Basically this. How long have people been waiting for Star Citizen, Ashes of Creation, Pantheon: Rise of the Fallen, and Camelot Unchained again?Or so starved for a new MMO they'll gobble up any new uncooked game-fragment off the floor?
I haven't seen proof but there are a few reports showing up on the forums and reddit that you can still insert images in chat. Some even claim that you can turn in quests remotely or get rewards just from hovering over a item link someone "modified".
I haven't seen proof but there are a few reports showing up on the forums and reddit that you can still insert images in chat. Some even claim that you can turn in quests remotely or get rewards just from hovering over a item link someone "modified".
LOL! No fucking way... for real?
I haven't seen proof but there are a few reports showing up on the forums and reddit that you can still insert images in chat. Some even claim that you can turn in quests remotely or get rewards just from hovering over a item link someone "modified".
LOL! No fucking way... for real?
I haven't seen proof but there are a few reports showing up on the forums and reddit that you can still insert images in chat. Some even claim that you can turn in quests remotely or get rewards just from hovering over a item link someone "modified".
LOL! No fucking way... for real?
small indie dev, please understand
Amazon Games’ New World Has Lost Almost 70% Of Its Players: Amazon Games' MMORPG is down by almost 600,000 concurrent players in under a month.
Looks like they haven't learned anything since their last failure game that's already buried and forgotten.
On Friday, Amazon responded to the claims, saying on the New World forums that "New World is not client authoritative". According to community manager Luxendra, the New World simulation is "entirely server based." Inputs from the client are fully animated on the server, and only after the animation is complete does the information get sent back.
"We don't short cut or roughly compute this," Luxendra writes, "we do full physics detail for all such actions. Upon receiving the outcome, either hit or miss, the client will adjust its visual display to match what the server has determined. There are some client side tricks we use here to 'stretch' the animation while the client is waiting for the server answer, but the outcome is always based only on the server answer."
The rubberbanding experienced by lagging players certainly suggests that the server has authority. But why didn't that prevent the invulnerability exploit? Because of a bug apparently, which has been fixed according to Amazon.
"We did have a bug," the post continues, "in which given certain circumstances we were waiting server side on input from a client before processing through to outcomes. Combined with an intentional weapon effect that allows for brief invulnerability, this created a situation where players could reach an invulnerable state and prolong it by making the client unresponsive, even though the client has no say in damage (both damage the player creates and damage taken by the player are computed server side based on the results of physics simulation plus game rules). This was a particularly bad bug given our server based simulation, and we apologize for that. We corrected the bug in code the same day we learned about it, then tested to make sure nothing unintended came out of those changes, and published the fix immediately after that."
Images in chat? In a PVP game with the degeneracy that sort of community fosters?
How is it not 'round the clock tubgirl and kiddie porn?
I think you can only link images in the game's client folder. If you try to link something that's not there, you will crash the game to whoever touche's the fucking thing.... or something like that.
It's a bit of a funny phenomenon where so many people have quit and the game being broken is so old news that the latest and greatest fuck-ups are becoming more obscure and not getting as much press as there's just so much less people who care now.
That part is fake. But yeah, the economy has been wrecked like 5 times already.AGS has rolled back the game state by SEVEN DAYS.
According to an early alpha tester, New World's dev team had shockingly little experience in MMOs which explains why they implemented failed systems from Ultima Online like criminal flagging.