Ultimately it comes down to gameplay. Writing can be serviceable at best, setting can be somewhat generic, but if it is fun to play, if it has reactivity and comprehensive enough systems to make the minute to minute trudging interesting, it is good enough a game.
It’s probably ”fabulously optimistic” to expect that even to a minuscule extent, but I would hope that Obsidian finally took the bull by the horns and started getting creative with their gameplay.
How would real(tm) RPG’s do things systemically in first person.
How to ”gamify” dialog, so it isn’t all the time just the usual choosing of lines with an occasional skillgate.
How to make out-of-combat gameplay interesting, so the game doesn’t devolve solely into an empty walkin sim between combat and dialog sequences, and sink into the grey mass of all the other games exactly alike.
You know, innovate (by todays standards).
#whoamitryingtofool