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AI enhanced textures for old games

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
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Can't make it work. problem with torch module for python. For some reason python doesn't seem to find it and throws up that i don't have it where i just installed it via pip
Got the exact same shit. Great!

Edit: Bah! CPU is not working out. Left it for 3 hours and still no result. Shouldn't have tried with my pos AMD Laptop I guess. -_-

Edit: Runs when using network interpolation. Results are Amazing.

Edit: Great! Now my system hangs on file creation, fckn great. Ran twice properly. Fck it. I am done.
 
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Shinji

Savant
Joined
Jan 10, 2017
Messages
377
More FF9:

Kk1RNcf.jpg


A9nPsG1.jpg
These are not enhanced images -- look at the watermark on the bottom left corner -- these are the original renders made by the artist that worked on the game.

Taken straight from the guy's portfolio:
https://www.jakerowell.com/blog/
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,256
That would explain why they are blurry compared to others.
Still that FF9 shot in op is from AI stuff.

Don't think i will have time to figure out how to make it yourself today.
Whole christmass thing doesn't give me time to scratch my balls even.
 

Dedicated_Dark

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So got it working. Installed on work system. Now the problem is I can't seem to run the same image through multiple passes, it seems to not produce a result when I put the image again for network interpolation. Any ideas?
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,256
Got it working !
I tried earlier to use Cuda 9.0 and Python 3.6.6 and despite following and installing dependacies it still had problems with importing one module.
This time i installed Cuda10.0 and latest python 3 and no problems got it working at first time.

I think the comic jpg in test is pretty fucking amazing way to show how fucking good this algorithm is:
I upscaled initial pick from 62x90 to 500 so everyone could see better:

dt6mAFl.png
wphP2Uh.png


That is fucking crazy. Obviously there are some weird details with fingers but overall you would barely notice it at first glance.
Also there seems to be even better stuff coming in very short time. DNSR version will have build in method to properly handle downscalled images like case of textures.
Meaning that it should produce way less artifacts because it will know from start that images has been down-scaled in first place.
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,320
trying to get it working atm.

someone work on gothic:

/Gothic cut

Hard to complain to be honest. It just looks plain sharper without some modder's personal idea of what texture replacements should look like and alter overall aesthetic of the game. Nice.

That old ENHANCE nonsense from CSI shows is apparently becoming real in front of our eyes.
 

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,378
Divinity: Original Sin Divinity: Original Sin 2
tumblr_pk3asi4BoR1xvyxl5o5_r2_1280.gif


this this type of texture enhancement brings a certain flatness to it, it gives a pastel painting vibe

Capture43543.png

ok, this is fuckin freaky
you can't squeeze out that much information from the pixel bunch from the left without giving the AI additional information.
is the end result always the same? because fewer the initial information, the more variety the end result should have.
 
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Unwanted

†††

Patron
Joined
Sep 21, 2015
Messages
3,544
Call me old fashioned but I like my old games to be pixelated.
You're not old-fashioned; if you were you would know that old games in their original resolution in CRT screens don't look pixelated. Playing Final Fantasy VII at 1080p on a flat screen is not how it was supposed to look like.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,256
this is how they are supposed to look on actual crt, and those are closeups,
scanlines effectively makes our brains add more gradient between pixels.


this this type of texture enhancement bring a certain flatness to it, it gives a pastel painting vibe

Capture43543.png

ok, this is fuckin freaky
you can't squeeze out that much information from the pixel bunch from the left without giving the AI additional information.
is the end result always the same? because fewer the initial information, the more variety the end result should have.

Yeah like how the fuck do you take so much detail out of like 50 pixel wide picture.
Yeah it creates additional details but we are talking here about really freaking small pictures so i doubt original artist would complain if he did see that. This depends on a training but apparently it learns how pictures are usually made and what should go after what.

BTW what settings did you use ? Trying atm planescape stuff but i can't make it work properly as it gives me more or less slight sharpening. I think
 
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Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,256
Then probably it is not ERGAN but nvidia one from closed beta.
There are few algorythms out there.

ERGAN is for photo/paintings which were mostly downscaled via bicubic
SFRGAN which is similar but works better on art
Nvidia which seems to target everything but closed beta atm
Waifu2X which is specifically working for manga/anime

Nvidia one seems to be the most advanced as this will be made available to devs and mainly as a tool to upgrade textures.
Not only it will upscale but it will be able to morph realistically textures so for example wall on side of the road will have unique textures for whole streatch autogenerated from few textures.
 

