Tags: Piranha Bytes; Risen 2: Dark Waters
When Piranha Bytes, the brains behind the Gothic series, released Risen in 2009, Darth Roxor went ahead and reviewed it, favorably. Needless to say, he was giddy like a schoolgirl at the prospect of more Risen goodness and agreed to review the sequel for us, Risen 2: Dark Waters.
Read the full article: RPG Codex reviews Risen 2: Dark Waters
When Piranha Bytes, the brains behind the Gothic series, released Risen in 2009, Darth Roxor went ahead and reviewed it, favorably. Needless to say, he was giddy like a schoolgirl at the prospect of more Risen goodness and agreed to review the sequel for us, Risen 2: Dark Waters.
Risen 2 picks up a year or so after the events of its predecessor. Once again you’ll take control of the nameless dude and proceed on a mission of glorious titan smashing. There are, however, a few problems that stand in your way. First is the fact that after joining up with the Inquisition, the protagonist has become a total bum, seeking refuge at the bottom of the bottle, which has made him pretty much forget all the skills he’s learned before, as well as making him a total wimp. Second problem is that, apparently, the whole civilised world is on fire because Ursegor, the lovely chap whose gear you needed to defeat the fire titan in Risen 1, has gone berserk. That’s why the last human remnants decided they need to evacuate as soon as possible to the “new world”. This is where the third problem arises – all long-ranged sea travel is completely impossible, since the sea titan, Mara, has been awoken, and she’s not much happy about it, that’s why she keeps sinking all human ships that want to go anywhere. This is where you come in – a rumour has it that four pirate captains managed to obtain powerful artifacts that can control, or even destroy Mara. The player character is thus sent as a secret agent by the Inquisition to find the captains and get the artifacts from them, or even persuade them to join the fight against the titan.
As you can see, changes have crept into the world of Risen. Lots of them, in fact. Probably the most visible change is the shift into a pirate themed setting – but that will be addressed later on. What first needs to be discussed is what the hell was Piranha Bytes thinking when they designed the game’s mechanics.
Let’s start by taking a look at the character system. The typical Gothic formula of learning points has been almost completely scrapped. Instead, you’ve got something vaguely resembling skill trees – the character has 5 main attributes: Blades, Firearms, Cunning, Toughness and Voodoo. Each of these attributes has 3 different skills assigned to it, as well as a number of talents. You raise attributes with glory, the local equivalent of experience that you get for just about everything you do. Skills are raised by attributes and certain talents. To get talents, you need to find specific teachers and pay them – if your assigned attribute is high enough.
Read the full article: RPG Codex reviews Risen 2: Dark Waters