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Auction House Online: The Game (Diablo 3) is a MASSIVE decline

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Feels like Torchlight 1? There goes my interest.
 

Groof

Educated
Joined
Mar 4, 2009
Messages
96
There is a nice link that has somehow resurrected my faith in D3. Talking about difficulty and viable builds.

It doesn't sound all bad or anything. But there really is something wrong about "the difficulty levels are such and such, you progress through those in a linear order," and then "the game really starts at nightmare."
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Yeah, not a fan of making players go through the game 3-4 times just to get to the "fun part." Especially if it's on a per-character basis, that's just lame. It worked with Diablo and Diablo II because those difficulty levels were balanced to the character levels you'd be in those modes, but Diablo III isn't giving me that impression so much. We'll see, I guess.

Truth be told though, I'm looking forward to Torchlight II and Path of Exile a lot more.

and GRIM DAWWWNNNN
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Yeah, not a fan of making players go through the game 3-4 times just to get to the "fun part." Especially if it's on a per-character basis, that's just lame. It worked with Diablo and Diablo II because those difficulty levels were balanced to the character levels you'd be in those modes, but Diablo III isn't giving me that impression so much. We'll see, I guess.

Truth be told though, I'm looking forward to Torchlight II and Path of Exile a lot more.

What about Grim Dawn? I mean why do you not look forward to it?
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I forgot to mention it and hadn't gotten around to editing my post because I had to go to the bathroom. True story. I have since corrected this most grievous error since you pointed it out.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,398
Location
Poland
I have to agree, dislike that part too. Why cant I simply start the real game right away? They must be damn sure of themselves and their game if they assume we are going to play it a few times at least. Or its REALLY short which is unlikely.

In D2 I never even finished nightmare. No, wait, I once did, after many tries.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,011
It worked with Diablo and Diablo II because those difficulty levels were balanced to the character levels you'd be in those modes, but Diablo III isn't giving me that impression so much.
Are you drunk/wasted/comatose/typing random text while watching kpop and headbanging your desk?
 
Joined
Jan 7, 2012
Messages
14,632
It worked with Diablo and Diablo II because those difficulty levels were balanced to the character levels you'd be in those modes, but Diablo III isn't giving me that impression so much.
Are you drunk/wasted/comatose/typing random text while watching kpop and headbanging your desk?

D1 had a pretty good difficulty at all times. D2 at least let you turn on P8 and race through normal difficulty in a few short hours to be ready for nightmare.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
I have to agree, dislike that part too. Why cant I simply start the real game right away? They must be damn sure of themselves and their game if they assume we are going to play it a few times at least. Or its REALLY short which is unlikely.

In D2 I never even finished nightmare. No, wait, I once did, after many tries.

It's not that unlikely that the game will be short... Areas are a tad smaller than Diablo 2. And obviously they say that the game "is not meant to be played on normal", so they probably made it shorter. They say that the point of that game is loot anyway...
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Feels like Torchlight 1? There goes my interest.
Except for a very vague similarity in the color palette and the item drops, which is again is similar to diablo 2, I would say that is quite inaccurate. For all the complaints of diablo 3 having tpo "cartoonish" graphics, torchlight does the cartoonish graphics tenfold more.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
If the game is reliant on loot drops, it's gonna suck. I would like a system of higher difficulties seeing a dramatic decrease in phat l00t drops. I never understood the appeal of more l00t = better, but then again I like games like Gothic and Risen where armor is very rare and requires hard game progress to get it.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
appeal has nothing to do with it

the game has been created around loot to fuel constant runs and auction house transactions for epic armor hueuheuheuheue
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Yeah, not a fan of making players go through the game 3-4 times just to get to the "fun part." Especially if it's on a per-character basis, that's just lame. It worked with Diablo and Diablo II because those difficulty levels were balanced to the character levels you'd be in those modes, but Diablo III isn't giving me that impression so much. We'll see, I guess.

