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Armored Core VI: Fires of Rubicon

Morgoth

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FromSoftware made Elden Ring and Armored Core 6 with a staff of just 300 developers


By Wes Fenlon
published 20 minutes ago
The maker of last year's biggest game remains modestly sized by triple-A standards.


Malenia vs. an Armored Core mech

(Image credit: FromSoftware)

Armored Core 6 is not a small side project for FromSoftware. That may have seemed obvious from the game's bombastic trailers, but without famed studio head Hidetaka Miyazaki serving as director and with that big Elden Ring DLC also in the works, it's less obvious exactly how FromSoftware splits its time and resources. During a recent interview with Armored Core 6's director and producer, I asked how big the studio is now and how the teams are broken down.

"We don't expect players to read through the whole staff list at the end of every game and compare who's who," joked producer Yasunori Ogura. "To give a broad image, we have just about 400 employees at FromSoftware, and about 300 of those are development staff. That pool of development staff is shifted around, moved between projects as needed, depending on the current situation with a project and the current period of development."

Ogura is a FromSoftware lifer—his earliest game credit on Mobygames is as a member of the publicity staff on Shadow Tower: Abyss in 2003, and he's since worked in PR and marketing on more than two dozen From games, all the way up through Elden Ring. Armored Core 6 is Ogura's first producing role, and he explained that the game has a large staff behind it—compared to past Armored Cores, at least.

"At peak times, you'd have up to 200, 230 developers working on Armored Core 6," he said. "This was similar to Elden Ring as well. At the peak period of that project, you'd have a similar number of staff working on it simultaneously. So staff is moved around fluidly as and when needed."

For comparison's sake, Armored Core 5, released in 2012, had only about 80 internal dev staff. A decade later, 200ish devs seems like pretty realistic growth. What's more shocking is that a game of Elden Ring's scale was made with a team of the same size.

Ubisoft has recently said it has about 2,000 developers working on Assassin's Creed and plans to increase that number to 2,800—though that's across multiple games. Hell, even Baldur's Gate 3 developer Larian Studios has recently outgrown FromSoftware, passing 400 employees to realize its ambitions for the new RPG. FromSoftware's development team remains unusually small considering the games it produces.

With Armored Core 6 only a month away from release, it seems likely that the bulk of those developers who were on the team at its peak have now moved over to Elden Ring expansion Shadow of the Erdtree—or perhaps something new altogether.

:salute:
 

lightbane

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Dec 27, 2008
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ACreed having thousands of devs explains a lot about how lifeless these type of games are. Armored Core 6 being pretty much Dark Souls with mechs is a shame, but I'm not sure if From can't do anything besides Souls games anymore. At least the camera seemed good, and as mechs are supposed to be sturdy (except for Jehuty from ZOE), your character won't kneel over from a puny attack and thus let you play without obsessing about dodging all the time, hopefully.
 

Anonona

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your character won't kneel over from a puny attack and thus let you play without obsessing about dodging all the time, hopefully
I hope so to. There seem to be heavyweight parts just like old AC, so I think it isn't out of the question to have AC that can tank. So far the combat seems fun but cannot help to find it uncanny how much of a mix between Sekiro and AC it is. What I'm afraid after seeing the preview is that the "stagger" mechanic ends up becoming too important and you end up building your AC around breaking the enemies' balance and then using your blade to inflict lots of damage due to the "critical damage" mechanic. Also would have liked if they had showed a bit more about the stats of each piece, there was an option like past AC to show a more in-depth stat window of each piece.

Also, a bit off topic, but it seems like Japanese developers are quite enamored with staggers mechanics. Nioh, FF SoP, FF XVI, FF7R, Tales of Arise, Elden Ring, Sekiro, Hi-Fi Rush, etc. Quite curious.
 

Elthosian

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Mar 14, 2012
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1,145
Not wanting to distract from the discussion about mechanics, but:

huglylu175eb1.gif


Have to give it to From Software, even the customization options shown in this gif would be worth 50 USD in a Blizzard or Microsoft game. Despite everything, they're still a bastion against the dark forces of decline and popamole. I hope they try something different from Soulslike mechanics at some point before I die, but I can't say I have stopped enjoying them. Hopefully mods remove the stagger mechanics close to day 1.

Also:

:d1p:
 

Removal

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Fck. That garbage lock on crap! Level design straight out of dark souls. From lost the capability to make anything else other than fckn souls now.
At this rate I'm gonna go play the other equally garbage Baldur's Gate 3 instead, what a shame!
sorry, I've spent the last several years joking with AC fans that the next game was going to be ACsouls and they shouldn't ask for 6
 

mediocrepoet

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Fck. That garbage lock on crap! Level design straight out of dark souls. From lost the capability to make anything else other than fckn souls now.
At this rate I'm gonna go play the other equally garbage Baldur's Gate 3 instead, what a shame!
sorry, I've spent the last several years joking with AC fans that the next game was going to be ACsouls and they shouldn't ask for 6
Is it actually that Souls-like in your mind? I watched the gameplay trailer and it didn't seem much like Souls at all to me. Even the Sekiro comparison strikes me as bizarre. Oh no, there's a defense meter that lets you nuke if it gets depleted. 2D fighters have had that stuff for ages too and it's not like it ends up basically ending the fight or taking out a discrete part of it, like in Sekiro.

That being said, it's not like I have a frame of reference for where it departs old AC design, so it may well be a lot of new systems/style.
 

