Skinwalker
*meows in an empty room*
Is it shit?
Depends on what you're looking for. It's just a fairly simple survival horror game with a pretty interesting plot for AAA terms. I like it more than Alan Wake 1, anyway.Is it shit?
It certainly starts off strong but once you revisit the same map for the 4th time, you realise this game has been heavily padded out.
Alan Wake 1 was a decent game when it was released and interesting due to its scenario strongly inspired by: In the Mouth of Madness. Its sequel seems to have been stuck in the 2010s gameplay-wise. Alan Wake 2 bombards us with repetitive jumpscares
Cheap and overused jump scares. Little combat compared to AW1, Control etc. It is not a "Survival horror" game. You never feel vulnerable against enemies or bosses. After 13 years the main story is not going anywhere. It indeed is a spiral. It feels like a filler, is a filler and now do we wait another 13 years for some major developments in the story?
In 13 years, Remedy has learned absolutely nothing about how to tell a compelling story. The writing, dialogue, and characters are largely archetypical junk. Not a single, original thought in the game's head. The gameplay is either boring gunplay or placing sticky notes on a big wall. In order for this style of paranormal/investigative game to be engaging, the story has to be rock solid and compelling. Spoiler warning, it isn't.
Remedy has not made a good game since Max Payne 2.It's probably Remedy's worst game so far.
In their defense, both of their "senpais" were doing this for a long time. Lynch's later movies contain nods to earlier ones and to TP, so much so that some take them as set in the same "Lynchverse" if you will. But Lynch is p restrained with this, so you can always either ignore it or interpret it in other ways. In King's case, most of his novels used to connect to Dark Tower multiverse. I'm not sure if he still does this, haven't read anything new of his for a long time...And don't get me started on the constant Control/Max Payne/Quantum Break references, because everything needs to be a part of some "expanded universe", or "multiverse", or "Remedyverse", or whatever the fuck. Alan Wake, Max Payne from alternate timeline, and Federal Bureau of Control all team up to fight Thanos!!! :soyface:
Around 7 hours. Buffmaister's channel has the "movie" with the game using mostly cutscenes.How long is this game realistically if you don't just brute force past everything? I
I was literally about to post the exact same thing.Remedy has not made a good game since Max Payne 2.
That's certainly not Alan Wake. Any "cult status" for this game was at best made up by shills.cult favorite IP
I thought so, but Wikipedia says so, and so does some videos I watched. Predictable indeed... However, they don't go all the way, of course, because a third game can be done... After 10 years or so, I guess. And DLCs, of course. There's one to be done minimum according to datamining.I had to fact-check that spoiler because it was so predictable and hilarious that it was almost noncredible.
It's around 14-24 hours depending on how much side crap you do. But you can easily beat it in 14 hours if you have half a brain and don't do side stuffHow long is this game realistically if you don't just brute force past everything? I played the first one only once and ages ago, but it seemed kind of 'meh' at the time. Since this one isn't any better, I would prefer for it to be short, like 8-12 hours max, otherwise I'm skipping it.
Here's some negative Playstation reviews I copied from Metacritic. Yikes.
It certainly starts off strong but once you revisit the same map for the 4th time, you realise this game has been heavily padded out.Alan Wake 1 was a decent game when it was released and interesting due to its scenario strongly inspired by: In the Mouth of Madness. Its sequel seems to have been stuck in the 2010s gameplay-wise. Alan Wake 2 bombards us with repetitive jumpscares
The PCMR is even saltier...
Cheap and overused jump scares. Little combat compared to AW1, Control etc. It is not a "Survival horror" game. You never feel vulnerable against enemies or bosses. After 13 years the main story is not going anywhere. It indeed is a spiral. It feels like a filler, is a filler and now do we wait another 13 years for some major developments in the story?In 13 years, Remedy has learned absolutely nothing about how to tell a compelling story. The writing, dialogue, and characters are largely archetypical junk. Not a single, original thought in the game's head. The gameplay is either boring gunplay or placing sticky notes on a big wall. In order for this style of paranormal/investigative game to be engaging, the story has to be rock solid and compelling. Spoiler warning, it isn't.
The gameplay is a lot more like survival horror than alan wake 1. It has all of the survival horror tropes, resource management, intentionally shitty controls. It's just not a particularly challenging survival horror game, but yes it is in fact survival horror. Ticks all the boxes.OP what the fuck? If this game is anything like the first, you don't classify this shit as "survival horror". Alan woke is an action game for starters, secondly it is a terrible action game. Popamole with a horror theme. That should be the thread subtitle.
Apparently Sam Lake had been wanting to put a musical into one of his games since forever. They almost cut it from the game as well but Sam Lake pushed for it staying in.Why is there a musical number in the middle of the game? What the fuck.