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Assassins Creed Valhalla - set in the Viking age - now on Steam

aweigh

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you need a 300-400 dollar GPU to be able to run origins/odyssey at 1080p60fps.
*current year pricing of current year GPUs.

i played thru most of AC: Origins on a gtx 1060 that i was using at the time and i had to use half-refresh rate vsync to lock it down to 30fps otherwise it was completely unplayable. Would sometimes even dip below 30fps when i pulled out my torch, lol.

Addendum: also "immersion" has nothing to do with graphics... you can be completely immersed in a game of Tetris, for example, or a Rogue-like game, or a wireframe graphics game.
 

Glop_dweller

Prophet
Joined
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also "immersion" has nothing to do with graphics... you can be completely immersed in a game of Tetris, for example, or a Rogue-like game, or a wireframe graphics game.
Alas... the word 'immersion' —to far too many— now means, "What I'd see if I was really there!". :(
 

Takamori

Learned
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Apr 17, 2020
Messages
931
Yet in those games mentioned you managed to build some sort of character individual identity so yeah you point is wrong comparing it to ME, W3, F3 and so on to AC where you have the story and thats it and you eat it. The closest is W3 where you accept Geralt identity but still you can manage to build his identity to be either neutral or more invasive in his conflict solution.

Joined: Apr 17, 2020

You are talking out of your autistic ass, you clearly don't have clue what you're talking about.

It's obvious by your reply that you haven't even played the new AC games, so arguing with a spastic who confuses his opinion with reality is literally pointless, so fuck off.

bunch of videos

Thanks, I guess that settles it. Those videos prove one thing beyond a doubt: Breath of the Wild is about as far from an immersive sim as the original Assassin's Creed is from an "historical sim".

Using the environment and creating platforms, having environmental hazards and such is not an immersive sim. Zombie crafting survival games are not immersive sims either.

That you can immerse yourself in a game, is fantastic! But it doesn't make it an immersive sim.

sullynathan all the citations are in the videos you posted, it's Zelda, more of the same Nintendo faggery - not an immersive sim. Fortnite isn't either, btw.
Nice buzzwords faggot, can't even prove your point.
 

Atlantico

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Nice buzzwords faggot, can't even prove your point.

Your opinion isn't worth noting, newfag. Now go kill yourself
cool_story_bro.png
 

DJOGamer PT

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Those videos prove one thing beyond a doubt: Breath of the Wild is about as far from an immersive sim as the original Assassin's Creed is from an "historical sim".

Zelda and immersive sim are not even similar, that's the point. They're *not* similar.

Immersive Sims are games that focus on player choice and freedom.
At their core is the use of systemic gameplay that responds and allows a variety of player actions, which enable the game to support varied and creative solutions to its challenges, as well as emergent gameplay.
Immersive Sims levels/game world's also generally allow for open-ended gameplay - that is they allow the player to progress in any order and pursue side missions alongside any main story missions.

Breath of the Wild focuses on player choice and freedom.
Its gameplay is designed in a systemic manner which supports a great number of player actions and emergent gameplay.
And finally you can tackle its content in any order you like - so much so that players can skip straight to endgame after the tutorial area.

So BotW is an immersive sim by its very definition.
 
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Atlantico

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Immersive Sims are games that focus on player choice and freedom.

Minecraft. Stellar immersive sim, amirite

At their core is the use of systemic gameplay that responds and allows a variety of player actions, which enable the game to support varied and creative solutions to its challenges, as well as emergent gameplay.

It's like having an Apple fag explaining how Macs are more intuitive with buzzwords.

Immersive Sims levels/game world's also generally allow for open-ended gameplay - that is they allow the player to progress in any order and pursue side missions alongside any main story missions.

Definitely excludes the immersive sims DX and Thief. Are you trying to describe Subnautica?

Breath of the Wild focuses on player choice and freedom.

I don't play Nintendo, I am not a fag you see.

Its gameplay is designed in a systemic manner which supports a great number of player actions and emergent gameplay.

That excludes the original Deus Ex and Thief. GG brosephine.

And finally you can tackle its content in any order you like - so much so that players can skip straight to endgame after the tutorial area.

Original Fallout, an immersive sim.

So BotW is an immersive sim by its very definition.

zLk5vW7.gif


No, only by your dumbass autistic definition. Portugal is not sending their best.
 
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DJOGamer PT

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Minecraft. Stellar immersive sim, amirite

Is that's the best you can do? Shitty baits?
Even if a game "fulfills" one of those aspects it still needs the others to even be considered an immersive sim.
Minecraft cannot be one because it's a pure sandbox, there's no content in it other than what the player makes of it.

It's like having an Apple fag explaining how Macs are more intuitive with buzzwords.

Ok I'll explain it in a manner more suited for your speed.
Systemic games are games where the majority (if not all) gameplay systems are linked between themselves.
Emergent gameplay, while more difficult to define, can be said to be gameplay that allows the player to come up with creative uses of the game's mechanics/systems that were unintended by the devs.
Immersive Sims possess both these qualities.

Definitely excludes the immersive sims DX and Thief.

:hmmm:

Are you denying that you can't tackle DX and Thief's missions in the best way you see fit (also an aspect of open-ended gameplay), or that you can't do main quests alongside side quests in DX?
Did you even play these games?

I don't play Nintendo, I am not a fag you see.

No but you play Ubishit "games" which isn't an improvement in any way. Not to mention that anime avatar of yours doesn't exactely exude virility.

