In my full conversion mod they just float and there isn't any unit with Flying + ranged Attack but It could be immersion breaking. They used this approach in aow3.
That triggers me a lot, but what is your mod called?
Food chain mod but isn't that balanced....Is even less balanced than vanilla game, hex modding helped to make some factions more playable. I give new version sometimes to my former High school classmates unlike Aow3 food chain mod that was finished and uploaded years ago.
Right now has:
Bullies:
Cheap but weak T1, the special One Is also good fighter
Bad but cheap T2
Sturdy T3 one of them with cold strike
Multi purpose T4
Momos Chiula:
Good relation with most of factions
Spammable weak and slow T1 ranged and infantry
Cheap ram fast and able to fight but very frail
Special T1 Is a transport
T2 are just like 1,5 compared to other factions but they feature a very sturdy infantry and a melee only cleric with dominate
Very good T3 flyer
No T4 at all
Mercenaries
Decent relations with most of factions and few enemies
Awesome T1: a long ranged crossbowman, a halberdier with good defense and a yoyo fighter with crappy damage but great speed
Ok T2, weak magic but their "Priest" Is a merchant with charm
Ok T3 a fast improved ballista (regular ballista is available only in builder guild) and a giant with Wall crushing
Frail T4 with High skills and damage and physical immunity (but not to poison)
Viscidi:
Most of units have swimming
Ok T1 with a living ram able to fight
Ok T2
Good T3 with a good flyer, a Wall climbing poisonus fighter and and archer with High defense
Super sturdy T4 with charm
Scavengers:
Crappy relations: many enemies and only 3 Friends that are just "polite" relation. They have a neutral relation with Follettus despite being opposite alignment
Ok T1: a living ram with High Attack, slow archers and infantry with low hp and damage but High defense. No special T1
Good T2 a healer with holy Attack and physical protection and a fast swimmer
Good T3 a High skill fighter, a Wall climbing crossbowman and a poisonus heavy catapult
Very slow T4 with very High skills and physical protection
Empire:
Most of enemies are just "wary"
Bad T1: no ranged option. Special T1 Is sturdy but very slow
Ok T2 with a ranged with cause fear, a fighter with web and a skilled cleric with non ranged Attack
Good T3 with a damaging fighter with charm, a very sturdy fighter with High defense but low damage and a weak ranged Attack, an ok tunneller, and an improved ballista
T4 Is based on the headmaster: very fat and powerful so slow but tons of hp, many immunities, Life stealing, lightning Attack and cause fear
Taglium Macignis:
Awesome T1: a crossbowman (less skilled than mercenary but more hp and Speed), a berserker, a living ram able to fight and a special T1 with good skills but weak hp and damage
Very good T2: super fast cavalry, cleric with charm
Bad T3: niche cavalry, super tanky crossbowman with pathetic movement, frail tunneller with lightning
Multi purpose T4
Palmanovus:
Ok T1: ranged and melee are mediocre but special Is good and has Wall climbing
Bad T2
Good T3: a sturdy fast giant with archery, a slow treeman with physical protection, a flyer with cold strike
Weird T4: It Is a snowcat that can be used as a fast transport, create snow, has snow concealment and can freezer enemies
Predatorum
Awesome T1: melee Is very cheap and sturdy but low skills, ranged Is sturdy, ram Is sturdy and special T1 Is expensive but fast and with good fighting skills
Ok T2: Kung fu cleric with very high defense but slow and low hp
Awesome T3: floating ghost able to possess, long ranged unit with decent melee, fighter with charm, swimming and web
T4 Is similar to Scavengers but faster and with less defensive skills
Loyalist:
Crappy T1 but their special T1 has Bard skills
Very good T2 since their cleric Is a fast flyer
Ok T3: a sub par Wall crushing fighter, a concealment based unit with many protection included physical but isn't a great fighter anyway, melee that Is the sturdier T3
T4 Is the fastest unit of the game, a good fighter too.
Follettus:
Good T1: melee starts weak but has good skills on medal, ranged Is poisonus and has melee Attack too but Is very frail, special T1 Is a very fast glass Cannon
Good T2: the cleric Is mediocre but the cavalry has ranged Attack too
Bad T3: a strong tunneller, a charlatan like unit
Two T4! A slow zombie with many immunities and Life stealing and a fast giant with a chainsaw (eh Just used titan model, haven't done much graphics)
Infernals:
Ok T1 but slow
Ok- T2: cleric Is quite good but then they get only a floater with ok stats
Good T3: a sturdy melee, a powerful flyer, a physical immunity fighter
Very fast T4 with many immunities, Life stealing, Fire breath and Doom gaze. Not very sturdy but very High damage and decent defense, can rival with empire T4
Problems right now are:
Momos Chiula to being a spam faction Need something like a upkeep that Isn't based on tier only and also a production system that Is tied on units rather than tier. For example 1 hex cities could buils their melee in 1 turn and so on. Multiple units in the same turn could be interesting too.
Also I would like weakness like in aow2.
Some skills with counter like aow2 SM would be nice.
Also In the beginning I had units with 10 movement....was good in battle mode but in game was very bad because you have to march forever to reach cities. It would be nice having different speed for battle and map mode like Heroes of might and magic 4