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Age of Wonders 3

  • Thread starter Multi-headed Cow
  • Start date

Raghar

Arcane
Vatnik
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Look at this image: http://tgchan.org/kusaba/tg/thumb/129483817543s.jpg

You are attacking one of hex. Units that are adjacent to your unit will enter the battlefield in theirs entrance points. Can you have more than two units that are adjacent to your attacking unit and in contact with enemy unit?

There was also rule for defender...
 

Niektory

one of some
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the great potato in the sky
I did a quick test. I could attack from 6 sides, see minimap. Not full stacks, not sure if it matters.

aowstacks.png
 

Wintermute

Augur
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A Beautifully Desolate Campaign
Was playing AOW:SM last night. What matters is the hex that gets attacked, not where the attack comes from. Everything surrounding the attacked hex gets pulled into battle. The attacking units do not have to be adjacent to each other, only need to be adjacent to the attacked hex.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
What can get tricky, is when you're trying to surround a enemy in simultaneous mode and he attacks you. Then the 'attacked hex' might not call your allies adjacent to it. You can 'abuse' this in shadow magic/wizard's throne in cities, since heavily defended cities almost never call all their forces due to the rule (since cities have 6 hexes or so.
 

Kaucukovnik

Cipher
Joined
Mar 26, 2009
Messages
488
Those musical cues from AoW1 at the beginning and the end... That alone gives me a lot of hope. The art style doesn't show much personality though.

Let's hope Triumph won't take the Firefly Studios' path when going 3D.
 

Glyphwright

Guest
Actually showing some gameplay and in-game graphics would have been nice. Still, AoW: Shadow Magic was pretty good. I hope they drop the whole "sarcasm-doublesarcasm-forcedhumor" approach to their writing, however, and hire better voice actors. That Merlin guy sounded like a random dude from Starbucks reading the script for the first time in his life off his iPad. Oh, and I hope the game doesn't look like battles of technicolor cockroaches on a wide-screen monitor, like the previous ones.
 

Akarnir

Educated
Joined
Feb 10, 2013
Messages
218
3289.jpg




Well clearly the artstyle isn't particularly distinguished. It's pretty bland. But at least it doesn't make me want to puke like Heroes 6. It seems they are really going for a more oldschool representation, which is good in my book.
 

Akarnir

Educated
Joined
Feb 10, 2013
Messages
218
To me it looks like Civ5.5.
My hopes are solely on gameplay.

It better be good. But sometime decent artstyle is mandatory. I'm about to stare at the screen for dozens of hours. If I can't suffer the presentation, I can't play the game.
That's not necessarily the case here, I'm just speaking generally.
 

G.O.D

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Project: Eternity Wasteland 2
Mandatory is a bit too much in my opinion, but it does help, that is true. AoW1's art was nearly perfect. AoW2:SM a bit less.
 

Akarnir

Educated
Joined
Feb 10, 2013
Messages
218
Mandatory is a bit too much in my opinion, but it does help, that is true. AoW1's art was nearly perfect. AoW2:SM a bit less.


if it just looks awful I won't be able to play. It would be like having a rotten penis as a desktop wallpaper, or just ugly paintings all over my house.

It's like a house: sure the layout of the house, it's technical characteristic are important, but so is the look of the house. Now some can live in an ugly home and play an ugly game. I am one of those that simply can't.
Beside visuals is one of the stuff that can raise a video game to the status of art. It also vastly contribute to a game's story and lore, in a passive way.
 

Malakal

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For me there is just too much shit on the screenshot, some rocks, lava, leafs, some bushes... I yearn for clear areas with smaller designs. But maybe they are just "showing" off.
 

SCO

Arcane
In My Safe Space
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Messages
16,320
Shadorwun: Hong Kong
For me there is just too much shit on the screenshot, some rocks, lava, leafs, some bushes... I yearn for clear areas with smaller designs. But maybe they are just "showing" off.
You're kidding right? Shadow magic was the king of 'busy' TB strategy maps, in terms of effects (for 2d games anyway)*.

*Heroes III, which i've been playing gives it a run for it's money
 

G.O.D

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Whatever floats your boat, man. You'd miss out on some nice games though.

Not that much. Usually creativity applies to both gameplay and graphic.

For the record.. because i really like to know. Are we talking about "dated" games or oldies with "dated" graphics?. Or about games with plain shit art like HoMM5 & 6.
That would make a difference. Because HoMM2 has good, but old art, and is a great game, just to name an example.
 

Akarnir

Educated
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Feb 10, 2013
Messages
218
Whatever floats your boat, man. You'd miss out on some nice games though.

Not that much. Usually creativity applies to both gameplay and graphic.

For the record.. because i really like to know. Are we talking about "dated" games or oldies with "dated" graphics?. Or about games with plain shit art like HoMM5 & 6.
That would make a difference. Because HoMM2 has good, but old art, and is a great game, just to name an example.

Personally, of all the vidya games, I consider Shadow of Amn to have the best graphics, followed closely by Age of Empire 2. HoMM2 graphics are high tier, in my book.
And Homm6 graphics are the worst in the franchise, followed by Homm5.

So yeah, Technology is almost irrelevant, it just gives you a theoretical access to more graphical approaches. Creativity and refined taste is all that's needed.
 
Repressed Homosexual
Joined
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Messages
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Ottawa, Can.
Again, the Codex point that only Pixel art games and late nineties/early 2000s 3D graphics with no effects are any good, all the rest are absolute rubbish.
 
Joined
Oct 19, 2010
Messages
3,524
These designers really need to just be able to accept that doing clear outlines and distinctions between units and objects and the rest of the world is more important than achieving a "cinematic blend"
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
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About 8 meters beneath sea level.
Also, TCancer is slowpoking because there's lots of stuff being said on AOW3 forums and on AOWHeaven and those fools are sleeping on the job. C'mon Trash and the others, do your job.

I don't read every thread all the time bro. If you want to call my attention to something use Trash or pm me.
 

G.O.D

Arcane
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Project: Eternity Wasteland 2
Whatever floats your boat, man. You'd miss out on some nice games though.

Not that much. Usually creativity applies to both gameplay and graphic.

For the record.. because i really like to know. Are we talking about "dated" games or oldies with "dated" graphics?. Or about games with plain shit art like HoMM5 & 6.
That would make a difference. Because HoMM2 has good, but old art, and is a great game, just to name an example.

Personally, of all the vidya games, I consider Shadow of Amn to have the best graphics, followed closely by Age of Empire 2. HoMM2 graphics are high tier, in my book.
And Homm6 graphics are the worst in the franchise, followed by Homm5.

So yeah, Technology is almost irrelevant, it just gives you a theoretical access to more graphical approaches. Creativity and refined taste is all that's needed.

Okay. Fair enough.

Again, the Codex point that only Pixel art games and late nineties/early 2000s 3D graphics with no effects are any good, all the rest are absolute rubbish.

No, that is not really the point. My personal opinion is that generally the games from that era did it right with the art and representation of various aspects of the game.
That does not mean no recent games do it right. It's just more rare IMO.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,927
Those graphics look fine. Note that most early shots of strategy games don't include the things that define the individual gameplay elements.

See early Civ 5 pictures for a good example.
 

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