Lyre Mors

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The inclusion of a few souslike mechanics ≠ game is now a soulslike. Simmer down, boys.

Only thing that disappointed me was that debt is gone and it sounds like you're going to be able to earn too many credits. Guess we'll see how that plays out. I'm sure both issues will be solved by mods eventually.
 

Anonona

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Is it actually that Souls-like in your mind? I watched the gameplay trailer and it didn't seem much like Souls at all to me. Even the Sekiro comparison strikes me as bizarre. Oh no, there's a defense meter that lets you nuke if it gets depleted
Is more than just the stagger meter. My point of reference may be outdated, cause I'm mostly comparing it to AC's third generation (3 to Last Raven). I had played 4 and 5 but that was a long while ago and I don't remember very well how the combat flowed there, but by watching the videos the pace of the combat is quite different, and it feels like a combination of AC and Sekiro in my opinion. Old AC games were more like Shooters, with things techniques like bunny-hopping, boost drifts and tracking enemies being important skills to learn. Fights between ACs were often times wars of attrition, trying to outmaneuver your opponent, keeping them at the ideal range of your weapons and never stop moving to dodge as much as possible. It was quite valid to be on the defensive using long ranges weapons and missiles.

The videos on the other hand felt closer to an action game instead of a shooter. A lot of the elements I mentioned are kind of there too, but now it seems your AC is more agile and there is a bigger focus in fast reaction dodges, using overwhelming pressure to finish opponents fast, specially once you have staggered them, and for what has been shown, overall combat is more about being aggressive. The flow of combat reminds me a bit of Sekiro in how you go for fast and efficient kills of enemies. Also while Lock-on may be just a mechanic, is actually quite a game changer. As I said, old AC games were more like shooters, and tracking was a big part of those games. A mark of someone being a newbie of old AC games was how good they were at keeping enemies on their locks when they flied over them, literally if they could aim up fast enough without stopping their movements.

There is also stealth elements, similar to Sekiro, even you can listen to conversations. This change goes hand in hand with the lack of radar (which explain how the fuck you can stealth with a giant AC, as contrary to past games, seems like radars do not work on Rubicon or something). Beyond just locating enemies, you could track enemies' AC movements with the radar if they got out of your sight to track them faster in the middle of combat, and it was mighty useful in close combat situations where tracking was harder. This also probably means that "leg turning", a very important stat in old AC games, is gone, or at least it seems AC are much better at turning and tracking enemies. Low leg turning AC like tanks could get royally fucked up if they let faster ACs come close, as they would be able to literally run circles around them and they wouldn't be able to even land a hit if they didn't maneuver to put some distance. Of course I may be wrong and that stat may be still in the game, but with lock-on I seriously doubt it. While the "souls" mechanics may seem like few, they do have important repercussion on how combat flows.

tl:dr version, combat is its own thing, combining elements of both AC and moder From Software games. And in my opinion, Sekiro is the most similar, which also coincides with the fact that Sekiro's combat director is also in charge of this game. Mind you, I'm not complaining, in fact what I have seen about the combat shows promise, and the AC saga is not strange to change (compare the changes from 3 to 4 and then from 4 to 5), just that is very strange to see this combination plays out from the point of view of someone who likes both the AC saga, the Souls saga and Sekiro. Also, I consider Sekiro to have the best combat of From's modern games, so I'm happy they choose him to direct the game. So I think it may actually be a good game. I'm sure they going to simpify AC's customization though, although this is just a supposition.
 

mediocrepoet

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Holy fan sperg! :P

Thanks for that, that's actually pretty interesting. Certainly it sounds like they streamlined some of the stats and such. I wonder if that may be a way of trying to differentiate things from Souls though. But like I say, I've never played any of the AC games, so I don't know.

I know the game journo types were saying there were all sorts of customization options, but I doubt they played any of the old games either and probably got Doritos shoveled at them by Bamco.
 

Anonona

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Didn't see it linked so here. I think this answers all my questions and addresses some of your concerns Anonona.


Thanks for sharing the video, it was very informative and well explained. It did alleviate some of my concerns. It seems they changed the radar system for the scan system of 5, which is cool, glad they didn't decided to ignore things from V just because it was a divisive entry of the saga. Combat it's really its own thing and is going to be interesting to play, but certainly looks fun. Glad that he showed more on customization, I missed it in the gameplay preview. While certains stats are gone, they added new ones relating to the new combat system. Overall, much better than I expected. At this moment I think is going to be a very good game and a good AC sequel for what I have seem. Hope I'm proved right when it releases (thought I expect there will be some backslash from AC fans, similar of what happened with AC 4 and 5 when they released).
 

Lyre Mors

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Some really disappointing takes and reactions going on in here, but it's not surprising. Pretty typical response, and something I'm sure they're anticipating. Good on them for trying something different despite the intense pressure to keep making very similar games one after another.

The game looks fantastic, and it's a good thing for From to diversify their development a bit. I love the Souls games and Elden Ring as much as the next guy, but come on.
 

mediocrepoet

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I love the Souls games, but I came close to not picking up DS3 or Elden Ring because I've gotten pretty burned out on them. Granted, Elden Ring felt different enough that I played the crap out of it, but really, it was time to do something else for a bit or at least to pursue more than one style of game even if they alternate or something.

If they go back to pumping Souls likes only, I foresee a point where I stop buying them, just like how I have a very small appetite for superhero movies these days.
 

Deflowerer

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Souls faggots out please.

Now I know finally how old time Fallout fans felt after FO3+ crowd took over.
 

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