F.E.A.R. lol. The true sequel of Half-Life.What are good pure shooters then? Cite, say, a handful ones.
Don't forget the tower of medkits you carry with you at all times.F.E.A.R. is stupid easy because of the abundant slow motion. Of course I could handicap myself by not using it, but the game doesn't have enough else going for it.Easily F.E.A.R. lol. The true sequel of Half-Life.What are good pure shooters then? Cite, say, a handful ones.
Probably didn't play on masochistic difficulty level.F.E.A.R. is stupid easy because of the abundant slow motion. Of course I could handicap myself by not using it, but the game doesn't have enough else going for it.Easily F.E.A.R. lol. The true sequel of Half-Life.What are good pure shooters then? Cite, say, a handful ones.
According to my journal of sorts, my last two playthroughs were on Extreme.Probably didn't play on masochistic difficulty level.F.E.A.R. is stupid easy because of the abundant slow motion. Of course I could handicap myself by not using it, but the game doesn't have enough else going for it.Easily F.E.A.R. lol. The true sequel of Half-Life.What are good pure shooters then? Cite, say, a handful ones.
F.E.A.R. is stupid easy because of the abundant slow motion. Of course I could handicap myself by not using it, but the game doesn't have enough else going for it.
Easily F.E.A.R. lol. The true sequel of Half-Life.