Yeah like I was describing paradise achievement, games sometimes end too soon. To solve that, they introduced the ultimate mode which you haven't seen yet apparently so I won't spoil it. I think it's alright.This game desparately needs a 25 Reputation to win mode. Even 18 for Prestige difficulties is too low.
Oh I just use it for the global carrying capacity.Depends on how long ago you've played, there was a lot of changes. Mining copper w/o perks is meh though, at least one needs to speed them all otherwise it's too inefficient.
Forester - yeah it's great but the choice to take it for me still depens on whether I have beavers/foxes and more importantly what is the situation with the food at the moment - I like farming grain primarly for porridge for example.
Guild is extremely strong, probably the best - I listed those others as examples for more stacking and like you said - they're rather win more buildings. Still love clan hall in marshlands for obvious reasons.
Regarding the tree - well as usual, they don't balance it for 1% of players who want to play on prestige 20 and are annoyed by the fact that w/o upgrades it's inadequately hard.
House upgrades are superfluous, no doubt here.
Yeah like I was describing paradise achievement, games sometimes end too soon. To solve that, they introduced the ultimate mode which you haven't seen yet apparently so I won't spoil it. I think it's alright.This game desparately needs a 25 Reputation to win mode. Even 18 for Prestige difficulties is too low.
Edit: forgot to ask - why Market? What so powerful about it? 1 less body is nice but for logistics it's usually easier to build several more warehouses. Their mechannic is too simplified btw imo, especially now with possible auto-haulers per each.
that's the stuff i didn't try yet. i hope they're not too expensive.Maybe you're unaware of the fact that additional hearths greatly reduce it
I often unassign woodcutters during storms to reduce hostility. There is a little button for that next to the hostility meter, you can unassign them all in one click then reassign from the same button (you don't have to go to each woodcutter camp).that's the stuff i didn't try yet. i hope they're not too expensive.Maybe you're unaware of the fact that additional hearths greatly reduce it
meh, it didn't change much. yes, i finally won a veteran mission, but because no resource ever ran out and i got all the best perks.
Yeah, better start to micro that, in the late you don't even have spare wood to burn.I often unassign woodcutters during storms to reduce hostility. There is a little button for that next to the hostility meter, you can unassign them all in one click then reassign from the same button (you don't have to go to each woodcutter camp).that's the stuff i didn't try yet. i hope they're not too expensive.Maybe you're unaware of the fact that additional hearths greatly reduce it
meh, it didn't change much. yes, i finally won a veteran mission, but because no resource ever ran out and i got all the best perks.
I wonder if this would be easier on a seal map, since you can't win by reputation. I know those maps are harder, but they do give you a lot more time.Have failed twice making Paradise achievement. The problem is that once you fullfil everything, you win too quickly before every worker actually use every service they need and eat every snack they like. So I need to either have much less population at the point of turning everything on or start doing it earlier on reputation scale which isn't easy to have all the recipes for the needs, I think I'll try to just cheese it with trading: stack up shit and turn off right away. So the only necessary buildings are the service ones.
What's so hard about it? Do 100 in one transaction though isn't easy with the prestige -50% debuff. You won't always get offers like thisSIXTEEN GOLD TRADE????
Yeah good thinking but I managed to do it on a regular map just by abusing -10 resolve for opening glade mod and turning everything on just before the storm.I wonder if this would be easier on a seal map, since you can't win by reputation. I know those maps are harder, but they do give you a lot more time.
No, once rep is capped getting more do not lower red bar anymore, you also can't do the "get x quest rep".I wonder if this would be easier on a seal map, since you can't win by reputation. I know those maps are harder, but they do give you a lot more time.Have failed twice making Paradise achievement. The problem is that once you fullfil everything, you win too quickly before every worker actually use every service they need and eat every snack they like. So I need to either have much less population at the point of turning everything on or start doing it earlier on reputation scale which isn't easy to have all the recipes for the needs, I think I'll try to just cheese it with trading: stack up shit and turn off right away. So the only necessary buildings are the service ones.
yes dude, 18 min.What's so hard about it? Do 100 in one transaction though isn't easy with the prestige -50% debuff. You won't always get offers like this
are you kidding me? Like sure if you play that archeo biome and got -hostility anyway but on any other? That's - a lot of hostility for fraction of fuel, very good deal.I've never built a second Hearth
I mean my highest win is Prestige 10, but mostly cause the higher difficulty penalties are lame to me, so maybe on max difficulty there is an issue. But if you are building the Monastery you generally don't need to burn fuel except on Storm phases and timber production is no problem so who cares anyways?I'm too drunk to properly reply rn but you're horribly wrong. That said, please elaborate why you think mines are trash, why forester's hut is that op(4 fucking worker spots) and comment this
are you kidding me? Like sure if you play that archeo biome and got -hostility anyway but on any other? That's - a lot of hostility for fraction of fuel, very good deal.I've never built a second Hearth
- 3 woodcutter huts are a huge amount of hostility plus 2 are almost always enoughI think a lot of people here are trapped in ineffective strategies and they just can't get their mind out of the rut. Early on I spent lots of time on Tools and returning caches but these days I just ignore Tools altogether and loot the caches.
