Aren't woirth what? A random builder which don't have any other tasks at the moment anyway? Logistics is very important. Even 5% w/o road perks is nice to have.I almost never build roads, sometimes I will if I get the +10% speed road perks. Dirt roads aren't worth it and stone roads require you to have stone but I get clay so often and I use stone for glade events a lot.
Same, except I don't even like Klin in general. Would use only if got from trader and have no other fuel sources. It takes up workers too after all, better send them to actually get new resources instead of increasing the value of something you're already have.The thing about the Kiln for me is that it takes up one of your limited building slots. If I get it for free from Orders or Glade Events or Traders I'll happily use it.
I prefer not to fiddle with stuff. Roads can block building placements I want, you have to shift them around all the time as you open up more cleared land, and there's other issues. I don't build unbuffed basic roads for the same reason I only play Speed 3 with Pause and never use the other speeds. Fiddling around for a 5% bonus is a waste of real life time. Also roads can be a hassle when you have to build important stuff. No chance I'm screwing with the build priority buttons.Aren't woirth what? A random builder which don't have any other tasks at the moment anyway? Logistics is very important. Even 5% w/o road perks is nice to have.I almost never build roads, sometimes I will if I get the +10% speed road perks. Dirt roads aren't worth it and stone roads require you to have stone but I get clay so often and I use stone for glade events a lot.
Same, except I don't even like Klin in general. Would use only if got from trader and have no other fuel sources. It takes up workers too after all, better send them to actually get new resources instead of increasing the value of something you're already have.The thing about the Kiln for me is that it takes up one of your limited building slots. If I get it for free from Orders or Glade Events or Traders I'll happily use it.
I almost always play with 2 woodcutter camps, usually enough for me.
Almost never loot caches w/o silent looting or that +resolve cornerstone.
And yeah, with time I appreciate rain engines more, their bonuses are very useful and flexible. Sometimes you just need to use buildings as resthouses as Dr Skeleton said.
This seems very inefficient to me, why not just make your own planks, cloth and bricks? Parts, tools and wildfire are all expensive as hell and hard to get, basic building materials aren't. Parts especially are very precious and hard to replace, I never sell them unless the game is already close to won. You should get the buildings for making 1-2 if not all of planks/bricks/cloth from the first 3 blueprints you get at the start of the game, and even using a crude workstation for some time is more efficient than buying them, eventually with more blueprints and discovered ruins I like to have at least a two star recipe for all basic materials, then I set the production limit at ~40-100 (depending on what else is going on) for each, it's enough to build everything and I can sell the surplus. I understand buying them sometimes when you get a bad blueprint set or can't find resource nodes to make them or just need a quick plank boost for 6 beaver houses or something, but I'd trade surplus resources or amber for them, never something valuable.I usually sell lots of parts, tools, wildfire, and 100 or so food to traders. Then I buy planks first, then cloth/bricks depending on buildings/races, and then I buy as many relevant perks/buildings/cornerstones as possible. My traders usually have 5-6 because I have completed the meta progression tree.
Playing exclusively with speed 3/pause too, don't see any good reason for anything else.I prefer not to fiddle with stuff. Roads can block building placements I want, you have to shift them around all the time as you open up more cleared land, and there's other issues. I don't build unbuffed basic roads for the same reason I only play Speed 3 with Pause and never use the other speeds. Fiddling around for a 5% bonus is a waste of real life time. Also roads can be a hassle when you have to build important stuff. No chance I'm screwing with the build priority buttons.
Wait, there is no "end the blighstorm" scenario here? So you get to P20 and that's it? The storm still rages on and all you can do is play on P20 forever?I like the game well enough, but so far the thing I like the least is that as far as I can tell the game has no ending or not even a specific goal. I get that it's a "rougelike" (sort of), but would it really be so hard to have some sort of a super difficult final seal map after which the blight cycle stops or something?
Damn, I usually don't shirk from challenge but this sounds too daunting. Well I'll definitely go as far as the last seal, at the least.So then you must close the last seal again and you have only 1 try. From the looks of it, that's a really hardcore challenge. Because you need to clear settlements on high prestige levels w/o any/little upgrades and that's brutal, I've tried only once so far and failed.
That're big fat fake news. Won many games w/o some *** for basic materials like planks for the entire run on prestige 11-20. And farms. Obvious example any marshlands run but there was also an achievement for playing w/o fertile soil and I did it also on prestige 15 or something. Wasn't hard since I got 1-2 decent - hostility cornerstones therefore could open more glades than usual for resources. Moreover, for some (long) time I've had a habit not to open the first 3 blueprints until opening of the first 2 dangerous glades in case of finding there some ruins. Worked just fine however decided against that tactic after all.i reached max level, gold seal and dropped it. the game past this point is going to stay the same, only harder, its difficulty stemming not from your skill but just and only from the first 3 random buildings. if you don't get the workshop and a farm as soon as possible you're going to lose.
but the ride has been good.
proceeds to explain how you don't have to be lucky on one aspect, all it takes is being extremely lucky in everything else.That're big fat fake news
Look, the first 3 (2 iirc on higher diff) blueprints aren't that important, I assure you. All I can at this point is to ask you what struggles you at your games when you fail in order to help. You don't have to be lucky with the tree even at 20 prestige. The new non-tree runs is a whole other matter though but that's not your case as I've got.proceeds to explain how you don't have to be lucky on one aspect, all it takes is being extremely lucky in everything else.That're big fat fake news
Never did that. Did you try to buy luxury and forbid it until the start of the season in order to hit the rep thresholds?"use 50000 water in engines".