Major_Blackhart
Codexia Lord Sodom
That looks fucking great.
He simply doesn't fit the game and I don't want to shove His Most Radiant Holiness Miltiades the First, Glory of a Thousand Suns, in simply because many players like him.
doesnt unreal take 40% of your revenue if the game sold certain number of copies?We'll try Unreal 4 first.
doesnt unreal take 40% of your revenue if the game sold certain number of copies?
Vault Dweller said:The way it works, you start at the bottom of the mine so you won't have access to 'top talent' right away:
"All three men have seen better days. They look old but you have a feeling that one ages fast in this hellhole.
The man on the right is armed with a crude crossbow. He tries to look tough but you doubt that he’s ever been in a real fight before. At best he used his “crossbow” to keep the critters away.
The man on the left is holding a sword with practiced ease – a former mercenary or even a legionary, if you’re lucky. A coughing fit breaks the spell, specks of blood flying everywhere as he coughs harder.
The last man has the look of a farmer – strong as an ox and big enough to plow a field all by himself. He’s holding a wooden spear as it were a staff. Hopefully he can hit something with it."
So it's not like you pick a specific build here rather decide which guy(s) you'd rather have: a somewhat skilled swordsman with poor health, a unskilled but strong spearman, or low-skilled crossbowman.
They aren't meant to be your best buds, each and every man a hardened and vicious killer, but they can help you get to the second level where you can recruit better fighters. These fighters won't be standing there, waiting for you to show up and ask them out. So you'll have to use either Charisma or prove that you're worth following in other ways, like risking your life to their theirs.
The update will revolve around traveling to the temple with your lord. There will be different obstacles and related events (like Gaelius and Meru sending their own men to the temple, should they both live, etc). Characters that have a role to play there will make an appearance, either as ally or as one of the above mentioned obstacles (like Neleos) or loose canon like Miltiades should you invite him to accompany you.
We'll need about a month to put it together but at the moment we're working on the dungeon crawler, so the update's ETA depends entirely on the crawler's release.
I don't know. We had plans for a sequel (exploring the Qantari culture), but AoD didn't sell enough on release to warrant a sequel. Our next full-scale project is a a colony ship RPG. When it's done, we'll take another look at the situation and decide what to do next. So while today it's unlikely, it hasn't been ruled out completely.
Why do you think that comment was trolling or sarcasm? Vince stated twice in December that ITS would consider a sequel to Age of Decadence tracking an Aurelian expedition to Qantari lands, but that it would be contingent on AoD selling well enough to warrant a sequel, and that in any case this would be something to consider after the dungeon crawler and colony ship games, with the latter projected for a 2018 release.
Neither trolling nor being sarcastic. It's an honest and straightforward answer.So, in the AoD Steam update comments I saw Vault Dweller say this:
I don't know. We had plans for a sequel (exploring the Qantari culture), but AoD didn't sell enough on release to warrant a sequel. Our next full-scale project is a a colony ship RPG. When it's done, we'll take another look at the situation and decide what to do next. So while today it's unlikely, it hasn't been ruled out completely.
That's the kind of trolling I see from the likes of SEGA, you are trolling right VD? Sarcasm doesn't translate well on the internet.
http://www.irontowerstudio.com
^ the site is up. It's wip but it will do for now.
Neither trolling nor being sarcastic. It's an honest and straightforward answer.So, in the AoD Steam update comments I saw Vault Dweller say this:
I don't know. We had plans for a sequel (exploring the Qantari culture), but AoD didn't sell enough on release to warrant a sequel. Our next full-scale project is a a colony ship RPG. When it's done, we'll take another look at the situation and decide what to do next. So while today it's unlikely, it hasn't been ruled out completely.
That's the kind of trolling I see from the likes of SEGA, you are trolling right VD? Sarcasm doesn't translate well on the internet.
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I don't care that much about sales (to influence design) but sales (as in money) are a factor. We can't make another game working part-time, it's too slow and inefficient. We're putting all AoD and DR revenues into the next game's budget, hoping it will do better than AoD. If it sells less, especially a lot less as is often the case with indie RPG sequels, we're done.Ok. I just thought you didn't care that much about sales but AoD sold better than you expected, considering it never got much word of mouth from the main gaming sites.
I'm undecided as I didn't have any time to think about it. In general, I want people to know what they are buying or pre-ordering. Maybe when we post more info.Vault Dweller
Do you take preorders for Dungeon rats? I see "buy" button but it redirects to AoD.
I guess they need more time to finish the rebuild of the siteVault Dweller
Do you take preorders for Dungeon rats? I see "buy" button but it redirects to AoD.
also, the inventory screen has just been posted, but where are the slots for the different armors parts?Not yet ready it seems
Didn't work out. Such a system should be done from scratch, trying to adapt an existing system would have taken many months of extra work on all fronts (models, icons - we're behind as it is, and especially balance).also, the inventory screen has just been posted, but where are the slots for the different armors parts?Not yet ready it seems
Maybe they decided against expanding the system in the end? I don't see any mention of "more armor parts" in the feature list.
We reduced to 4 fairly early for balance reasons.Also, wasn't the maximum party size going to allow five characters (like the CSG) or did I misread? The linked post seems to talk about the number of recruitable companions, since the game is supposed to let you have a group of two at least (unless I'm misremembering that as well).
Understandable.Hopefully you'll have the time to set this up for the Sunless WorldDidn't work out. Such a system should be done from scratch, trying to adapt an existing system would have taken many months of extra work on all fronts (models, icons - we're behind as it is, and especially balance).