Crooked Bee
(no longer) a wide-wandering bee
Tags: Dwarfs; Feargus Urquhart; Hidden; Leonard Boyarsky; Obsidian Entertainment; Tyranny
Two guest speakers were of particular interest to the Codex at the digital entertainment convention Digital Dragons in Cracow earlier this month. Both were related to Obsidian Entertainment, which is, as you know, the second most discussed video game company at the Codex after Bethesda. One of those was the Codex favorite Chris Avellone, who left the company not so long ago under mysterious circumstances. The other was Obsidian's CEO Feargus Urquhart.
Luckily for us, esteemed community member Jedi Master Radek from Poland volunteered to attend the event. We got him the press accreditation, and arranged the interviews. Today, we're posting his conversation with Feargus; Chris Avellone will be next.
Here's a snippet, with Feargus talking about Tim Cain, Leonard Boyarsky, and everyone's favorite RPG feature - romances:
For the rest of the interview, be sure to read the full article: RPG Codex Interview: Obsidian's Feargus Urquhart
Two guest speakers were of particular interest to the Codex at the digital entertainment convention Digital Dragons in Cracow earlier this month. Both were related to Obsidian Entertainment, which is, as you know, the second most discussed video game company at the Codex after Bethesda. One of those was the Codex favorite Chris Avellone, who left the company not so long ago under mysterious circumstances. The other was Obsidian's CEO Feargus Urquhart.
Luckily for us, esteemed community member Jedi Master Radek from Poland volunteered to attend the event. We got him the press accreditation, and arranged the interviews. Today, we're posting his conversation with Feargus; Chris Avellone will be next.
Here's a snippet, with Feargus talking about Tim Cain, Leonard Boyarsky, and everyone's favorite RPG feature - romances:
FU: So. What was found out, I don't know how it was found out, but, so we hired Leonard Boyarsky, from Blizzard, and Leonard...[searches for good words] was one of the co-founders... was one of the co-creators of Fallout, and one of the co-founders of Troika. So we hired Leonard and Tim Cain works for us, and Tim Cain and Leonard are not working on Tyranny or Eternity or Armored Warfare, so we might be working on something and they might be the guys that are looking into what we're doing.
JMR: They are not working on Eternity? [I didn't hear Eternity in the previous sentence]
FU: Nope.
JMR: They are working together?
FU: They are working together, yeah.
JMR: How is Leonard Boyarsky doing? Is he working on-site?
FU: [laughs] Yes. So, yeah. Leonard's doing good. It's been interesting... it's funny to... you know, we worked so much together in '96 and '97 and we then... of course, Leonard left and I've talked to him a number of times, but not a ton since they left, I mean because when they left Black Isle, it was... it was complicated, you know. There was... I was... I would say, I was angry to an extent, because it was frustrating. I now had to go make a game, you know, suddenly and Interplay needed the revenue, so I had to get a game done fairly quickly and that was frustrating to me. And while this was all going on they were hiring people away from us... so I was sure some of it with Leonard was that I... I certainly didn't reach out, but you know, we've talked a number of times, you know, since Obsidian started and you know, it was interesting... he actually reached out to Chris Jones, who is one of the founders of Obsidian, who also worked, he worked at Troika and it was about like: Hey, you know what about and he's just really interested in doing single player RPGs again. And hey, we're the spot for single player RPGs. And so it's been easy in a lot of ways because it's like going back to someone you know, like, you worked with so much, so we kinda know each other even though twenty years have gone by. [laughs] You know, and I think it's worked out and I think Leonard's learned an amazing amount of stuff from having to run a company and then working at a big developer like Blizzard and so I think that... no, it's been good. I'm very hopeful that we'll come up with something cool.
JMR: A question you'll like - what does Obsidian think of romances?
