That's pretty impressive. However, Heroes 3 is never that pixelated and I'll take the original look over the painted look of this thing any day, even on big monitors.
You realize the artists and engineers who designed the visuals for these game were aware of what the end result would look like taking into account the technological constraints of the times, and did everything they did, made every choice they made to achieve the desired look within those constraints? They look the way they are supposed to look. There is nothing to improve. This idea that you can apply a catchall filter to these games as a way to make them "better" is moderntard shit of the highest level, up there with colorizing black and white films. Might as well run photoshop airbrush filters over Bruegel's oil paintings while you're at it, too.
If you don't like the way an old game looks on your 4K monitor with virtual reality goggles then don't play the game, go play fortnite instead.
To me it looks exactly like this:
It this case you go from smear that is impossible to upres to proper house.
You realize the artists and engineers who designed the visuals for these game were aware of what the end result would look like taking into account the technological constraints of the times, and did everything they did, made every choice they made to achieve the desired look within those constraints? They look the way they are supposed to look. There is nothing to improve. This idea that you can apply a catchall filter to these games as a way to make them "better" is moderntard shit of the highest level, up there with colorizing black and white films. Might as well run photoshop airbrush filters over Bruegel's oil paintings while you're at it, too.
If you don't like the way an old game looks on your 4K monitor with virtual reality goggles then don't play the game, go play fortnite instead.
I don't have words to describe your autism.
1. 99% of those 2D artists and 3D artists would want their ORIGINAL art to be in game not low ress shitty pixelated version.
2. "Pixelated look" you speak of never existed on old low res CRTS. IT is mostly product of high res CRTs and mostly LCDs.
Here is your autism vision of graphics:
This is how it actually looked like on actual crt screen:
As you can see your retarded vision is actually wrong.
This reminds me of that Turok remaster lol. That was looking like hot garbage. High res textures all over super low poly models.
You're a fucking moron and don't put words in my mouth. Point to where in my original post I mentioned "pixelated look," first of all. Nowhere. But nice try attempting to make me look like a hipster who thinks that pixels = good. My entire fucking post, which you probably didn't read, was about how the artists of the era would have known the constraints of the era, better than you do, the artists of the era would have been working on CRT screens and would have known exactly how the end result of their work would have looked (which is nothing at all like those idiotic misleading images you posted)--which is why they chose to do things the way they did. And you are calling me an autist? You don't even know what the fuck you are talking about. You are just bamboozled by a new gimmick like a child.I don't have words to describe your autism.
1. 99% of those 2D artists and 3D artists would want their ORIGINAL art to be in game not low ress shitty pixelated version.
2. "Pixelated look" you speak of never existed on old low res CRTS. IT is mostly product of high res CRTs and mostly LCDs.
You're a fucking moron and don't put words in my mouth. Point to where in my original post I mentioned "pixelated look," first of all. Nowhere. But nice try attempting to make me look like a hipster who thinks that pixels = good.
As for this, I don't even know what to make of this. Do you know what the word original means? What part of "original" implies being fed through a machine algorithm filter?
Is there any AI algorhitms to do the similar thing but with 3D meshes a-la ATI Truform on Morrowind?
What quote, moron? The one with a ZOOMED in photo of a screen, which is how nobody ever sees a monitor?
I've been using CRTs for far longer than I've been using LCDs, so yes, I know how games looked on them. And they did not look like shitty paintings. Nor did I ever see just a small section of a game, zoomed in, through the lens of a camera.
In my case i see both of those literally in same size.
Probably high res CRTs especially PC ones. Try nigga actual tv crt which was prime destination of most of those shots and come back.
Why i post zoomed images ? To make a point how algorithm can take 20x20px image that should be no way saleable and scale it up producing actually great result.
Why don't they use AI to enhance AI inoldrecent games?
Perkel, the comparison shots look more impressive if you scale the original image to the same size.
it depends on the data the model was trained withIt's interesting, but most of the time it makes the images look like they're painted. That FF7 image for example is just shit.
Myst
Perkel, the comparison shots look more impressive if you scale the original image to the same size.