Ivan
Arcane
Aeterna Noctis
A mechanically sound metroidvania featuring smooth platforming, decent combat, and solid exploration. The endgame amps up the Super Meat Boy/End Is Nigh precision platforming, so if you like those games or the White Palace from Hollow Knight, there's a lot of that shit in this game (if you play on the hard mode, which I think was the intended experience before they produced a nerfed/easier mode). The game does outstay its welcome, the endgame levels play with antigravity and the encounter design gets super lazy. All in all, I'm impressed by the breadth of the world, it just doesn't feel cohesive nor does it encourage me to go back and explore every nook and cranny to 100% it. The quest/journal system is so vague I was happy to just move on after I rolled credits.
I do look forward to what the dev team cook sup next, as the foundation here is strong, they just gotta deliver a tighter experience without so much fat.
A mechanically sound metroidvania featuring smooth platforming, decent combat, and solid exploration. The endgame amps up the Super Meat Boy/End Is Nigh precision platforming, so if you like those games or the White Palace from Hollow Knight, there's a lot of that shit in this game (if you play on the hard mode, which I think was the intended experience before they produced a nerfed/easier mode). The game does outstay its welcome, the endgame levels play with antigravity and the encounter design gets super lazy. All in all, I'm impressed by the breadth of the world, it just doesn't feel cohesive nor does it encourage me to go back and explore every nook and cranny to 100% it. The quest/journal system is so vague I was happy to just move on after I rolled credits.
I do look forward to what the dev team cook sup next, as the foundation here is strong, they just gotta deliver a tighter experience without so much fat.