Tags: Obsidian Entertainment; Planescape: Torment
<p>... eh, not quite. But Feargus <a href="http://pc-mmo.nowgamer.com/news/5797/obsidian-dev-ponders-planescape-torment-return" target="_blank">seems to be pondering</a> the possibility of a sequel to MCA's masterpiece.</p>
<blockquote>
<p>So what does this mean for the chances of a sequel to the adored PC RPG, Planescape: Torment? Urquhart was surprisingly candid: “I remember right after finishing Planescape: Torment I spoke to Chris Avellone [Obsidian creative director] and asked what he wanted to do, and he was like, ‘I don’t wanna do a sequel!’ We haven’t talked about it in ten years, but it might be different now. But a lot of revisiting old games is about saying, ‘okay, that worked in 1999, what would work now?’ And how would you do it again?”<br /><br />“It would have to be done right, otherwise the fans of the original would be pissed off”<br /><br />But while it’s not entirely off the table, Urquhart does have concerns that would have to be addressed: “We’d have to think a lot about it, because it would have to be done right, otherwise the fans of the original would be pissed off and new people wouldn’t get it. That would be terrible.”</p>
</blockquote>
<p>To be honest, that doesn't sound like Obsidian has real plans to do it. They can only lose, whatever they do they won't top it. PS:T is a miracle that only happens once in your lifetime.</p>
<p> </p>
<p><em>Thanks to Alexandros for pointing this out.</em></p>
<p>... eh, not quite. But Feargus <a href="http://pc-mmo.nowgamer.com/news/5797/obsidian-dev-ponders-planescape-torment-return" target="_blank">seems to be pondering</a> the possibility of a sequel to MCA's masterpiece.</p>
<blockquote>
<p>So what does this mean for the chances of a sequel to the adored PC RPG, Planescape: Torment? Urquhart was surprisingly candid: “I remember right after finishing Planescape: Torment I spoke to Chris Avellone [Obsidian creative director] and asked what he wanted to do, and he was like, ‘I don’t wanna do a sequel!’ We haven’t talked about it in ten years, but it might be different now. But a lot of revisiting old games is about saying, ‘okay, that worked in 1999, what would work now?’ And how would you do it again?”<br /><br />“It would have to be done right, otherwise the fans of the original would be pissed off”<br /><br />But while it’s not entirely off the table, Urquhart does have concerns that would have to be addressed: “We’d have to think a lot about it, because it would have to be done right, otherwise the fans of the original would be pissed off and new people wouldn’t get it. That would be terrible.”</p>
</blockquote>
<p>To be honest, that doesn't sound like Obsidian has real plans to do it. They can only lose, whatever they do they won't top it. PS:T is a miracle that only happens once in your lifetime.</p>
<p> </p>
<p><em>Thanks to Alexandros for pointing this out.</em></p>