Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 6,896
Turok was on a different engine and had emptier maps, no broad environmental interactivity, no NPCs walking around. The PS2 port of Deus Ex had to redo the level design in some areas because the console just couldn't support it. Releasing a game that looks like it's from 2000 in 2004 also would have been out of the question.Agreed with most of your message. Blaming consoles is retarded, because it was shit even by console standards of the time, and most of the problems were design related not hardware related. Some of the biggest levels in the FPS genre are in Turok, a N64 game.
You missed the point and lack perspective. As is Roguey standard.
1. I didn't say it should look like a 2000s game, nowhere did I say that. I said it didn't have to have the graphical emphasis that it did (thanks JIM for some further evidence in that regard RE: real time lighting). It was among the best-looking 3D games that year.
2. The piece of shit Xbox also had Morrowind and Arx Fatalis, with no reduction in level size in the case of both. Once again, blaming consoles is retarded. Please stop being retarded. I don't know how many times I have to say it, IW sucked because Ion Storm's garbage design direction and intent to make money bags the size they were seeing other studios enjoy where Deus Ex 1 had failed in that regard. And they clearly just didn't know that marketing is (almost) everything anyways. Just look at that abysmal Deus Ex 1 trailer.
Whether it released on console or not, IW would have been terrible. That was its fate. Consoles made a good scapegoat for the 'tards to focus on though. The developers were the problem.
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