Did you play the game through with a gunslinger build? It's a rhetorical question.
Reading game's documentation is fine, however it cannot substitute first hand experience with game mechanics obtained while you know, actually playing the damn game.
Have I ever struggled through with guns-only in Santa Monica and Downtown? No. Did I check to see the viability of guns through saving up my points and checking to see how well they worked in both those hubs? Yes. Have I used guns almost exclusively after Hollywood? Yes.
Which is more than enough for the difference between ranged levels to be noticeable, sure it could have affected base weapons' accuracy and reload speed (like in Deus Ex) but it still achieved its goal which is satisfying/rewarding skill development, the goal which is not achieved by making character awesome right off the bat with any weapon group/at any skill without investing enough into it.
Those first-two-hub guns are still terrible even with a 10 ranged feat (with the lone exception of the shotgun). As I keep saying, being able to fire faster and do more damage doesn't help when their base accuracy is so awful.
Oh please, admittedly 38 feels somewhat weak (but still good enough for early game enemies) but I rarely missed with Brokk, I just tried it the other day against zombies in Giovanni mansion that die instantly from a headshot and had no problems.
Terrible, just terrible. And I might as well post the other pistols as positive examples of what spread should be like.
Since the numbers are exposed I could easily modify the 38, utica, braddock, and brokk to make them sane but I shouldn't have to fix Troika's incompetence. I'm all about the principle.
I claim that high level of ranged skill makes using ranged weapons (guns mostly) noticeably more effective, I sincerely doubt anyone who went through the game with a gunslinger build would disagree.
Sure. But you also don't have to put any points into the range feat to be effective with guns. The consequence is that you have to be slower with your shots and use more bullets, but they're not useless. "Early guns are good if you just put points into the skill" = wrong "Late-game guns are only good if you put points into the skill" = also wrong.
You on the other hand (or more precisely Josh and by extension you) claim that you could aim at a garbage can point blank and end up hitting the wall several feet next to it so what you need to do is post a video of a character with decent skill in ranged (say 4-5) missing his target by several feet with any gun in the game (goes without saying that you have to wait for reticule to shrink) from a short distance (it doesn't even have to be point blank).
Don't need a video, see above. Josh gave up on guns immediately and relied entirely on tremere spells to complete it, so I can understand his being wrong about how they are in the late-game.
No, Bloodlines system is quite decent, considering the uneasy balance between character skill and player skill when it comes to ARPGs in general, it does reasonably well.
You need both to play any RPG regardless of what combat system it uses and Bloodlines is one of the worst brawlers/shooters around. I suppose if Kane and Lynch 2 had open hubs and dialogue trees I'd see people praising its bullet-hose guns as well, instead of rightfully giving it the panning it deserved.
Tremere: auspex-> ranged build. nothing for melee here, so it's simple.
Blood purge and blood shield work great with melee.