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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Joined
Jan 14, 2018
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50,754
Codex Year of the Donut
this won't get mods because modding UE4 games without developer provided tools is too difficult
modding unity games is trivial in comparison
 

undecaf

Arcane
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Joined
Jun 4, 2010
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3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
Ultimately it comes down to gameplay. Writing can be serviceable at best, setting can be somewhat generic, but if it is fun to play, if it has reactivity and comprehensive enough systems to make the minute to minute trudging interesting, it is good enough a game.

It’s probably ”fabulously optimistic” to expect that even to a minuscule extent, but I would hope that Obsidian finally took the bull by the horns and started getting creative with their gameplay.

How would real(tm) RPG’s do things systemically in first person.
How to ”gamify” dialog, so it isn’t all the time just the usual choosing of lines with an occasional skillgate.
How to make out-of-combat gameplay interesting, so the game doesn’t devolve solely into an empty walkin sim between combat and dialog sequences, and sink into the grey mass of all the other games exactly alike.

You know, innovate (by todays standards).

#whoamitryingtofool
 
Self-Ejected

Joseph Stalin

Totally not Auraculum
Joined
Jul 16, 2020
Messages
796
2 minutes trailer that doesn't show anything relevant

Me: well no way anybody can make something out of this, better go to sleep

Codex: did you say 14 PAGES?!

Codex is like that guy who pretends he doesn't care about his ex anymore but checks her social media profiles so much at work he already got yelled at by the boss in front of everyone.

Codex criticises cause Codex cares.
 

thesheeep

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Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Hobo Elf

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Platypus Planet
So Parker is directing this? God I hope Jones is on the project too. Can’t explain why but reading about Avellone talking about how Parker and Jones fucking hated each other and were constantly insulting each other made me so happy.

That this is Parker’s baby, Parker whom Avellone names as being the guy sent to clean up utter dumpsterfires into barely passable games, tells me a lot about how Obsidian views the Pillars IP. No wonder Sawyer is so depressed.

Watch it be Obsidian's best game in a while. :lol:
It'll probably be the best performing Pillars game at least, although being on the Xbox game pass makes measuring this metric a bit more difficult.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,210
Location
Azores Islands
Saying it now, this will be a smallish spin off. Probably dungeon focused, action oriented, much like Dark Alliance was for Baldur's Gate. Everyone expecting Skyrim will be sorely dissapointed.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
Saying it now, this will be a smallish spin off. Probably dungeon focused, action oriented, much like Dark Alliance was for Baldur's Gate. Everyone expecting Skyrim will be sorely dissapointed.
matt booty said it's a high budget game, so it's definitely not a smallish spin off.

But I agree, Obsidian can't pull off something like Skyrim. It'll be TOW but with swords and magic.
 

cvv

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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
For anyone hyped for this, your epic heroic high-fantasy RPG will be written and designed by these people:


D1KH5IrU8AAV1uw.jpg
 

Flou

Arbiter
Joined
Mar 23, 2016
Messages
869
Location
Hellsinki
Ultimately it comes down to gameplay. Writing can be serviceable at best, setting can be somewhat generic, but if it is fun to play, if it has reactivity and comprehensive enough systems to make the minute to minute trudging interesting, it is good enough a game.

It’s probably ”fabulously optimistic” to expect that even to a minuscule extent, but I would hope that Obsidian finally took the bull by the horns and started getting creative with their gameplay.

How would real(tm) RPG’s do things systemically in first person.
How to ”gamify” dialog, so it isn’t all the time just the usual choosing of lines with an occasional skillgate.
How to make out-of-combat gameplay interesting, so the game doesn’t devolve solely into an empty walkin sim between combat and dialog sequences, and sink into the grey mass of all the other games exactly alike.

You know, innovate (by todays standards).

#whoamitryingtofool

At least they hired a bunch of new Gameplay programmers for this project as well as beefed up their animation department. I think those two were really lacking in TOW.

They already "gamified" dialog in Alpha Protocol. It's a shame they haven't gone back to that since then.
 

Max Heap

Arcane
Joined
Jul 21, 2011
Messages
617
For anyone hyped for this, your epic heroic high-fantasy RPG will be written and designed by these people:


D1KH5IrU8AAV1uw.jpg

The common femoid prefers juvenile illusions of security and control over the cold and harsh realities of freedom and responsibility. This has been observed in its voting behaviour uncountable times.

Therefore, my dear colleagues, I hypothesize, that the femoids abilities to design RPGs - a setup heavily emphasising the agency of its actors - are therefore at a clear, inherent and potentially biological disadvantage.

:obviously:
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
They already "gamified" dialog in Alpha Protocol. It's a shame they haven't gone back to that since then.

To an extent, yeah. I’m not sure how the timer would fit in with a larger game (other than occasional appearance), but the tonal approach thing might be used in some manner with situations concerning persuasion, intimidation, deception, convincing, fishing for info and perhaps even haggling.

Dialog in general is mechanically pretty timid and could use some spicing up. What ever the way might be...
 

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