toro
Arcane
- Joined
- Apr 14, 2009
- Messages
- 14,919
Combat is stupid.
Take a warrior, give him 10 Armor and watch all opponents take turns doing 0 damage on him (because he keeps the armor if he doesn't move).
So the AI is retarded, but you rage quit in frustration—referenced in the other thread—because it’s too difficult???
I've complain about the initiative mechanic which is obviously broken but I did not say that the combat is too difficult (that's your fucking imagination).
I've comfortably won all fights (without any party member deaths) up to chapter 3 but I lost 2 hours of gameplay because I made one wrong decision in the first chapter. Resource management is really important for one of the three parallel storylines ... however there was no way to make an informed decision at that moment in the game (basically first 30 minutes of the game) and that's why I raged quit. I admit that it was my fault but I'm pretty sure others will make the same mistake.
Now, the thing is your acting like a stupid fanboi while the game is nowhere near a great game: the combat is retarded (much worse than Banner Saga), the game events are opaque, the dialog bloat is all over the place and the game likes to take control from you periodically. That's shitty game design in my opinion and while there are good things to be found in the game overall it's just Banner Saga's retarded cousin.
If you like it then good for you but I agree to disagree.