hiver
Guest
Where was that? We are really interested in balancing and making skill checks more flexible where it makes sense.
It was the rich woman in the first city you can take for her jewels by implying you might get her a marriage to your imaginary master. It's especially weird because the character who failed actually got -two- checks that were (if I'm remembering right) the same two traits (I don't remember if it was Persuasion and Etiquette or Persuasion and Streetwise or something both times). I passed the first one but failed the second one. It does make the conversation keep going longer, which is legitimate, but it felt strange mechanically.
Actually, the first skill check in that sub quest is streetwise, then a streetwise/etiquette check, which you can fail but still attempt the third, streetwise/charisma check - succeed and get something nice. /so playing a praetor or other talking swindling build, like a grifter it would be expected you are either good in etiquette or have higher charisma, to combine with some streetwise (3 or 4 points). To succeed that way.
You can also "wait until dark and pay her a visit" - where the first check is sneak (i did it with 3 sneak), then you can try climbing the wall - which checks your strength/dexterity, and i think inside you run into some guards which requires another sneak check, probably higher a bit - since - guards are there.
- The only real critique of that particular quest is that all character builds that try it, get the same dialogue lines, which do sound very smarmy, or tricky, which doesnt fit a dumb assassin or mercenary with low int score and not much in the way of talking skills.
Thats the only thing i would change there. I would atleast remove those dialogue lines from character builds that dont have high enough attributes, like Int and Charisma.
So some builds wouldnt even get those same dialogue lines.
You just played badlly. Forcing a hybrid build too much, among other things and not trying different options. I found Teron almost the easiest to do with a Praetor, which gives you insight into characters and other plot lines you cannot see with fighting builds - and i won a fight or two too, but because i figured out a way to skew the odds in my favor - before i fought, which usual praetor skills and attributes allow nicely.Exact same issue I had with Praetor. I was never sure whether I should be putting my points into combat skills or social ones, and the game never made it clear whether my path would lead to fighting or diplomacy. Any time it did, it was usually too late to change my point allocation (not that I would know what skill checks would be used in a given dialogue, anyway). Pretty much every time I did get into combat, I was basically screwed because my character was never a strong enough fighter to manage. You basically just have to save-scum, hoard all your points, strategically avoid certain checks so you have enough points for later ones, etc.
I find this kind of "gameplay" the ultimate in tedium and I certainly don't find it challenging in any way, except perhaps to my patience.
And it must be much easier now with new shield and sword tweaks.