Truth be told though, I'm looking forward to Torchlight II and Path of Exile a lot more.

and GRIM DAWWWNNNN
Being familiar with much of your writing, I wonder if you could indulge me the answer of this little silly question: Imagine, the admittedly unrealistic scenario, that EA were publishing these games, forced absolutely no changes on them except for giving the games a lot more funds, and EA otherwise had the exact reputation as they have in the real world. Do you still think you would look forward to these game?
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
It's freaking Diablo. It's all about loot drops and clicking stuff until it dies so you can get more loot drops that lets you click things to death faster. You may not see the appeal but that doesn't matter when it comes to designing a good Diablo sequel; they better do.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Being familiar with much of your writing, I wonder if you could indulge me the answer of this little silly question: Imagine, the admittedly unrealistic scenario, that EA were publishing these games, forced absolutely no changes on them except for giving the games a lot more funds, and EA otherwise had the exact reputation as they have in the real world. Do you still think you would look forward to these game?
Assuming EA had their same reputation, that would include messing with stuff, rushing projects out the door, treating developers poorly, cannibalizing studios whose games fail after they make huge changes recommended by the people on top (who keep their jobs, of course), and so on... why wouldn't I be pessimistic?
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
Hmm, indeed you are very right. I get a hunch however sometimes on the codex that many games are principally loved for its "indiness" or "old-school-ness" and hated for its "tripple-A-ness", without looking in isolation at what the game brings to the table. It's maybe unfair though, especially in your case, as I know you from your articles as very reflected and I find that you generally argue very thoughtfully, even though I disagree with much that you write.
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
It's freaking Diablo. It's all about loot drops and clicking stuff until it dies so you can get more loot drops that lets you click things to death faster. You may not see the appeal but that doesn't matter when it comes to designing a good Diablo sequel; they better do.

Which is why I never got too far in either Diablo game. Now with attributes gone it's probably gonna be even worse. =]
Oh well, back to playing Scourge of War. Enjoy fellas.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
910
Location
Equality Street.
So easy game that teaches people to spam skills and click blindly again and again = preparing players for high difficulties. Easy to learn, difficult to master my ass. Just about the only thing in Diablo III's systems that would allow for any sort of "mastery" comes in item and skill selection, and I'm not sure what's so masterful about grinding for gear. What, do cooldowns, mana costs and so on increase as you go into the game? Does life regeneration gear become harder to find?

If there's a difficulty curve, with gear and skills becoming relatively less powerful against monsters, then doesn't that just fit the definition of HP bloat? Diablo is not a very complicated game and the most complicated parts of it always came from the character system, not loot drops - with that out the window, there's no involved Devil May Cry-style action to pick up the slack. I honestly do not see much potential for depth in a game with suck a simple and limited set of inputs, and I'd love to be wrong... but there's only so much you can do with a single character and the interplay between HP, blocking(?) and elemental resistances.

Axe to grind much? They've already said (and fans data mined info to back it up) that the monsters gain more abilities, will actively have more agressive AI, the bosses will gain new modifiers, and in inferno you won't be able to out level the content like you could in diablo II. The monsters are always higher level than you and the resists will take that into account.
 
Self-Ejected

ScottishMartialArts

Self-Ejected
Joined
Feb 24, 2005
Messages
11,707
Location
California
I have to agree, dislike that part too. Why cant I simply start the real game right away? They must be damn sure of themselves and their game if they assume we are going to play it a few times at least. Or its REALLY short which is unlikely.

In D2 I never even finished nightmare. No, wait, I once did, after many tries.

It's not that unlikely that the game will be short... Areas are a tad smaller than Diablo 2. And obviously they say that the game "is not meant to be played on normal", so they probably made it shorter. They say that the point of that game is loot anyway...

They've said it takes about 20 hours for a run through the normal difficulty, assuming you explore about 80% of the levels and aren't just racing to the next boss. We'll see though: in my experience, game length estimates are ALWAYS inflated.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
I have to agree, dislike that part too. Why cant I simply start the real game right away? They must be damn sure of themselves and their game if they assume we are going to play it a few times at least. Or its REALLY short which is unlikely.

In D2 I never even finished nightmare. No, wait, I once did, after many tries.

