Play the Dark Fantasy Campaign
You are Ranger, a warrior armed with a powerful arsenal of weapons. Fight corrupted knights, deformed ogres and an army of twisted creatures across four dark dimensions of infested military bases, ancient medieval castles, lava-filled dungeons and gothic cathedrals in search of the four magic runes. Only after you have collected the runes will you hold the power to defeat the ancient evil that threatens all of humanity.
So it overwrote my quakespasm setup and I can't access any of the mods and maps I had installed anymore. Great.
Sincerely hope I can just slap it back on, or else I'm going back to copying the data files to a separate folder and running it with a sourceport from there.
where the vignette and chromatic aberration at?
So it overwrote my quakespasm setup and I can't access any of the mods and maps I had installed anymore. Great.
Sincerely hope I can just slap it back on, or else I'm going back to copying the data files to a separate folder and running it with a sourceport from there.
So it overwrote my quakespasm setup and I can't access any of the mods and maps I had installed anymore. Great.
Sincerely hope I can just slap it back on, or else I'm going back to copying the data files to a separate folder and running it with a sourceport from there.
Should still work if you launch it on Steam and click "play Classic Quake".
Models have been updated a bit, I notice the shambler has a higher res model with teeth being actual 3D elements on his model instead of just a texture, but it's all subtle enough to not clash with the original artstyle. Still the same good old blocky pixelated Quake.
MachineGames' so-called episode 5, Dimensions of the Past, is quite frankly terrible.
Half of the levels have the same flow where you have a central hub area with three chambers that are totally linear on their own and you go into one to unlock the other and so forth. It has much higher enemy counts than vanilla, but the enemies are used in very unimaginative and obvious ways that make the encounters more tedious rather than challenging.
Legendary Quake mapper czg helped with the making of this episode (he says that his boss made it, I'm sure he didn't help...) and it still comes across as amateurish, that's quite a feat.
Here is an example of a map that he is capable of and is lightyears ahead of DOPA
https://www.quaddicted.com/reviews/czg03.html
Here are two episodes from other individual mappers who did not even have the help of czg and they are still far more creative than MachineGames' crap
https://www.quaddicted.com/reviews/bbelief.html
https://www.quaddicted.com/reviews/gotshun-never-released_levels.html
I know some of us are all fed up with AD's tedious grandiose maps, but that does not automatically make DOPA not shit.
quake had a singleplayer campaign?
wtf
quake had a singleplayer campaign?
wtf
quake had multiplayer? wtf?
It was the industry and gamer's later obsession with gayorgyplayer that partly led to the shit state of today. UT and Q3 were decline for abandoning singleplayer!
This!quake had a singleplayer campaign?
wtf
quake had multiplayer? wtf?
It was the industry and gamer's later obsession with gayorgyplayer that partly led to the shit state of today. UT and Q3 were decline for abandoning singleplayer!
There is no Quake 3.
A proper Quake game has a solid single player campaign. Quake 3 doesn't have any at all. Therefore it is not a Quake game
It was a fucking travesty to release a sequel to two shooters with long single player campaigns and have it be multiplayer only.
Kevin Cloud and Marty Stratton from id Software and Jerk Gustafsson from MachineGames discuss the impact and legacy of the original Quake on its 25th anniversary.