Morgoth

Ph.D. in World Saving
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Clogging the Multiverse with a Crowbar
Call me old fashioned but I like my old games to be pixelated.
You're not old-fashioned; if you were you would know that old games in their original resolution in CRT screens don't look pixelated. Playing Final Fantasy VII at 1080p on a flat screen is not how it was supposed to look like.

I know that. Perhaps I should have said "Low resolution" rather than pixelated. Sloppy wording.
 

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,011
Location
Beyond the Grave
qHX1bQY

You are going to have to open all these images in new tabs to see clearly. And then maybe zoom in as well.

wrNez7a.jpg

^Original image, original resolution was around 800x600, upscaled to show the difference.


WJ1vt4P.png

WJ1vt4P

^1st pass. ESRGAN x4. Excellent results.

On subsequent passes ESRGAN results look the image was ripped apart at the same time noise was added.

PM3bAO1.jpg

PM3bAO1

^ESRGAN 3rd pass: Notice the bricks near the right wing, a fckn mess.

MKhKshy.jpg

MKhKshy

^2 ESRGAN and 1 Manga(Taken from the blog). Seems to have made the image look like a painting.

So far, maybe running through the sharpening(ESRGAN), then painting(Manga), then maybe a minor network interpolation at 0.6-8 should give decent results, I think. Possibly will have to edit the models itself to get decent results.

As for Gothic, it just seems to indefinitively sharpen the image, it looks rubbish. Don't think there is any point in doing this unless you directly run it through the textures files.

It's not as revolutionary as I thought but the first pass did produce a significant enough improvement over the original upscaled. The example images seem to produce truly incredible results.. .. might be something about the format of the images itself or other problems, doesn't seem to work well for me.
 
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Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,011
Location
Beyond the Grave
Got it working !
I tried earlier to use Cuda 9.0 and Python 3.6.6 and despite following and installing dependacies it still had problems with importing one module.
This time i installed Cuda10.0 and latest python 3 and no problems got it working at first time.

I think the comic jpg in test is pretty fucking amazing way to show how fucking good this algorithm is:
I upscaled initial pick from 62x90 to 500 so everyone could see better:

dt6mAFl.png
wphP2Uh.png


That is fucking crazy. Obviously there are some weird details with fingers but overall you would barely notice it at first glance.
Also there seems to be even better stuff coming in very short time. DNSR version will have build in method to properly handle downscalled images like case of textures.
Meaning that it should produce way less artifacts because it will know from start that images has been down-scaled in first place.
So now, save that 1st image run it through ESRGAN again and show me the result.
Then try downscaling the 1st image back to it's original size, run it through ESRGAN again and show me the result.

Cause when I did the above, what I got is either a rubbish looking mess or pixelated garbage that looked the same the as the original image. I need to know if the images are a scam!
 
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Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,011
Location
Beyond the Grave
KGJP59c.png

Original

HEimSKK.png

ESRGAN

Seems to work well for art.

qdYvFTG.png

As a bonus here is Waifu4x result.

I am done. Will research into this shit when I actually need to use it, kind of annoying to randomly keep testing.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Excellent results

:what:

You're not old-fashioned; if you were you would know that old games in their original resolution in CRT screens don't look pixelated.

He might not be old-fashioned, but you are retarded.
Please tell me how something like this would look on a CRT:
The-Dragon.png

You're not going to see the pixels, right?
I'm guessing it would look like this, right?
ss_11aa0512d95135fd4ab8d25451a26b596afc1984.1920x1080.jpg


Them fucking magic CRTs making pixels disappear.


this is how they are supposed to look on actual crt, and those are closeups,

Again the same clueless stupidity.

"Here's how they are supposed to look.... on close-ups"
They're supposed to look like nobody ever seen them. :retarded:

Again, funny how the Codex forum software shows how stupid you are. When your images are scaled down (as in, how people would actually see them), the pixelation is obvious.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Pretty sure pixelated visuals look pixealated on CRT's.

Source: Me, who has been gaming since DOS. Games like Paratrooper, Prince of Persia and Dangerous Dave, all had pixelated look.
 

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