The difficulty argument is such a bullshit one. So, let me get this straight. I played TW2 for 26h on one difficulty and because the game has 5 (6 if you count the Iron Man) difficulties, then that makes it a +100h game!
![RPGCodex does not scale to your level :rpgcodex: :rpgcodex:](/forums/smiles/codex_troll.png)
![RPGCodex does not scale to your level :rpgcodex: :rpgcodex:](/forums/smiles/codex_troll.png)
I saw pretty much the exact same reply on gamefags and on some other board to persons with similarly disappointing stories to share. And it was just as unfathomably retarded then as it is now.ITT: fucktards gonna fucktard.
1st)
There are 4 levels of difficulty, you can 'claim' to have finished diablo when you are lvl 60 at inferno with best gear. Playing diablo for story is like watching porn for story.
There are 4 levels of difficulty, you can 'claim' to have finished diablo when you are lvl 60 at inferno with best gear. Playing diablo for story is like watching porn for story.
The difficulty argument is such a bullshit one. So, let me get this straight. I played TW2 for 26h on one difficulty and because the game has 5 (6 if you count the Iron Man) difficulties, then that makes it a +100h game!
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Your argument is a bullshit one. Do you barely scratch the surface of your character build after running through one difficulty in TW2? Do you continue building the same char in higher difficulty, while also getting better loot and more unique enemie types? TW2 is completely different game than Diablo clones.
Your argument is a bullshit one. Do you barely scratch the surface of your character build after running through one difficulty in TW2? Do you continue building the same char in higher difficulty, while also getting better loot and more unique enemie types? TW2 is completely different game than Diablo clones.
There is character building in Diablo 3? Your stats are auto-increased by computer. Your skills are chosen by computer too, at certain levels, up to your character is given every active class skill possible at lvl 30.
Oh, you mean - you can change character stats with items. Well, then there is character building in Doom too (combat armor improve endurance and rocket launcher improve DPS).
Your argument is a bullshit one. Do you barely scratch the surface of your character build after running through one difficulty in TW2? Do you continue building the same char in higher difficulty, while also getting better loot and more unique enemie types? TW2 is completely different game than Diablo clones.
There is character building in Diablo 3? Your stats are auto-increased by computer. Your skills are chosen by computer too, at certain levels, up to your character is given every active class skill possible at lvl 30.
Oh, you mean - you can change character stats with items. Well, then there is character building in Doom too (combat armor improve endurance and rocket launcher improve DPS).
Must thank Blizzard forof trolling I must say. I mean, fuck. RPG = Gear Upgrades means most FPS qualified as one. Heck, Counterstrike, Battlefield 3, even Binary Domain is RPG.
I believe a training montage is in order. They've certainly had plenty of time since diablo 2.Blizzard has successfully raised its Pickpocket skill to unprecedented levels.
Exploring = enjoying scenery views?This game is not about killing enemies fast but about enjoying scenery views for you?
Yeah, I'm sure you're the 0,01%....stop trying so hard. Besides, I prefer to first see & play the game, then see how I can tweak it to my likings. And I've never even heard of such a important gameplay-changing thing hidden on a config menu...So do you mean that BEFORE playing you don't tweak settings to your liking like a proper PC oldfag? Goddamn newfags.
ITT: We learn that codex is 99% of retards, idiots and dumbfucks. The 0,01% thinking population has a hard time like always coping with idiots, and diablo 3 is a massive incline.
Does the game "open up" in later acts/higher difficulties or is it all linear corridors like the area in the beta?Clocked 11 hours on a normal campaign, with a hefty bit of uhh... "exploration". I hesitate to call uncovering corners of a linear map that, but I did every side dungeon.
WHY WAS THIS EVEN TURNED ON BY DEFAULT
Otherwise, game is more fun than the beta, mostly because of improved challenge. Found a cave early in act 1 with two bosses at the end, both of which took me about 5 minutes to beat. "Waller" modifier is a nightmare to deal with for a ranged character with little HP. Then again, I also haven't found a new wand yet so my damage is also probably sub-par.
Are you serious?
God dammit, I just checked, you're right. I thought they had fixed that. I swear they changed things so that spell damage now scaled by attributes, as part of their big balance pass a month or two back.
-2 screwed up by tooltips.There's my problem, the "advanced tooltips" or whatever were turned off. I think I ways also expecting the character summary sub-menu to list stuff like damage, not a pop-up tooltip.
You know when 20 mill monkeys would connect the same day, then after a week they would turn off, it's much larger load than in a MMO. In addition it has different structure. One of possibilities how to deal with this is to temporally lease servers to help with initial load...Check the news feed. Servers are down for maintenance, should be up in another hour. Considering the beta was supposed to be a stress test it seems like they really dropped the ball on their "totally not an MMO."I haven't been able to log into the Americas server for hours now. What gives?
Without structure or permanence, there is no "build," since you're not building anything. Anything you can change out at will is a kit. Diablo III has a lot of kit-outs, just like a lot of military FPS's do. In fact, recent FPS's have you unlocking new and more powerful kits the more you play, as well as promoting you inlevelrank. The parallels are uncanny.