rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
too lazy to read the entire argument but CRT monitors are not the same as CRT TVs.
which one of these looks closer to what you remember?
too lazy to read the entire argument but CRT monitors are not the same as CRT TVs.
They also evaluated "workstations" , and screen fuzziness /anti aliasing is deemed utmost importance. Wonder if this newfly fleshed out concept of "pixel art" ever crossed the original creators minds ? Or rather they wanted to convey depth (only to be rediscovered decades later as some cool new flatscreen thing) -likely so.
too lazy to read the entire argument but CRT monitors are not the same as CRT TVs.
which one of these looks closer to what you remember?
Another thing to consider is that while we love our thick black spaces between video lines now, back then they were seen as the limitations of raster scan display technology by the general public, being able to see the line structure of images was perceived as a bad thing, reminiscing of interlaced analog television. I believe it is sensible to think that IBM's decision to double-scan on VGA was perceived by them to be an 'improvement' to low resolution imagery. Little did they know we'd be romanticizing low resolution video and its limitations decades later.
Amiga games had the best pixel art, ofc. (Bitmap Brothers games in particular)
Here's an article by a former pixel artist, already an old article now (6 yrs old), but still topical: http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
Here's an article by a former pixel artist, already an old article now (6 yrs old), but still topical: http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
Interesting article, but I disagree with his conclusions. It's basically like saying oil paintings are "better" than ink illustrations or pencil drawings because they have more colours or "better gradients"... Doesn't quite work like that (but one *might* prefer oil paintings, of course, but it's just a simple aesthetic preference). I'm actually quite sick of the "use all colours of the rainbow" art style that's so popular in certain games nowadays, I much more prefer when the artist practices restraint.
Here's an article by a former pixel artist, already an old article now (6 yrs old), but still topical: http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
Interesting article, but I disagree with his conclusions. It's basically like saying oil paintings are "better" than ink illustrations or pencil drawings because they have more colours or "better gradients"... Doesn't quite work like that (but one *might* prefer oil paintings, of course, but it's just a simple aesthetic preference). I'm actually quite sick of the "use all colours of the rainbow" art style that's so popular in certain games nowadays, I much more prefer when the artist practices restraint.
I'm not sure his conclusion is what you think it is based off what you're saying.
I think it’s safe to say that the tricks of the trade employed to make primitive games look good are no longer required. Yet there is a small, but vibrant community of enthusiasts who not only keep these techniques alive (art by Snake on Pixeljoint), but even add to the form with bold expressionist techniques(art by Calv on Pixeljoint).
This community takes pride in doing extremely complex work(art by jamon on Pixeljoint) while keeping the color count very low.
The biggest sticklers and purists consider the use of alpha(semi-transparent pixels), or software-side lighting/shadow/particle effects a form of cheating.
All these aspects of the community culminate into a sort of sport-like atmosphere, similar to the remnants of the Jazz music scene. While these communities are full of dexterous, blistering performers and highly talented craftsmen, they are also very small and very insular.
I don't think pixel art inherently looks better, but it is inherently more laborious to make than any of the alternatives for videogame graphics. Therefore, essentially the only reason anyone uses it is to make a game feel retro.
Cavemen were smarter than us?
Paleolithic people living more than 10,000 years ago had a better artistic eye than modern painters and sculptures at least when it came to watching how horses and other four-legged animals move. A new analysis of 1,000 pieces of prehistoric and modern artwork finds that "cavemen," or people living during the upper Paleolithic period between 10,000 and 50,000 years ago, were more accurate in their depictions of four-legged animals walking than artists are today. While modern artists portray these animals walking incorrectly 57.9 percent of the time, prehistoric cave painters only made mistakes 46.2 percent of the time.
Interesting article, but I disagree with his conclusions. It's basically like saying oil paintings are "better" than ink illustrations or pencil drawings because they have more colours or "better gradients"... Doesn't quite work like that (but one *might* prefer oil paintings, of course, but it's just a simple aesthetic preference). I'm actually quite sick of the "use all colours of the rainbow" art style that's so popular in certain games nowadays, I much more prefer when the artist practices restraint.
Technical superiority is one thing, but the true value of art lies in its meaning, and less so its craft. Pixel art is inferior at showing details, but those aren't the details that matter. And actually, every mobile card game comes with thousands of well-detailed fantasy paintings that are all painfully boring to look at, and the only aesthetically good games were all made a million years ago, so...Interesting article, but I disagree with his conclusions. It's basically like saying oil paintings are "better" than ink illustrations or pencil drawings because they have more colours or "better gradients"... Doesn't quite work like that (but one *might* prefer oil paintings, of course, but it's just a simple aesthetic preference). I'm actually quite sick of the "use all colours of the rainbow" art style that's so popular in certain games nowadays, I much more prefer when the artist practices restraint.
If the summery of the articles states lines akin to "oil paintings are better then ink illustrations or pencil drawings because they have more colours or better gradients " then its true and thus one should not disagree with it.
To put in context: take a man and an ant. Which is better of the two? When one make a list(for comparison) of their capabilities the answer become evident. A man can crush multiply ants with its foot, yet an ant cannot crush a man let alone men with its leg because a man has more weight/size . A man can see more colors and thus a rainbow, but an ant cant. A man can speak More languages, however an ant cant and so on...
If one was to limit the scope, be specific versus general, there are situation where an ant is better than man such as in population in which the ant will outnumber man because the ant species has less requirements. The same applies to ink illustration, situation in which they are better or more suited than oil painted, but that is the exception(specific) and not the rule(general).
Generally(general can verge from 51% to 99.9% or more, of the time), it is because man (like oil painting) provides/contain/capable of MORE that he is generally better than the ant.
additional note:
One should also factor/consider if he/she gets tired/sick from the visuals of one's eye in their daily life. One would probably get tired/bored/sick from black&white(ink image)/pixel art/ants much quicker compared to colored oil painting/3d graphics/mankind
due to less rather then more.
art (n.)but the true value of art lies in its meaning, and less so its craft
please notice theAlso you don't even have the minimum amount of intellect to immediately notice the difference between man and ant without making a list? Even an ant could do that!
and be made aware of its meaning:To put (something) in (some kind of) context, (sentence) "Context" is extra information that helps you to understand something better.To put in context