The way that you are going to win is 8 orders plus morale rep, generally. You want 3 woodcutters, a trade post, 2-4 gatherers typically, and you never want to deal with Coal or Copper and you never want to mine stuff. Mines are trash. You also basically never want to screw with Rainwater except for Orders or sometimes Greenhouses, which are the only good food option for fertile soil. Forester's Hut is superior to basically every farm but if you have a few patches of 11-12 fertile soil you can do Greenhouses. Forester's huts *typically* want 14 soil or more. Getting those special 23 soil patches is awesome as well.
You'll want to reroll Cornerstones often to get the good ones, reroll buildings sometimes especially with the free reroll and you want to call the first few traders with the Impatience button to get key resources and finish Orders fast.
I've never built a second Hearth, except when required by Orders or Events. Seems pretty useless IMO.
The key is to build 3 woodcutters and never more than that until you get into prestige missions. When choosing buildings you almost never want upgraded gatherers unless you have the stacking meat or mushroom cornerstone. Waste of a building option. Typically target Lumbermill, maybe Tinkerer, sometimes Weaver or Brickyard, especially if you have 3 Clothes races and you want to build a Clothier. The best Service buildings are Guild, then Monastery, then Market. Clan Hall is in b-tier with the crown chronicles building. Clan Hall can sometimes shift to S-tier with proper supports like stacking food boost cornerstones or other gathering boosts. You also typically want a Manufactury if possible or a Provisioner if not.
Also things change as you finish the meta progression tree and start doing prestige missions.
My population varies between 30 and 50 usually though I go higher if I get lots of camps or other events with populations.- 3 woodcutter huts are a huge amount of hostility plus 2 are almost always enoughI think a lot of people here are trapped in ineffective strategies and they just can't get their mind out of the rut. Early on I spent lots of time on Tools and returning caches but these days I just ignore Tools altogether and loot the caches.
The way that you are going to win is 8 orders plus morale rep, generally. You want 3 woodcutters, a trade post, 2-4 gatherers typically, and you never want to deal with Coal or Copper and you never want to mine stuff. Mines are trash. You also basically never want to screw with Rainwater except for Orders or sometimes Greenhouses, which are the only good food option for fertile soil. Forester's Hut is superior to basically every farm but if you have a few patches of 11-12 fertile soil you can do Greenhouses. Forester's huts *typically* want 14 soil or more. Getting those special 23 soil patches is awesome as well.
You'll want to reroll Cornerstones often to get the good ones, reroll buildings sometimes especially with the free reroll and you want to call the first few traders with the Impatience button to get key resources and finish Orders fast.
I've never built a second Hearth, except when required by Orders or Events. Seems pretty useless IMO.
The key is to build 3 woodcutters and never more than that until you get into prestige missions. When choosing buildings you almost never want upgraded gatherers unless you have the stacking meat or mushroom cornerstone. Waste of a building option. Typically target Lumbermill, maybe Tinkerer, sometimes Weaver or Brickyard, especially if you have 3 Clothes races and you want to build a Clothier. The best Service buildings are Guild, then Monastery, then Market. Clan Hall is in b-tier with the crown chronicles building. Clan Hall can sometimes shift to S-tier with proper supports like stacking food boost cornerstones or other gathering boosts. You also typically want a Manufactury if possible or a Provisioner if not.
Also things change as you finish the meta progression tree and start doing prestige missions.
- coal is amazing, way more efficient than wood, that's why kiln is so good, you get twice as much burn value for your wood
- mines aren't great without the upgrades, then you definitely want them; I suspect you don't like them coz they need a lot of people and you play low-pop games
- forester is good but why do you sound as if it's the only good thing in the game? I got "only" 40 hours in the game but AFAIK there is no single production building that's always good no matter what (maybe the kiln)
- why would you call early traders for impatience when you typically don't have anything to offer; I guess if you're not building more hearths you can sell of your orange thingies but that's about it
- I agree that returning caches for tools is dumb early on, unless you got a lot of tools for orders and the breaking loot is trash, but later on, when you're lacking those few finishing points they're a life saver
- how do you manage with just one hearth, your peeps must waste huge amounts of time walking from distant posts to the hub
Sacrifice wood/coal, put people into buildings with their comfortable trait and/or water boosting resolve, put a lizard or a fox as the firekeeper for increased resolve or hostility reduction, hostility reducing cornerstones, hostility reducing buildings, favour one species (then stop). Also it's usually not an on/off thing, I only recall as many as I need and not one more, pause the game as the storm starts (or a second before if it has one of the "pay x each storm" modifiers and you'll trigger it otherwise) and see how many you have to recall. Even if some of your people will go into negative resolve for some time it's not the end of the world, nobody leaves immediately even on prestige, resolve takes time to drop and workers take time to leave, if you only drop hostility to a level of positive resolve 10 seconds before someone leaves it's still fine, unless you went significantly into negative resolve. Just be careful with triggering the modifiers that might kill people and you'll be fine woodcutting through some of the storm with some of your camps.Also reading through this thread, how can people survive in Veteran and above WITHOUT recalling their woodcutters during the storm?
IMO don't do services early, it's not necessary. You might want the building for its passive bonus if you got the blueprint or find a ruin in a glade, but providing services is for later stages of the game when you have a larger population and more production capacity.I think I got most strats down, still struggling with early services tho
I usually start the game by building 2 woodcutters and add a 3rd one by the year 2-3, but they're not all occupied at all times, it's a good way to gather wood for the storm and buildings, clear area for building space and access/clear way for new glades when there are no more pressing matters for my workers.- 3 woodcutter huts are a huge amount of hostility plus 2 are almost always enough