Killing radscorpions wasn't that easy unless you were a battle oriented character or had Ian with you (or you did save/load many times). And Shady Sands is a very interesting location IMO, there is a certain atmosphere there that appeals to me (I can say the same about AoD locations, they're just well constructed and fun to explore thanks to interesting characters and quest). Very post-apocalyptic like and a huge difference between the rat cave. And there are quite interesting characters there. As for Tandi, her quest is way more entertaining than most quests in RPGs from the last 10 years.(...) Fallout 1 starts with you killing rats on a cave, then killing more rats on an abandoned vault, then going to Shady sands where you can kill radscorpions or blow up the cave (until this point the combat has really zero challenge or interesting things going on) and rescue Tandy. There are a few ways to rescue Tandy but it boils down to kill all the raiders or not and it doesn't make much difference.
Not really. Every other quest in Junktown is more interesting than most quests in modern RPGs (which for the most part are fetch quests or kill someone quests), especially the hostage situation or rescue Killian situation. Baldur's Gate I/II had also such bland quests compared to F1.You go to Junktown, the only big quest in the whole town is to kill Gizmo or help him become the mayor of the town and you really are only going to see any consequence on a slide at the end of the game.
In all honesty I was blown away by Fallout the moment I reached Shady Sands. The first time I played it (it was about 12 years ago when I was 14-15 years old) I hated the turn based combat and didn't have the patience to finish the rat cave. I've uninstalled the game two times and only after 3rd attempt I decided to go through with this while being annoyed that it's so tedious to play. But once I reached the red area I dropped my jaw in awe and from that moment on F1 has become my favourite game ever (along with Sacrifice).If there was a Fallout 1 beta (and it was 20% of the game), it would end more or less at the end of Junktown, really a shinning beacon of RPG awesomeness that beta would be, a really definitive proof of how a by the numbers RPG it was (assuming it wasn't a complete mess) . I think it is a problem of codexlandia jumping the gun. Jesus Christ, it will be awesome to read the butthurt on Torment and P:E beta/alpha/pre-alpha/zeta or delta.
You do have a point though that it might be too early to judge the game based on this "beta". But I can also see how people can be annoyed when after 25 hours of gameplay they find nothing of interest there. In F1 there were tons of interesting things to do the moment you left the cave. In AoD there are superb quests and characters one after another, right off the bat. From what I read W2 looks rather bad compared to them.
And in my experience there are soft consequences there. For example when I failed to do two thief quests in a row, instead of being killed for my incompetence I was sent to Ganezzar (partially because I was still useful and killing me wouldn't be too advantageous anyway). That was when I was playing thief-merc. At that time I had my skills located in combat (+ streetwise) and was strong enough to handle myself anyway. When I failed a quest as a merchant something similar happened. I didn't have streetwise high enough to pass the check and I didn't want to use the different ways of gaining support of a certain individual (like killing or swearing my loyalty) and it didn't close many doors to me. I could continue on without gaining skill points but at the same time it wasn't that bad since at higher levels you have to spend many of them. So sometimes it's better to pass on finishing some quest and spend it elsewhere.In my mind you should have had "soft" consequences for almost every text failure (that is, your "ending" is worse based on text failures, or you get less reward from the quest or whatever), but I'm not sure how much of that you can fix now.
(...)