That excludes the original Deus Ex and Thief.

So let me get this straight, the games that were at the vanguard of systemic design and emergent gameplay don't actually support these qualities?
That's good to know.

GG brosephine.

I don't speak retard zoomer.


111.png


No, only by your dumbass autistic definition.

That's not my definition that's the actual most agreed upon definition of immersive sims: https://en.wikipedia.org/wiki/Immersive_sim

But whatever, knock yourself out with your "muh wikipedia" and other contrarian shitposts.

Portugal is not sending their best.

It doesn't need to, Portugal's worst is the better than Spain's best.
 
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Atlantico

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Is that's the best you can do? Shitty baits?
Even if a game "fulfills" one of those aspects it still needs the others to even be considered an immersive sim.
Minecraft cannot be one because it's a pure sandbox, there's no content in it other than what the player makes of it.

You're the one making up this autistic litmus test, adding criteria until it envelops the game you want to define as an "immersive sim". Describing "immersive sims" as games that "focus on player choice and freedom" is so generic, it is meaningless.

It reads like marketing blurb. Neither DX nor Thief nor System Shock focus on player choice or freedom. They're all linear, mission based and traditional games, though they allow players to find different ways to achieve goals. Not infinite ways, not even many ways, a handful. It's all very planned and designed. The focus is on interactivity with the world. Stack boxes, use computers, use fire, use switches and so on.

Emergent gameplay, while more difficult to define, can be said to be gameplay that allows the player to come up with creative uses of the game's mechanics/systems that were unintended by the devs.
Immersive Sims possess both these qualities.

Oh I know what emergent gameplay is and I know it is not a part of DX or Thief, undisputed immersive sims. Which is why I reject your cavalcade of jargon and buzzwords. You just pile them on without even considering whether they are in fact appropriate or not.

Those games are played according to the rules of the game and along the paths that have been designed. The levels are large enough and complex enough to obfuscate that from a casual player. You can use the tools you are given to affect the level, and you can make some very basic - but often hilarious - ways to solve things, but they were always intended and part of the game design and rules. Calling that "emergent gameplay" is so pretentious it's nauseating.

Are you denying that you can't tackle DX and Thief's missions in the best way you see fit (also an aspect of open-ended gameplay), or that you can't do main quests alongside side quests in DX?

Of course you can't tackle DX in any way you see fit. You can solve the missions strictly with the options the game designers allowed you to take. Each level has different paths through it, you can make certain choices, but they're all pre-designed. There is no unknown, unforseen way of solving any level in DX and in the end, you will do as the game designers wanted you to do. What makes those games so fantastic, IMO, is that this wasn't a thing before. Games used to be completely linear, perhaps with very slight deviations from that, but nothing more. DX and Thief allowing more than one, more than two ways of dealing with just about any situation was and is awesome. Calling that "emergent gameplay" is just daft. Minecraft has emergent gameplay, not DX, not Thief, not any of those games you'd concede are "immersive sims".

No but you play Ubishit "games" which isn't an improvement in any way. Not to mention that anime avatar of yours doesn't exactely exude virility.

If avatars suddenly represent us, then going by yours, you are an incel with an overblown sense of importance. That being said, I don't pretend Ubishit games are "immersive sims" or otherwise breaking ground in game design. Unlike Nintendo fags.

So let me get this straight, the games that were at the vanguard of systemic design and emergent gameplay don't actually support these qualities?

You wrote: "gameplay is designed in a systemic manner which supports a great number of player actions and emergent gameplay". Perhaps you're not even aware of the jargon you're espousing, but no, none of the games mentioned offers a "great number" of player actions, a decent number perhaps and none of them have emergent gameplay, but a very tightly designed gameplay and *level design* that allows for the illusion of "emergent gameplay".

Another fucking bait.
Are you going to run out of these any time soon?

Are you going to run out of any more non-sequitur litmus test criteria these magical games must possess? None of the Looking Glass games or Ion Storm games support this criteria, but FO2 does.

It only highlights how stupid and poorly though out your criteria is.

That's not my definition that's the actual most agreed upon definition of immersive sims: https://en.wikipedia.org/wiki/Immersive_sim

Setting aside the obvious lulziness of quoting Wikipedia for such a niche and questionable definition, the same article mentions examples of immersive sims like "The Elder Scrolls IV: Oblivion (2006), BioShock (2007), S.T.A.L.K.E.R.: Shadow of Chernobyl (2007) and Fallout 3 (2008)."

Not to mention Underworld Ascendant
rating_prosper.png
Well that clears it up.

It doesn't need to, Portugal's worst is the better than Spain's best.

The Portuguese are like the coffee they drink, short and dark.
cool_story_bro.png
 

NPC451

Literate
Joined
Jun 20, 2020
Messages
46
Learn to read:

"I am stepping down from my beloved project to properly deal with the personal issues in my life. The lives of my family and my own are shattered. I am deeply sorry to everyone hurt in this."

 
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Doktor Best

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Feb 2, 2015
Messages
2,892
Those pm logs are pretty spicy.



"Fuck i have been exposed, wait i have a dead kid i can use to create empathy!"
 
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Ibn Sina

Liturgist
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Messages
1,050
Strap Yourselves In
He should have married her. He can take 4 wives. I would have done that. What an idiot there was an easy way out. All my married friends (whom cheats) always marry their mistress.
 

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