It's not that unlikely that the game will be short... Areas are a tad smaller than Diablo 2. And obviously they say that the game "is not meant to be played on normal", so they probably made it shorter. They say that the point of that game is loot anyway...

They've said it takes about 20 hours for a run through the normal difficulty, assuming you explore about 80% of the levels and aren't just racing to the next boss. We'll see though: in my experience, game length estimates are ALWAYS inflated.

Makes one wonder WTF have they been doing for the last 10+ years as the game is pretty short... :D They're probably gonna split it like Starcraft 2 though into multiple expansions.
 

aris

Arcane
Joined
Apr 27, 2012
Messages
11,613
A game should never be about its duration. That's a horrible misconception that still sticks around since the early days of the gaming industry, an leading to many games consisting mostly of filler tasks, which makes playing the game feel more like a job than being entertained. I finished Limbo in a little more than 2 hours. Still, it is one of the best and most memorable games I've played, because the developers did not cram its game with 100+ hours content, just for the sake of putting that as a bullet point on the game package (a quite common practice for CRPGs in the late 90s early 2000, I remember). There was only the content that needed to be there, and the content there was, was executed well.

And now, the excess funding of wasteland 2, leads to all kinds of new areas and characters and portraits and stupid shit. It's a wasted opportunity, because those funds could go into making the pre-existing areas more unique and interesting, pre-existing character more 3 dimensional. And if that ended up in a 20 hour game, fine, would much rather do that then to waste 100+ hours on another RPG with 80% grind. I fear that wasteland 2 will end up being just that though.
 
Joined
Apr 18, 2009
Messages
8,268
Location
Gritville
I think they fucked up a bit in splitting the content between difficulties... especially such an important thing as Monster AI!

Oh well, mods will fix- Waaaaait a minute! :eek:
 

Stabwound

Arcane
Joined
Dec 17, 2008
Messages
3,240
A game should never be about its duration. That's a horrible misconception that still sticks around since the early days of the gaming industry, an leading to many games consisting mostly of filler tasks, which makes playing the game feel more like a job than being entertained. I finished Limbo in a little more than 2 hours. Still, it is one of the best and most memorable games I've played, because the developers did not cram its game with 100+ hours content, just for the sake of putting that as a bullet point on the game package (a practice quite common in the late 90s early 2000, I remember). There was only the content that needed to be there, and the content there was, was executed well.

And now, the excess funding of wasteland 2, leads to all kinds of new areas and characters and portraits and stupid shit. It's a wasted opportunity, because those funds could go into making the pre-existing areas more unique and interesting, pre-existing character more 3 dimensional. And if that ended up in a 20 hour game, fine, would much rather do that then to waste 100+ hours on another RPG with 80% grind. I fear that wasteland 2 will end up being just that though.
I completely agree.

When I heard that Legend of Grimrock was only 15 hours, I thought that was terribly short, but in actuality it's perfect. There's no filler at all, no grinding, just a straight up 15 hour puzzle/exploration fest. It's perfect length.

You can look at a game like Wizardry 7 and say it's really long and awesome, but it's padded out by requiring a ton of walking that is painfully slow, especially with the slow combat. Just walking across the world. And resting takes literally minutes of real life time. I'm not saying the game is bad, and it's actually one of my favorites ever, but it's clearly padded in length by just making everything slower moving.

JRPGs are really bad for this too, especially because the fanbase demands that the games take a long time to complete no matter what that means. So the developer's main tactic is to introduce a shit ton of grinding to pad out the length of the game instead of actually adding more content that is fun. For example, the Dragon Quest series often has speed bumps where you have to grind for hours to get strong enough to defeat certain bosses.

I don't think that adding new areas to a game like Wasteland 2 is necessarily bad. As long as it's new content and quality content then that should be perfectly fine.

If D3 is about 20 hours for a Normal playthrough, that's about the same as D1 and D2. The whole design of the game involves playing through the same content multiple times anyway, with different characters and difficulty levels. The real question is whether or not the content is FUN, not about how long it is.
 

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