But immediately the studio, an outfit far from the distinguished name of today and taking its first baby steps into full-time independent development, was faced with a momentous challenge. And not simply because of the obvious pressure that came with making the follow-up to such an influential and critically acclaimed shooter. “We sat back and looked at what we had, which was this engine, the Dark Engine, which Thief was made on,” Levine explains. “We looked at System Shock, which was a shooter, and said ‘Oh man, these things don’t really go together. This engine is not designed for high-action sequences, it’s designed for a stealth game.’”
The answer? Strip the game of its shooter core and turn it into a narrative-led action-RPG – a far more viable project for Irrational given the technology available. “We knew our shooting wasn’t going to be as good as System Shock,” admits Levine. “We looked at our budget and our resources and had this idea of combining shooting with RPG [elements] as a way to sweep under the rug the failings of the shooting.”
Combat is not the focus of SS2. It's like calling Deus Ex a shooter.Problem 1: the enemies. They are really, really boring to fight. They animate the exact same way, scream out the same unintelligible nonsense, and I just have to keep whacking at them with the wrench until they fall down.
Stop running around the same square meter and start playing the game. Music changes with your location, not the situation.Problem 2: the music. The same heavy techno track blasts out whenever enemies run at me. Bad design decision there.
Wrong. SS2 is easy to misunderstand at first.If he didn't like the Sci Deck, he won't like the rest.Perhaps you should play more than one hour ... just saying.
Not my experience, I fell in love with the demo at first sight.Wrong. SS2 is easy to misunderstand at first.
Depends on one's expectations, I presume. I fell in love right after I got used to controls and mechanics. While CD case told shit about 'Epic Sci-fi Shooter', it was a surprise to get something different, yet even better.Not my experience, I fell in love with the demo at first sight.Wrong. SS2 is easy to misunderstand at first.
"Wahhh weapons are not REALISTIC! I'm doing banal things like fixing elevators instead of saving the world by pressing awesome buttons! Atmospheric terror-like game doesn't pause or do cutscenes to let me hear the audio logs! It also breaks my resources, so I don't feel like a badass marine with 10 weapons!"System Schlock 2 was never a good shooter.
http://www.caltrops.com/review0010.php
That's some review...
But Mass Effect is a spiritual successor to Baldur's Gate. Why praise this shit?"Wahhh weapons are not REALISTIC! I'm doing banal things like fixing elevators instead of saving the world by pressing awesome buttons! Atmospheric terror-like game doesn't pause or do cutscenes to let me hear the audio logs! It also breaks my resources, so I don't feel like a badass marine with 10 weapons!"System Schlock 2 was never a good shooter.
http://www.caltrops.com/review0010.php
That's some review...
It's a shit game I never tried. No reason to change now after playing its spiritual successors.
So TOR is better than KOTOR?No way. I played Deus Ex Invisible War too, that game is so much shittier than DXHR, you expect me to believe DX 1 is better? FFS. Everyone knows sequels are always better than the original game and DXHR is proof of that.
How could I forget that Dragon Age 2 is the best Bioware game ever.And BiA is the best of all the Jagged Alliance games, what aren't you grasping here, zz?
People need to understand that SS2 is not an FPS. Now it IS a first person game where you shoot things, but it still is not an FPS. It's main genre is ... wait for it ... DUNGEON CRAWLER. Think about it, multi floor labyrinthine levels with map that gets uncovered as you explore it, respawning enemies with loot, resource and inventory management. This should be no surprise anyone seeing as Ultima Underworld had such an influence on SS1.Wrong. SS2 is easy to misunderstand at first.
The part about seeing health above monsters breaking the horror is interesting. On one hand it's usual in SF that cyborgs and the like have view filled with various computer stuff so seeing a box with health on an enemy is not that surprising, on the other hand it's true that true horror would work better without that.
Late game has some flaws though, namely the massive amount of xp you recieve.
Late game has some flaws though, namely the massive amount of xp you recieve.
The late game has some flaws though, namely the dreadful level design of the Rickenbacker and The Many pulling an absurd amount of biomass out of its telepathic ass to construct one of the shittiest levels in existence present in a game that's not inherently horrible.
The moment you use the umbilical to leave the Von Braun the games goes to the dogs. The story kind of breaks down, there's that stupid Easter Bunny quest, the level design is a significant step down from the previous areas and linear to boot and then comesThe late game has some flaws though, namely the dreadful level design of the Rickenbacker and The Many pulling an absurd amount of biomass out of its telepathic ass to construct one of the shittiest levels in existence present in a game that's not inherently horrible.
What, you mean you didn't like the platforming sequence near the end of the Body?
The "National Geographic's Guide to Many" series of datalogs were indeed the highlight of the level (barring my usual problem with them that it makes no sense for you to find most of them).The Body creeped the hell out of me, and the logs you find there are voiced by Daniel Thron.So overall i don't remember it being a bad level.
Rickenbacker ... yeah, could have been better, i remember at least 2 decks in a row there being linear tunnels, after 6th deck on Von Braun entering another spaceship was very anticlimactic.
There are pretty goodI played the game back then when it came out, was creeped out a lot and eventually stopped. I remember I really liked it. Nowadays I am too much of a graphics whore to keep playing it