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Admit it: You are going to buy Fallout 4.

Select one once you've come to peace with the truth

  • Day 1 pip-boy edition preorder

    Votes: 10 2.7%
  • Collector's edition

    Votes: 1 0.3%
  • Fine I admit you're right but just the regular edition

    Votes: 27 7.3%
  • Grudgingly buy it after release

    Votes: 24 6.5%
  • Borrow from swedish unlicensed maritime tax collectors

    Votes: 73 19.7%
  • I WON'T DO IT I TELL YOU!!!/in denial/kingcomrade

    Votes: 39 10.5%
  • OP is a faggot

    Votes: 197 53.1%

  • Total voters
    371

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,264
Fuck Fallout 4 and fuck Todd, I'd rather play Minesweeper.
Fact is, my PC can't run these new games anymore, they get released in a shit bugged state and they are shit anyway so why bother? I need to replay Max Payne 2 for the 40th time.
OP is a faggot.
Burn it all down.
Feminists are infiltrating the Codex and forcing people to play Fallout 4.
 

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,311
I'll probably buy it - 5 years down the line when they start adding it to boxes of cereal.

Otherwise, Beth would have to pay ME to even consider touching one of their bug ridden shitfests on a launch day.
 

AngryKobold

Arcane
Joined
Aug 12, 2012
Messages
534
I did not even buy fallout 2, I could sense the decline from the samey graphics on the box cover.
It wasn't so bad. The original is still better though, and unlike the first Fallout there is no particular *need* to play it.

1tK8c4u.gif
 
Joined
Sep 7, 2013
Messages
6,220
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire

Video games need to be thought of less as religious experiences and more as games if they're going to be enjoyed properly. If you've already played Monopoly there's no *need* to play a Lord of the Rings themed version of Monopoly.

The concession I'll make is that by the same token if you've already played the Lord of the Rings themed version of monopoly there is no real *need* to play the original iteration.
 
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AngryKobold

Arcane
Joined
Aug 12, 2012
Messages
534
Video games need to be thought of less as religious experiences and more as games if they're going to be enjoyed properly. If you've already played Monopoly there's no *need* to play a Lord of the Rings themed version of Monopoly.

You're undermining yourself with great efficiency.
 
Joined
Sep 7, 2013
Messages
6,220
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
You're undermining yourself with great efficiency.

... in what way? Fallout and Fallout 2 are mostly the same with minor neurotic differences due to slightly divergent design sensibilities. Same situation with Monopoly and every other version of it.
 

AngryKobold

Arcane
Joined
Aug 12, 2012
Messages
534
... in what way? Fallout and Fallout 2 are mostly the same with minor neurotic differences due to slightly divergent design sensibilities. Same situation with Monopoly and every other version of it.
So you see F2 as F1 Deluxe plus some extra wacky content. You admit to be oblivious of significant differences between the two titles. It's your problem, not mine.
 
Joined
Sep 7, 2013
Messages
6,220
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
So you see F2 as F1 Deluxe plus some extra wacky content. You admit to be oblivious of significant differences between the two titles. It's your problem, not mine.

Significance is subjective. Minor neurotic differences carry huge weight to most committed RPG players, a tendency that is exploited and reinforced by trends in the P&P market.

Personally, I have a hard time saying that a game that went into production the same year as original released with a mostly unmodified engine could have significant differences.

(1) Fallout 2 content was a bit better at supporting the full set of skills supported by the SPECIAL System, but not a whole lot because they made it too quickly.

(2) You got those minor engine improvements, like pushing people out of doors.

(3) The biggest design difference was that Avellone focused on making each separate environment meaningful and interactive (mostly at the expense of realism) while Cain took an extremely naturalistic approach to the construction of a post-apocalyptic world -- areas varied widely in interest and importance, similar to Morrowind.

However, despite Avellone's efforts, areas still varied in importance in interest in Fallout 2 (due to rushed production in places like Redding and end-game areas were less flushed out than Vault City and New Reno), and *some* quests drew on Cain's naturalistic approach to world building, in particular pertaining to interactions between Vault City and everywhere else.

The effect being the major point of divergence between the two games was heavily watered down.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Y~up. Last time 'round I only had to wait about an hour after release for the drama to begin. Players had just met Moira. No Mutants Allowed was....it was....glorious. For this one I plan to experience it along with the masses. Lessee, what could be the Harold moment?


Oh, I know! Botched cloning leaves you with a midget Frank Horrigan companion.


"Fear me!!"

That and I always get hopeful they'll bring back the days of FO1 where power armor was completely and utterly broken. Let me tromp through a settlement while small-arms bounce right off me. Mwahaha.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Moira's certainly... out there, but there's this woman who give you a poem at your birthday party. That shit is confusing and even creepy, especially after reading it.

I remember either overhearing it in a conversation or in the Overseer's computer logs that she's extremely sexually repressed and uses the fortunes as a way to deal with depression.
 

pippin

Guest
I'm actually curious to see how they are going to handle mods, now that they are adding them to consoles as well.
I'm expecting lots of anger from console kiddies who won't understand how to make them properly and/or not being able to install loverslab mods.
There's also a chance that Bethesda reinvent the wheel and find a way to add DRM to mods.
 
Joined
Mar 18, 2009
Messages
7,446
Not gonna buy, not gonna pirate, not even gonna bitch about it. New Bethesda game, same shit as ever, what's the point? My days of bitching about games on internet started with Fallout 3 and joining of NMA, after which I soon discovered this place. Fuck letting the cycle repeat.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,890
I'm actually curious to see how they are going to handle mods, now that they are adding them to consoles as well.
I'm expecting lots of anger from console kiddies who won't understand how to make them properly and/or not being able to install loverslab mods.
There's also a chance that Bethesda reinvent the wheel and find a way to add DRM to mods.
They will have their own workshop for non steam fallout 4, as far as i know it will be shared between pc and consoles.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
25,359
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Honestly the main reason I ditched FO3 was health bloat in a shooter(-"like"). For one thing it annoys the hell out of me if a headshot in a shooter doesn't kill or do critical damage. You know what, in any genre, if I am given the ability to aim at body parts, there better be significant effects. I don't even think the uhhh whatever pause-aimed-shot system made aimed damage effects any better in significance.

I think New Vegas changed that a lot.. Well, I didn't have the same feeling at least. And I remember even VtmB was better - I'd rather have my stats affect my aiming chance rather than just health and damage. Hell, I maybe even Oblivion had better combat (not in terms of aiming at specific body parts, but at least the gameplay relied more on armor and blocking than straight up health bloat, and I think fights ended faster too).

In any case, what I mean is that I didn't even get to any of the writing or areas (past the first town) or anything in FO3 before I ditched it, haha.
 

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