Already doing better than Chris Avellone.Just killed few wolves on the first screen
Now that's some quality responses, thank you sirs.
Think I will settle for techie focused on combat/smithy/explosives/throwing with dabbling in social skills and electric/chemistry.
Will dump firearms and gunsmithy completely, maybe try them on second run.
Couple of more questions:
1. What starting stat allocation and background for this build would be reasonable? No min-maxing if possible, but I don't want to screw myself over neither.
2. Can detect/disarm traps be dumped and handled by equipment and NPCs?
3. Is mechanical discipline and setting traps in general worth it? How does trap mechanics work, i.e do you have to have high stealth in order to set them up efficiently before the combat starts?
4. Can you raise the level cap by few levels, or only disable it completely? Is this even worth it, or will just leave you OPd long before the game is finished?
I don't think Throwing affects grenades. They're sorta ease of use.
4) You will reach lvl50 in mid-game, and generally it's more than enough to make you powerful, unless you somehow manage to fuck up the character progression horribly.
Removing the level cap will remove any trace of challenge from the game.
Hard to say as a newb, but this whole 'magic OPd, tech UPd, sucks' thing may in fact be seen as a positive - the imbalance between the two imposes entirely different approaches to the game and may encourage to have actually fun and fresh replays, instead of doing BG2-style laundry list. Also, playing as a tech/gunslinger may be considered as an original and clever higher difficulty mode, where instead of usual dealing with hp-bloated, x2 dmg dealing mobs, you just have to play in a different manner.One thing that pisses me off is that tech doesn't seem to pay off at least until midlate-to-late game, while if you get Magic, you will get everything you need by midgame and not only that, willpower 20 is way more useful than intelligence 20. Willpower also gives you the chance to improve haggle to buy everything you need and never have any issue.
Please, sword and charged rings are available pretty much from the start.One thing that pisses me off is that tech doesn't seem to pay off at least until midlate-to-late game
I never got the hype around the charged rings don't you need like 50+ tech aptitude to get the full +2 benefit of them?Please, sword and charged rings are available pretty much from the start.
One thing that pisses me off is that tech doesn't seem to pay off at least until midlate-to-late game, while if you get Magic, you will get everything you need by midgame and not only that, willpower 20 is way more useful than intelligence 20. Willpower also gives you the chance to improve haggle to buy everything you need and never have any issue.
Yeah, I reached level 50 when I was going to enter the Void.
Issue is that levelling is related to:
> how you behave (for example, roleplaying a good guy means that you skip some quests and its rewards: eg, in the first village there is a guy inside the inn proposing you to steal the salary for the soldiers currently being held inside the bank. Getting the money won't give you the xp, unless you give the guy its part. Okay, let's say you are a good person or you wish to doublecross the guy who gave you the quest, by retaining the money for yourself and telling to the sheriff what the guy proposed you. You can, but even if you stole the money, you won't get any xp)
> difficulty - easy, moderate, hard (xp penalty or not)
> followers and who does the most dps
> who kills the mob\critters, etc.
No, you don't need a lot of tech apt to get the full bonus.I never got the hype around the charged rings don't you need like 50+ tech aptitude to get the full +2 benefit of them?Please, sword and charged rings are available pretty much from the start.
Hard to say as a newb, but this whole 'magic OPd, tech UPd, sucks' thing may in fact be seen as a positive - the imbalance between the two imposes entirely different approaches to the game and may encourage to have actually fun and fresh replays, instead of doing BG2-style laundry list. Also, playing as a tech/gunslinger may be considered as an original and clever higher difficulty mode, where instead of usual dealing with hp-bloated, x2 dmg dealing mobs, you just have to play in a different manner.One thing that pisses me off is that tech doesn't seem to pay off at least until midlate-to-late game, while if you get Magic, you will get everything you need by midgame and not only that, willpower 20 is way more useful than intelligence 20. Willpower also gives you the chance to improve haggle to buy everything you need and never have any issue.
Keep your inventory nice and clean like in the above screenshot, don't fill it with all kind of useless junk you don't need.
That's what elves and other degenerate races are for.Keep your inventory nice and clean like in the above screenshot, don't fill it with all kind of useless junk you don't need.
It's only clean because I dumped all the useless trash loot on poor old Raven.
That's what elves and other degenerate races are for.Keep your inventory nice and clean like in the above screenshot, don't fill it with all kind of useless junk you don't need.
It's only clean because I dumped all the useless trash loot on poor old Raven.
That's what elves and other degenerate races are for.Keep your inventory nice and clean like in the above screenshot, don't fill it with all kind of useless junk you don't need.
It's only clean because I dumped all the useless trash loot on poor old Raven.
I know its very codexian to have a woman be a pack mule, but remember in Arcanum Strength determines carry weight, and (cant remember exact numbers) at 1/3 you start getting speed(AP) and damage penalties. This applies to followers too. So dont get surprised if Revan cant do shit in combat. Generally in Arcanum you dont want to clog anyones inventory but if you must, a pack mule should be a half-ogre or half-orc or just someone really strong.