V_K
Arcane
Well, Doom is less than 30 years old, and it now runs on a pregnancy test. So yes?Real question is whether it will run on my wrist watch.you'll be able to run it on your toaster.
Well, Doom is less than 30 years old, and it now runs on a pregnancy test. So yes?Real question is whether it will run on my wrist watch.you'll be able to run it on your toaster.
Changed Store Release Date – Fall 2020 (Early Access) › Summer 2021 (Early Access)
https://steamdb.info/app/1082970/history/
I see that the Early Access release date was delayed to next summer.
https://steamdb.info/app/1082970/history/
I see that the Early Access release date was delayed to next summer.
Yep. These new graphics take time to make, the good news is I'll make good use of those extra months to advance all other development areas.
https://steamdb.info/app/1082970/history/
I see that the Early Access release date was delayed to next summer.
Yep. These new graphics take time to make, the good news is I'll make good use of those extra months to advance all other development areas.
Is the game's final release delayed also? You said something about a five year development cycle last year.
Are you going to launch the game simultaneously on Steam and GOG? ... I assume it will be released on GOG since Exiled Kingdoms was not too long ago.
Un saludo.
You sure you don't want to go the Realms Beyond way? Oops, that came out wrong. I meant the way Realms Beyond intended to go - offering the EA part of the world on proper release and then supplement with expansions - precisely to avoid going the way it actually went.It is hard to say at this point, for now we keep 2023 as a target but it's not like we're very concerned about that. While we've worked in the first game areas, we went slowly as they required tons of specific modeling of props and architecture, and constant I+D about light effects, etc. But with each new area we're going faster, since we can reuse many things and have more experience. Also depending on how the EA release is received we may enlarge the 3D team, so that's also a factor.
Sounds like it could be a sizable RPG in its own right.The Early Access release will contain several map sectors including at least four towns, many dungeons, and dozens of different quests. These initial sectors are part of the Southern March, the most "civilized" region of Archaelund where your adventure will begin. Future planned updates will cover many more sectors, further to the North, East and South.
Sounds like it could be a sizable RPG in its own right.The Early Access release will contain several map sectors including at least four towns, many dungeons, and dozens of different quests. These initial sectors are part of the Southern March, the most "civilized" region of Archaelund where your adventure will begin. Future planned updates will cover many more sectors, further to the North, East and South.
These look absolutely gorgeous wow.New announcement including screenshots that finally give a measure of how the game will really look.
https://steamcommunity.com/games/1082970/announcements/detail/2908717911981430634
Any updates DavidBVal ?
Development Update #3In the last months, Archaelund has seen a lot of new content: from natural environments, to cities and dungeons full with adventure. From the beginning we faced the challenge of creating a world that was both new and ancient; the broken, overgrown ruins of a highly-magical empire lay next to the mundane (but thriving) villages and towns of the human Exiles, and the alien dwellings of the native Geldryn.
(click to enlarge)
The mechanics and options of the Combat Engine are mostly in place. Character 'Talents' may grant special combat actions or bonuses, which gives each of your party members unique advantages in battle. There are dozens of different Talents to learn, and while most are defined by your chosen Career there's some Open Talents that a character can learn independently. Our objective in combat is making it fast-paced and highly tactical, allowing the player to seek strategies and ability sinergies in the party. Expect different AIs with appropiate behaviors; archers wil fall behind warriors, and might focus on your party's weak spots...
(click to enlarge)
The Archaelund Character System is also seeing lots of progress. Character and party creation is already in place. It was very important to offer endless customization to make your adventuring party unique, yet intuitive and straightforward... you don't need to "study" to make your characters, because Careers work well "out-of-the-box". It is after the first levels when meaningful character development occurs, and by them you'll have learned what you need from the game itself.
I know what you're all thinking... "Neat things but, when does the game come out!?!?". To answer this let me give you the rundown on our "to-do" list.
The magic system is designed but not implemented, and the same can be said about several game elements like Traps and about half the Talents and Skills. Environments have advanced a lot, but we have about 70% of what we wanted for the first release. Many quests and dialogues are already written, but over half of them are just sketched. And then there's the polishing, the testing, the adjustments, which in a game like this may take a few months.
We could probably have rushed a release this Christmas but, as we've explained before, for us the priority is making the game as good as we can. We will extend the development into 2022, and make sure Archaelund Early Access is everything it should be.
How else are we going to get our hopes and dreams crushed?This is looking better and better and the dev says all the right things. Dare we dream?
By being unreasonableHow else are we going to get our hopes and dreams crushed?This is looking better and better and the dev says all the right things. Dare we dream?
Changed Store Release Date – Summer 2021 (Early Access) › 2022 (Early Access)