Sorry for derailing the thread, I'll just answer this and leave it at that, won't bring up Bloodlines again in this thread.
Sure I would. I've experimented with this a lot and have dug through the weapon stats files.
Did you play the game through with a gunslinger build? It's a rhetorical question.
Reading game's documentation is fine, however it cannot substitute first hand experience with game mechanics obtained while you know, actually playing the damn game.
Things the ranged feat affects: lethality (damage), the speed at which the crosshair blooms when firing a weapon, and the speed at which it decreases back to the base. Nothing else for this particular gun.
Which is more than enough for the difference between ranged levels to be noticeable, sure it could have affected base weapons' accuracy and reload speed (like in Deus Ex) but it still achieved its goal which is satisfying/rewarding skill development, the goal which is not achieved by making character awesome right off the bat with any weapon group/at any skill without investing enough into it.
I had completely forgotten about the zoom function of the rifle and assault rifle on account of those being the only weapons in the game that have that feature. The increased damage from zoom-mode is also undocumented and I had no idea it existed until you told me about it, making me check the data files to verify. I figured it existed only for people who absolutely had to snipe, and I never did.
"Had to check the data files", dear lord.
I played the fucking game few days ago, Jaime Sue does like 5-6 times more damage when zoomed in (going from 40-50 to 250+) and Steyr Aug does around 20 damage more per shot (which is considerable given Steyr's high rate of fire)
Anyway this avenue of discussion is a derail because that weapon is first unlocked in Hollywood, where the good guns become available. There are no zooming weapons in Santa Monica and Downtown, where a person gets their negative first and second impression of the guns in Bloodlines.
No zooming weapons but faster reticule shrinking and increase damage are more than welcome and once again make a noticeable difference.
Ming has 1400 HP, spawns clones of herself with 325 HP when she gets damaged enough, and the most you can do in melee is 50. What a grind, not even worth doing.
Yeah but the best melee weapon in the game (katana that does aggravated damage, IIRC it's called Talmahera blade or something similar) is quite fast so you do more than 50 damage in one attack, even better if you have Celerity.
That said, I do consider rushed end areas (The golden temple and Ventrue tower) to be by far the worst part of the game and I dislike HP spounge bosses (which Ming Xiao is, no argument there) in general.
I tried a 38 and I hit twice out of the six shots before I had to reload and decided it was a joke of a gun. Had similar results with the brokk. The shotgun works best up-close and at that point you're better off just using your fists.
Oh please, admittedly 38 feels somewhat weak (but still good enough for early game enemies) but I rarely missed with Brokk, I just tried it the other day against zombies in Giovanni mansion that die instantly from a headshot and had no problems.
Mmm hmm. If only Troika had made the phased obsolescence of unarmed->melee->ranged known in advance.
No, not obsolete (except unarmed which is more of a backup skill and makes it easier for you to feed from human enemies), less powerful at different stages of the game, melee is still very viable at the end, as are guns in the beginning (if you invest in them of course).
It's a trade off, think of your usual mage vs fighter in fantasy games, fighter starts out more powerful and is easier to play (thus recommended for the beginners) while mage starts out fragile but eventually grows more powerful than fighter during the course of the game (which doesn't fighter isn't powerful at the end as well, just less so).
The added benefit of using melee in Bloodlines is that you don't have to pay attention to finances, while you'll eventually amass a decent amount of money in Bloodlines it's avoids the usual trap present in RPG of making you swim in money and certain ammo types are quite expensive.
I posted a screenshot of low-skill versus high-skill showing no difference between accuracy. I can do the same with the Downtown pistol if you want. Up above I pasted what the ranged feat actually modifies.
You don't get it, do you? I never claimed that:
1) Ranged skill (or combat feat to be more precise) increases weapon's base accuracy.
2) You'll hit a bullseye everytime you aim at a target.
I claim that high level of ranged skill makes using ranged weapons (guns mostly) noticeably more effective, I sincerely doubt anyone who went through the game with a gunslinger build would disagree.
You on the other hand (or more precisely Josh and by extension you) claim that you could aim at a garbage can point blank and end up hitting the wall several feet next to it so what you need to do is post a video of a character with decent skill in ranged (say 4-5) missing his target by several feet with any gun in the game (goes without saying that you have to wait for reticule to shrink) from a short distance (it doesn't even have to be point blank).
Its character system is terribad (biz as usual for Troika) and that's a bad goal to have considering the other primary forms of combat are "start out good, become obsolete" and "start out mediocre, become good, become useless against one particular boss but otherwise okay." Why should one of those start out bad regardless of how much you invest in it at the beginning?
No, Bloodlines system is quite decent, considering the uneasy balance between character skill and player skill when it comes to ARPGs in general, it does reasonably well.
Regarding "obsolete" nonsense, I already answered that.