FU: [laughs] So I... this is such a weird thing. I play romances in video games. I'm probably getting in trouble for saying this... I play the romances because it gets me experience and I get perks or I get things for doing them, right? So I don't gravitate to doing them. I know that's me personally. And I know, like... because I read a lot of fantasy books and to be honest, I... there's the romance part in the fantasy books and I like that part. Not too much, right? But I like that aspect of fantasy books. I don't read romance, like full romance, but I like that part. So it's interesting, I like it as the part of the book, but I just don't gravitate towards it in a game. But I reckon it is that people really enjoy them, and also what romances are, it's like when we don't talk about them, it's like we're ignoring this whole part of sort of, you know, the human experience. Like people are, people will go out and you know. So it seems like, you know... I think if we were to do them, like I want them to not feel forced. Like I think there's a number of games out there, which I'm not gonna name, that the romances feel forced. It just feels like I'm going through the motions. I feel like I'm just clicking the dialogue. Now I think some people really enjoy them, but still that's what I wouldn't wanna do. If we do them I want them to feel real. I don't know... I can't tell you if that means there needs to be full, you know, CGI sex scenes or not full CGI... I don't even know how would we do it. But apart from... you know, the goal is to have them feel natural.
JMR: They are not working on Eternity? [I didn't hear Eternity in the previous sentence]
FU: Nope.
JMR: They are working together?
FU: They are working together, yeah.
JMR: How is Leonard Boyarsky doing? Is he working on-site?
FU: [laughs] Yes. So, yeah. Leonard's doing good. It's been interesting... it's funny to... you know, we worked so much together in '96 and '97 and we then... of course, Leonard left and I've talked to him a number of times, but not a ton since they left, I mean because when they left Black Isle, it was... it was complicated, you know. There was... I was... I would say, I was angry to an extent, because it was frustrating. I now had to go make a game, you know, suddenly and Interplay needed the revenue, so I had to get a game done fairly quickly and that was frustrating to me. And while this was all going on they were hiring people away from us... so I was sure some of it with Leonard was that I... I certainly didn't reach out, but you know, we've talked a number of times, you know, since Obsidian started and you know, it was interesting... he actually reached out to Chris Jones, who is one of the founders of Obsidian, who also worked, he worked at Troika and it was about like: Hey, you know what about and he's just really interested in doing single player RPGs again. And hey, we're the spot for single player RPGs. And so it's been easy in a lot of ways because it's like going back to someone you know, like, you worked with so much, so we kinda know each other even though twenty years have gone by. [laughs] You know, and I think it's worked out and I think Leonard's learned an amazing amount of stuff from having to run a company and then working at a big developer like Blizzard and so I think that... no, it's been good. I'm very hopeful that we'll come up with something cool.
JMR: A question you'll like - what does Obsidian think of romances?
FU: [laughs] So I... this is such a weird thing. I play romances in video games. I'm probably getting in trouble for saying this... I play the romances because it gets me experience and I get perks or I get things for doing them, right? So I don't gravitate to doing them. I know that's me personally. And I know, like... because I read a lot of fantasy books and to be honest, I... there's the romance part in the fantasy books and I like that part. Not too much, right? But I like that aspect of fantasy books. I don't read romance, like full romance, but I like that part. So it's interesting, I like it as the part of the book, but I just don't gravitate towards it in a game. But I reckon it is that people really enjoy them, and also what romances are, it's like when we don't talk about them, it's like we're ignoring this whole part of sort of, you know, the human experience. Like people are, people will go out and you know. So it seems like, you know... I think if we were to do them, like I want them to not feel forced. Like I think there's a number of games out there, which I'm not gonna name, that the romances feel forced. It just feels like I'm going through the motions. I feel like I'm just clicking the dialogue. Now I think some people really enjoy them, but still that's what I wouldn't wanna do. If we do them I want them to feel real. I don't know... I can't tell you if that means there needs to be full, you know, CGI sex scenes or not full CGI... I don't even know how would we do it. But apart from... you know, the goal is to have them feel natural.
For the rest of the interview, be sure to read the full article: RPG Codex Interview: Obsidian's Feargus Urquhart