Took few balanced swords, but they just break too goddamn fast. I think investing in repair so they could last for 1-2 more fights just wasn't worth it.
I went bare hands and got pretty far - ran out out healing salves eventually and had to go back for re-stock. In Tarant I finally found charged axe schematics to buy, went back and it was a breeze. Those traps though, holy fuck : |
It seems the only way to get through with melee tech is to either a) get high-end unbreakable weapon, b) have couple of melee npcs, c) go bare hands and prepare for endurance marathon.
If you're starting to feel the burn out now, you'll never finish the game.
It's not because of the gameplay - I wasn't this stoked with any crpg since playing FO1 ages ago, seriously - it's just when you're short on time and can't sink countless hours into the game, you can get discouraged after hitting brick wall. Hence I'm asking here and there for some spoiler-free, non-gamebreaking tips, which are much appreciated d: - )
I don't get all the shit that the combat system gets. Sure it is clunky, but it's nothing unbearable. Everything else in this game redeems it.
The lowest point for me are the dungeon designs. Every ruins/caves/crypts/etc so far were just dull and uninspired mess of mazes and empty rooms, with mobs and chests thrown randomly.
Maybe it gets better later, but the ones I cleared so far make the randomly generated dungeons from Diablo 1 feel exciting.