Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,851
Is this worth watching? Is there a TL;DR?
I hate these 25-minute long videos with talking heads that take forever to get to the point.
Is this worth watching? Is there a TL;DR?
I hate these 25-minute long videos with talking heads that take forever to get to the point.
It's alpha footage. They say you'll be able to use spells on the environment (burn brambles, freeze gates, freeze water to walk on it). The xaurip area they show in the video was made because someone was ahead of schedule.Is this worth watching? Is there a TL;DR?
I hate these 25-minute long videos with talking heads that take forever to get to the point.
wait what the fuck? how many months do they have left to launch again? is this getting delayed to 2025?The xaurip area they show in the video was made because someone was ahead of schedule.Is this worth watching? Is there a TL;DR?
I hate these 25-minute long videos with talking heads that take forever to get to the point.
Fall 2024 so December at the latest.wait what the fuck? how many months do they have left to launch again?
It's alpha footage. [...] The xaurip area they show in the video was made because someone was ahead of schedule.
Fall 2024 so December at the latest.wait what the fuck? how many months do they have left to launch again?
The fact that the player is locked to being an emissary from the Human/Elf empire, one of the oldest states in the world and a colonial power, guarantees Patel & co. will be playing the colonial guilt card to a screeching falsetto.
For those who don't remember, Aedyr are "the British accent guys" in this setting.
Waow! Can I also move and stack exploding barrels?It's alpha footage. They say you'll be able to use spells on the environment (burn brambles, freeze gates, freeze water to walk on it). The xaurip area they show in the video was made because someone was ahead of schedule.Is this worth watching? Is there a TL;DR?
I hate these 25-minute long videos with talking heads that take forever to get to the point.
probably end up being something like "press X to freeze water" when you're in a very specific locationThey say you'll be able to use spells on the environment (burn brambles, freeze gates, freeze water to walk on it)
What I loved about the plot in Baldur's Gate is that on the surface it was "You are an orphan trying to unveil the reason behind the iron shortage", which sounds about as interesting and original as "rumors of a spreading plague", but the actual plot of Baldur's Gate wasn't about that at all.
The fact that all that is built into the lore of the Living Lands makes it even less surprising they choose that as the location.The game will be another outer worlds type of rpg, overland map with a dozen or so zones you can visit, arranged like a theme park. Here is the desert zone, here is the forest zone, here is the mountain zone. Inside each map, everything will be static, no mob patrols, no dynamic environments, almost no settlements.
No, the person you want to blame for this is this one:
See that mountain? It would be ableist to let you try to climb it.Obsidian is so predictable, this was supposed to be their AAA open world action RPG to rival the elder scrolls, only to be progressively toned down into fantasy outer worlds.
The more I watch previews on Avowed, the more it feels like Obsidian is following the old tradition of successful RPG developers dumping RPG mechanics in favor of making middling action games.
When their answer to "what makes this an Obsidian RPG" was combat loadouts, skill trees and dialogue choices, I felt my love for this studio die a little bit. That's not an Obsidian RPG, that's half of all action games released in the past decade.
I could forgive that if what they presented actually looked good, but I can't say that it does. The combat looks dull and repetitive in the marketing material, which doesn't augur well for the actual game. And none of the features they advertise seem impressive for a 2024 game release. Their pitch still screams "we're doing what Elder Scrolls was doing 20 years ago, but now it's prettier". Which I'm sure is not the impression they wanted to make, but it's what I'm taking away from their presentation.
Sucks they missed launching after Starfield, would have made bank with just that.Their pitch still screams "we're doing what Elder Scrolls was doing 20 years ago, but now it's prettier". Which I'm sure is not the impression they wanted to make, but it's what I'm taking away from their presentation.
The design was already decided on and work was underway before BG3 changed the market, now they are releasing yesterday's game in today's world. Sad!Existence of this game makes me sad
This kind of objective portrayal of the cultural clash, mostly free of the author picking sides, bears Josh' handwriting. I'm much more skeptical of Patel.Deadfire had plenty of colonial guilt, but ironically that’s exactly what allows you to play as the biggest scumbag colonizer bringing civilization to the dirty savages,