I got the chance to try out
Alan Wake 2, and what can I say? Already from the start, I feel once again we have a game hyped up by the gaming press to be the second coming of Jesus, but as a game, it leaves much to desire. At least to me. I’m not saying it’s bad per se, but so far it’s been incredibly bland on the gameplay department, mixed with technical issues and performance woes.
Tech & visuals
Let’s start with the performance. On my 3070 GPU and Intel 11th Gen CPU, it runs fine on my native 1920×1080 screen resolution. However, if I turn on any form of ray tracing, even the low setting, it absolutely devastates my frames, taking it down to 30 or worse. The game seemed to stutter with ray-tracing activated too, if the low frames weren’t enough to suffer. I have seen this setting work in other games, so I can only assume the ray tracing in
Alan Wake 2 must be more technically advanced or something.
Thankfully, the game looks good without it, but it’s very blurry, like most modern titles. Everything is just a bit muddled, making it hard to make out details – especially in combination with the aggressive LOD (level of detail). Sometimes it takes a moment for the game to catch up when looking at something closer up – for a second or two it’s just an untextured mess, but then it clears up. What gets me in all this, is that the game looks much like their earlier titles, like
Quantum Break. I honestly don’t see the difference that would cause the massively increased performance requirement. And that is without ray tracing. While the game runs fine without it, there is still a noticeable increase in how much the computer has to work to run it. Not too impressed here, but I guess the lighting is good, walking around in the dark spooky forest is pretty effective and tense. However, with that comes some other problems…
Walking simulator
The gameplay so far has been an endless long walking simulator, with a detective mode that does everything for you. You see, Saga (one of the main characters) has this detective safe space in her head where she retreats when she needs to figure something out through the collected clues. That is all fine, and while it looks very slick, it requires zero input. It’s also surprising how often you have to jump back and forth to this place, as doing these “puzzles” is required to continue the narrative. It interrupts the gameplay constantly, the little there is.
When you finally get to fight, it’s very disappointing. The camera is way too zoomed in behind the character, making your view extremely narrow. Saga also moves very sluggish, making it hard to dodge enemy attacks. If that wasn’t enough of a problem, the flashlight doesn’t align correctly with the mouse crosshair, which will make you miss your light beam to weaken the bad guys. So what about that problem I mentioned in the visual section? Well, all the effects (while pretty), in combination with the general character movement and aiming, make the fighting damn awkward. On the first boss, I found it incredibly hard to make out where to go, what to shoot, and when to dodge. It’s a night scene with your flashlight as the only source of light, and on top of that, it has tons of effects on the screen, like some kind of weird spooky temporal warp thingy that makes making anything out very difficult, especially in the panic of being chased. Then you are trapped in a very small area, where every rock and tree branch gets you stuck when trying to flee. The boss is also a big boy who can take a lot of punishment, which irks me. Health-bloated sponge enemies, oh so much fun, not something I have complained about multiple times before… I gave up at this point. I have not yet decided if I want to play more or not.
The big elephant
Let’s talk about the elephant in the room. Saga Anderson is black, and I would not have a problem with that if it wasn’t for that this character has been shown connected to
Alan Wake before – depicted as a
white woman. Oh boy. It’s clear they changed her character for some cheap woke points, and it’s especially grating since she is supposed to have Swedish heritage. If that wasn’t enough, early in the game you run across two black murder witnesses who complain that Bright Falls is just Alabama with tall trees, insinuating that the two white cops who arrived on the scene were racist. It’s all so tiresome, you just can’t escape it. What is funny here too, while walking around the small town, I noticed at least two black cops on the Bright Falls police force. So, what gives? Even when the town is incredibly “diverse”, it’s still racist somehow.
Story & characters
I have not played much at all to come to any kind of conclusion, but Saga’s character does not impress me, nor make much sense, not narratively or gameplay-wise. First off, she is just too good at her work, coming up with solutions from thin air – something maybe a psychic could and would do, not a crime detective. And secondly, from a gameplay perspective (as mentioned) she does all the work for you! There is no real detective work here expected from you, making it a dull but slick experience. Now, this will probably get explained through the overall META narrative (that
Remedy Entertainment is so famous for), but you get the impression that Saga and her FBI partner are not exactly Mulder & Scully. So going by the localized story segment it comes off as pretty bad. Particularly how these two react to the supernatural stuff, and the upcoming shootout sections – it’s all just too hand-wavy for being something serious. It does not feel very plausible for the setting it tries to convey. The original
Alan Wake, even for being an action game made much more sense and had better character writing and reactions.
These are very early impressions, and while
Alan Wake 2 has pretty nice visuals, a cool atmosphere, and a pleasant sound design, it feels dull when it comes to the gaming segments – you know, the important parts of any game. This makes it feel more like a polished music video, than an actual interactive medium. That would be fine in some ways if the story grabbed me, but so far it has this walking sim/meandering feeling to it. It just kinda drags along, pulling you with it, until your first boss – where it goes from nothing to do to a spastic colorful mess of terrible gameplay choices. Now to decide to continue playing. Regardless, having these thoughts this early is never a good sign. Until next time.
Thanks for reading